Conner net and huge ships

By dotswarlock, in X-Wing Rules Questions

Everywhere I turn, I seem to find that a huge ship does not skip its "perform action step":

- Collisions with obstacles

- Collisions with ships

- Collisions with huge ships

Every time, it is specifically mentionned that a huge ship does not skip its perform action step.

However, there is one case where the absence of specifications could prove dire: conner net.

If a single bomb can cripple a huge ship (denying its target lock, reinforce, doing one point of damage and lowering its energy generation by 2), then things could get devastating for epic play. We just started a league and I'm not sure players realized the impact of the net.

So my question is, does a conner net force a huge ship to skip its perform action step?

Everywhere I turn, I seem to find that a huge ship does not skip its "perform action step":

- Collisions with obstacles

- Collisions with ships

- Collisions with huge ships

Every time, it is specifically mentionned that a huge ship does not skip its perform action step.

However, there is one case where the absence of specifications could prove dire: conner net.

If a single bomb can cripple a huge ship (denying its target lock, reinforce, doing one point of damage and lowering its energy generation by 2), then things could get devastating for epic play. We just started a league and I'm not sure players realized the impact of the net.

So my question is, does a conner net force a huge ship to skip its perform action step?

Yes.

Simply because every other form denies it doesn't mean that the Conner Net doesn't, as the rules are written as exceptions rather than "This ship ignores anything that skips its perform actions step"

Remember that Ion Tokens drain energy from the huge ship, rather than force it into a 1 white maneuver. That, and the loss of action, can really screw up their turn!

Conner Nets prove to be powerful all over the place.

Everywhere I turn, I seem to find that a huge ship does not skip its "perform action step":

- Collisions with obstacles

- Collisions with ships

- Collisions with huge ships

Every time, it is specifically mentionned that a huge ship does not skip its perform action step.

However, there is one case where the absence of specifications could prove dire: conner net.

If a single bomb can cripple a huge ship (denying its target lock, reinforce, doing one point of damage and lowering its energy generation by 2), then things could get devastating for epic play. We just started a league and I'm not sure players realized the impact of the net.

So my question is, does a conner net force a huge ship to skip its perform action step?

Yes.

Simply because every other form denies it doesn't mean that the Conner Net doesn't, as the rules are written as exceptions rather than "This ship ignores anything that skips its perform actions step"

Remember that Ion Tokens drain energy from the huge ship, rather than force it into a 1 white maneuver. That, and the loss of action, can really screw up their turn!

Conner Nets prove to be powerful all over the place.

Quite Frankly, I fear that it could be an oversight. I'll post the question to customer service and post the answer here.

The Conner Net, as written, is the one thing that shorts out a huge ship and makes it lose its action. It's a good way to expose it for a round so you can hit it with a focus fire salvo.

However, it's also fairly difficult to pull off (laying the mine puts you in prime ramming range unless you're using Deathrain or execute a perfect flyover) and it's not that devastating really. Is a normal ship devastated by missing its action once or even twice? Conner Net's power lies in exposing the huge ship by preventing Reinforce on the round you plan to focus fire on it, but it's not that easy. All your ships have to be set up for that strike on the exact round you drop the Conner. Furthermore, TIE bomber and Firespray aside are there any minelayers with more than 1 agility? Once your opponent's wised up to this tactic minelayers'll get pulverised from long range.