Hey guys,
with TLTs basically being the forums worst nightmare and overshadowing some of the other awesome cards in Wave 7 (such as conners and crackshot), I thought we'd be a little more creative about what the future may hold
after all, the supposed OPness of TLTs isn't stopping Vader/Soontir/Whisper (esp with palpie) from appearing to be very very powerful ![]()
with Crackshot being errated twice in the same day, finally being usable after the defender modifies dice, it seems like an attention drawing card for sure
Fickle's P-EPT theorem:
The biggest problem with Crackshot, and any EPT that isn't predator or ptl, is that they're not predator or ptl
The action efficiency offered by these EPTs are almost impossible to pass up, unless of course you have some way of providing an alternative.
We'll be covering those alternatives right now ![]()
A-wing Test Pilot: can't choose between PTL and crackshot? well, you don't have to!
FCS: not as flexible as predator, but gives more re-rolls and doesn't take your ept
K4-Security Droid: free TL on green maneuver. no need for predator.
Glitterstim: thanks to the folks at "Favorite Special-K builds" for pointing out the fact that the Special-K, crackshot, and stims come in the same pack
TL for full mods and let fly!
Targeting Astromech: not fully spoiled, but worded almost identically to the K4 mech.
What to look for when finding a home for Crackshot:
you need to combine a 1.) Free Ept slot and 2.) either a System, Crew (scum-only), Illicit, or Astromech slot.
this leaves us with the following ships/pilots:
Awing Test Pilot -->
A-wing: Greenie, Jake, Tycho all have innate epts can can stack PTL with crackshot.
FCS -->
B-wing: both Ibs and Keyan probably want stress more than crackshot, but what about Nera. She packs an ept and a 360 degree torpedo shot. That can really put the hurt on some poor arc-dodger.
Targeting Astromech -->
X-wing: not incredibly solid on this because the Targeting Astro takes the spot of r2-d6, which means we'll need an innate EPT slot to get this combo rolling. Worse, it'll take BB-8's spot on an X-wing, and if you've ever flown that thing you know how irreplaceable it is ![]()
Of the available pilots, (Wedge, Luke, Wes, Jek) it only really synergies with Wedge (who will be taking BB-8 instead). Jek does nothing with the combo and Wes' ability doesn't help his own attack. I could see it on Luke, who already has a lot of game against Tie Fighters and, with crackshot, could take that game against the more elite interceptors as well.
T-70 X-wing: now we're talking! Red Vet is proving to be a surprisingly flexible little generic that can combo Predator, r3-a2 + wired, and now Crackshot + Targeting if that astro is flexible enough.
Special Mention -->
Sadly, Y-wings can't take advantage of targeting astro because they have no innate EPT slot ![]()
Horton, however, re-rolls his own dice even without Predator
You might even make Proton Torps worthwhile, imagine that ![]()
Scum in general -->
with unique access to K4 and Stims, it seems Crackshot was made for these crafty bastards
Special-K Fighter: the pack that introduced us to both Crackshot and Stim as a HINTIHINT from FFG. Both Blacksun Ace and Cobra can run Crackshot + Stim. Target-lock your opponent's ace and watch him squirm ![]()
Z-95 Headhunter: the Special-K's little brother. His primary is far worse and there's no generic with EPT (only leechos; bleck) but at 15 to 17 points versus 23 to 28, he's certainly cheaper. Probably the preferred missile platform if you're really stressing "one shot."
Ironically, Leechos might actually have a home here. Clocking in at 21 points with Homing Missiles and Crackshot, he can TL and steal a focus for a fully modded 4-dice evade-ignoring attack! No stims needed!
Firespray: with access to Crackshot, stims, and K4, there's gotta be an enterprising Firespray pilot who can abuse crackshot. A bit expensive for a one-shot, though.
HWK: same access to Crackshot, stims, and k4, with the added efficiency of recon + moldy crow that keep you stock with enough focus to take Target-locks. Palob especially with be a goddamn monstrosity with crackshot (full mods + one less mod for the poor sod you're shooting at).
Yv-666: only Bossk bears an EPT and using it on just one attack seems a tad wasteful. Still, with mangler knocking off an agility at range 3, K4 providing the mods, and then Bossk's ability pushing a crit for 2 damage through...might have potential
Misthunter: step aside boys, these badass have access to FCS, K4, AND Stims
considering Zuckuss adds both a red and a green to the equation, crackshot might benefit our little misthunter friends quite a bit
Pogostick: While I'm firmly convinced that Deadeye will be the ept of choice here (except on Dengar, whose multiple attack ability might not want Crackshot anyway), the Pogo has a crew slot which can house K4 AND a salvaged shot to house R4 to combo with Recon.
Fickle's personal hype:
I'm actually really hyped for Crackshot Palob. That guy seems bloody monstrous for any poor bastard running a high value, low health target.
Having initially written off the Special-K as the Cartel Marauder and nothing else, Crackshot gives me a lot of hope for the EPT-bearing pilots (especially because you can fit two Blacksun Aces w/Stims + Crackshot & 2 TLT Thugs in the same list)
The Misthunter was intitially the least exciting ship in Wave 8, for me. With the potential combos involving Crackshot/juke + the crew & system slots, though, this guy has really shot up in my book.
The T-70's Red Squadron Veteran is looking fine. This is very good, because beforehand I could only really see Poe as being competitively viable, but this little EPT-bearing generic has proven to have an extensive bag of tricks. Looking forward to seeing what Targeting Astromech triggers off of.
So forget your TLTs, guys, and get cracking ![]()
any ept that can be levied against the fickle green dice can only be a good thing ![]()
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