What would you fly against 8 TLT Y-Wings?

By FuturistiKen, in X-Wing Squad Lists

Have a tournament coming up in about a month that is a Team Standard event - two players per team, 100 points per player, both squads on a team must be same faction and unique pilots/upgrades cannot be duplicated. Teammate's ships are considered friendly.

I get the impression there are going to be A LOT of TLT Y-Wings and maybe some K-Wings or Hound's Teeth in support, depending on opponents' faction of choice. Most players in my meta seem very concerned with large ship MOV nerf (rightly so) so I don't expect to see a lot of fat turrets.

So what would you fly in such a meta? Is there something a little more forgiving than a gaggle of Autoceptors? Does a 200 point team mean that I should approach this more like Epic and focus on generic, middle PS ships with few or no upgrades? Or will two Standard lists smashed together do better for us? I have at least one of every ship and multiples of many. My teammate has a smaller collection but we have enough time to buy a few ships if we need them.

Thanks for reading.

2x RGP

with PTL AT and SD

Vader

outmaneuver

ATC (title)

EU

soontir

PTL AT SD

Jax

PTL AT SD

Turr

PTL AT SD

10 Obsidian Squadron Pilots and 5 Black Squadron Pilots. Unleash Hell.

Yeah I'd personally take howlrunner but a 200pt tie swarm with a ps bid will do amazing things.

There's also just 4 IG-88s, each with autothrusters and glitterstim, for that all important first round of combat. They'd also all be sharing abilities, right? Sounds good to me.

Yeah I'd personally take howlrunner but a 200pt tie swarm with a ps bid will do amazing things.

Howl PTL

x3 AP

x10 Obsidian

There's also just 4 IG-88s, each with autothrusters and glitterstim, for that all important first round of combat. They'd also all be sharing abilities, right? Sounds good to me.

IG ABCD Adren Rush

HLC

FCS

AT

Title

Stim.

Edited by Panic 217

4 IGs with Predator, AdvSen, Autothrusters, Mangler, Glitterstim.

You'll want Predator over FCS if you're flying against generics. AdvSen is really handy for the chain bumping which is bound to occur in larger matches IMO.

4 IGs will lay waste to the TLT Ys, killing 1 per round. The best part is you can purposely set up which IG gets kill shots to regen shields.

Interesting - I'm a little surprised at all the love for the 4 IGs. You guys don't worry about the large ship MOV rules? I mean I like the idea of sharing all the abilities, but you guys don't think the Epic list building rationale applies here?

Not saying I disagree, just curious.

8 TLT's if all in range is capable of taking down one IG a turn if they only hit once per attack. Granted the IG will shoot first and probably take out one, but 8 TLT(so boring) I believe would do fine.

Here is something

Jonus with Extra Munitions, Determination and Proton Bombs

Gamma Squadron with Extra Munitions, Assault Missiles and Proton Bombs x2

Gamma Squadron with Extra Munitions, Assault Missiles, and Seismic Charges x4

198 Points for the initiative bid.

That is 7 Bombers that will turn any section of space into ash due to splash damage 4 times. This will be very effective against Y-Wings because they can't evade at all. Alpha strike should do serious damage, then you drop bombs on the pass, do a 5 straight followed by a 5-K Turn to gain distance, then do it again.

The rise of Bombers and ordnance.

Edited by Darth Chuck

So we both get a 100 point squad, not 200 points flown by two people.

Fifteen Talas outta giv'em what the TLT's deserve...

lots of ships with auto thrusters....

e.g

Prototype Pilot

A-Wing
  • Chardaan Refit
  • Autothrusters

or

Blue Squadron Novice

T-70 X-Wing
  • Autothrusters

avoid their direct firing arch, boost into range one.

What about something like this:

Player 1:

Gamma Squadron Pilot (18)
Assault Missiles (5)
Seismic Charges (2)
Gamma Squadron Pilot (18)
Assault Missiles (5)
Seismic Charges (2)
Gamma Squadron Pilot (18)
Assault Missiles (5)
Seismic Charges (2)
Gamma Squadron Pilot (18)
Assault Missiles (5)
Seismic Charges (2)
Total: 100
Player 2:
Captain Jonus (22)
Determination (1)
Assault Missiles (5)
Seismic Charges (2)
Colonel Jendon (26)
Advanced Sensors (3)
Weapons Engineer (3)
ST-321 (3)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Total: 100
Plan is pretty clear, I imagine - Fly all the bombers in formation, trying to keep Jonus alive as long as possible to maximize Assault Missile effectiveness. Start Jendon to one side of bomber formation, facing them and parallel to the board edge. That way I can use Advanced Sensors, Weapon Engineer and the title to start handing out TLs right away and then bump the back row of bombers to keep everyone close. It's definitely an Alpha Strike list, but I feel like a protracted engagement favors the TLTs, right?
Soontir is there to just stay the hell out of trouble until he can find some solo TLTs to mop up in the endgame.
Edited by FuturistiKen

I would definitely say to go swarm. E'tahn with z's, Howlrunner with ties. Melt those TLT's down!

6 Sigma Squadron Phantoms with Sensor Jammer and Advanced Cloaking Device!

Interesting - I'm a little surprised at all the love for the 4 IGs. You guys don't worry about the large ship MOV rules? I mean I like the idea of sharing all the abilities, but you guys don't think the Epic list building rationale applies here?

Not saying I disagree, just curious.

Hmm that's a fair point. At 200 points, games are much more likely to go to time.

The new MoV ruling basically means you'd have to kill a Y-wing (25 points) for each IG-88 below half health which seems fair to me. I don't think it puts you at a disadvantage - it's just that large ships have lost their innate advantage.

I just think IGs are amazingly equipped to deal with TLT spam. Predator, AdvSen Boost, and Autothrusters are all TLT counters that come naturally to IGs. Then throw in the free evades when you're boosting into R1, the mass gunner effect, and the 8 shields you might be regaining... it's hard to say no to that.

4 IGs with Predator, AdvSen, Autothrusters, Mangler, Glitterstim.

You'll want Predator over FCS if you're flying against generics. AdvSen is really handy for the chain bumping which is bound to occur in larger matches IMO.

Personally, if I'm facing mass TLT's, I'd use Sensor Jammer over Advanced Sensors and Inertial Dampners instead of Glitterstim.

4 IGs with Predator, AdvSen, Autothrusters, Mangler, Glitterstim.

You'll want Predator over FCS if you're flying against generics. AdvSen is really handy for the chain bumping which is bound to occur in larger matches IMO.

Personally, if I'm facing mass TLT's, I'd use Sensor Jammer over Advanced Sensors and Inertial Dampners instead of Glitterstim.

Ah yes! Forgot about SJ. Yes absolutely, SJ over AdvSen & Glitterstim.

If you guys take 6 t-70s, you may not have the most efficient list due to lack of pilots, but you WILL be best in show :)

Also tlts hate t-70s. Even discounting the nigh immortal poe, the humble red vet gives you

1.) PS 4 (> 2)

2.) Thrusters (yay!)

3.) Predator ( also > PS 2)

4.) Boost (hmmmm...doughnuts)

Bb-8 + ptl + thruster poe with two predator + thruster vets = 100 (one vet can have wired and r3-a2 to cover more matchups)

3 predator vets cover 93 points, leaving 7 for silly astromech combinations :D

Edited by ficklegreendice

PILOTS


Soontir Fel [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (35)


Turr Phennir [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (33)


Carnor Jax [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (34)


Tetran Cowall [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (32)


Royal Guard Pilot [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (30)


Royal Guard Pilot [Push the Limit, Royal Guard TIE, Autothrusters, Stealth Device] (30)


194 points



Now, if we were talking 300 points against 12 TLT Y-Wings, I would say just use 10 RPGs. 300 points even.


Edited by DarthEnderX

8 Storm Squadron Pilots w/ Accuracy Correctors. Take out 2 Y-wings per turn if you get in R1 or they roll badly -- and before they can shoot back.

oh, completely forgot

are epic rules in effect or something?

because 15 Obsidian Ties are sounding pretty good right about now :P

with just room enough to squeeze in howlie, no less :D

Edited by ficklegreendice