Goodbye, Mr. T

By awp832, in Arkham Horror Second Edition

Was reading the investigator sheet of Minh, who is probably my wife's favorite investigator from the Innsmouth expansion (she's got a thing for allies). Noticed that in her story, her gentleman mentor is refered to as Mr. Tomas and later as Mr. Thompson (as in Mandy?). So I decided Mr T was more than appropriate; "I pity the fool who read the King in Yellow!!!"

got all the allies except the ones from Kingsport. Anyone having exceptional sucess with any combos? It was pointed out to me that Erica Carlyle seemed to be right up Minh's ally (get it?), or the Messenger to turn her into a combat monster. Naturally the ever-popular Professor Rice isn't a bad choice either. I always liked Malone, but recently I've started to have a thing for Zebulon Whately, man is he ever way-better-than-I-thought-he-was.

On a third note, how much difficulty do people have completing this one? Usuaully we do it no prob, but we had 2 failed attempts in a row in our recent games with her, and it's starting to look slightly grimmer.

As a side note, has anyone ever passed Jaqueline's personal story? 2 allies before the terror level reaches 3? Geez

GrooveChamp said:

As a side note, has anyone ever passed Jaqueline's personal story? 2 allies before the terror level reaches 3? Geez

Dhol Chants + Aschan Pete in the game gran_risa.gif !

GrooveChamp said:

As a side note, has anyone ever passed Jaqueline's personal story? 2 allies before the terror level reaches 3? Geez

::Shrug:: that's not so hard (relative to some of the others— I'm not saying I'd go for it, but I might if there was an ally I wanted to get and discard so I could get again, like Rice or Bain)... Especially if you don't have her seal the first gate. I'd think it'd be far easier to accomplish than Lola's personal story, and it'd be quite profitable under the right circumstances.

Actually, I'd be willing to argue that if you have J.F. and one of those two allies, your team would be best off adjusting tactics to allow her to complete her mission as a top priority.

Avi_dreader said:

Actually, I'd be willing to argue that if you have J.F. and one of those two allies, your team would be best off adjusting tactics to allow her to complete her mission as a top priority.

Jacqueline has to have two allies, not draw two allies.

mageith said:

Avi_dreader said:

Actually, I'd be willing to argue that if you have J.F. and one of those two allies, your team would be best off adjusting tactics to allow her to complete her mission as a top priority.

Jacqueline has to have two allies, not draw two allies.

Your point is what? The most reliable way for her to obtain two allies is trading for them at Ma's Boarding house. Once she has a second one, she can discard it (very useful if the second one is Bain or Rice, because that way you can get their effect twice by trading for them yet again).

Oh, I see what you are saying. I don't mean Fine having one of the allies, I mean the ally deck having one of the allies (since you draw 11 allies randomly, if you're playing CotDP, DH, and KH there's a decent chance you won't have either of them in a game).

One investigator getting the necessary trophies for 2 allies then getting Ma's and spending 2 turns trading them in all before the terror level reaches 3 is a fairly daunting challenge.

GrooveChamp said:

One investigator getting the necessary trophies for 2 allies then getting Ma's and spending 2 turns trading them in all before the terror level reaches 3 is a fairly daunting challenge.

I didn't say it would be very easy, but I think it's very doable (particularly if you make two investigators street sweepers instead of one). If you have Jaqueline trade so her first ally is a combat ally, this would make it even easier ::shrug:: although that would make it slightly more likely of losing the ally you want to get twice in case of a terror increase. I guess tactics in that case would depend on starting equipment and which other investigators you have and how many. It might also be a good idea to buy her spells instead of Unique items (you'll probably get attack spells faster than you would if you are waiting for unique items). ::Shrug:: you should probably also take advantages of bank loans and try to money launder.

GrooveChamp said:

One investigator getting the necessary trophies for 2 allies then getting Ma's and spending 2 turns trading them in all before the terror level reaches 3 is a fairly daunting challenge.

I don't think that's overly difficult, especially when you compare to other PS that requires you to be devoured or kill cultists (events that are more based on chance). You can get gate trophies, monster trophies, and like someone mentioned earlier, you might pick up a Dhol Chant. The most important thing is to keep the Terror Track low, which you would try to do anyway if you are playing with the KiY Herald.

I think what you would end up doing is send Jacqueline through 1-2 Gates and have her nail some monsters. Jacqueline has sanity to spare so I think it makes her a decent fighter and spellcaster. As long as you aren't unlucky with monster surges, having 1-2 investigators pick off a monster here and there will keep the Terror Track steady.

It'll happen late game, but its very doable. It's a challenge, but you are getting a doom token removed for passing. Remember you are playing Jacqueline. She "negates" Mythos cards! Give her some clue items like Old Journal or King in Yellow and you won't have too many obstacles.

Though Arkham being Arkham, you might get 3 nasty rumors in a row...aplauso.gif

Terror tends to be unpredictable. Sometimes you get +1 Terror Mythos cards in a row (if Dagon is Herald, "good times"), other times monsters jump in the first vortex in 1-2 moves, sometimes nothing happens (rarer). I agree with Avi that Lola's seems pretty undoable (from reading all of them, not having tried it, since no KH, but then, 24 games with IH and no Zoey sighting yet either), you get a lucky break, Dhol Chants, Marie passes her PS, etc. Doom tokens are an almost guaranteed increaser, especially early on.

Unless you draw Kate with Arcane insight.

dj2.0 said:

Unless you draw Kate with Arcane insight.

Well, in that case might as well call it a win, gg and re-set for a new game.

Dam said:

dj2.0 said:

Unless you draw Kate with Arcane insight.

Well, in that case might as well call it a win, gg and re-set for a new game.

Well... With Innsmouth rules it's not exactly a sure thing... Maybe. Ummm... Okay. Maybe it would just be easier to house rule that if Kate is an investigator, either A) she can't block gates that you foresee, or B)you redraw a spell if Arcane Insight comes up.

Dam said:

Terror tends to be unpredictable. Sometimes you get +1 Terror Mythos cards in a row (if Dagon is Herald, "good times"), other times monsters jump in the first vortex in 1-2 moves, sometimes nothing happens (rarer). I agree with Avi that Lola's seems pretty undoable (from reading all of them, not having tried it, since no KH, but then, 24 games with IH and no Zoey sighting yet either), you get a lucky break, Dhol Chants, Marie passes her PS, etc. Doom tokens are an almost guaranteed increaser, especially early on.

I usually calculate that there will be at least one uncontrollable terror boost. Still, being able to keep the terror track from rising twice shouldn't be *too* hard if you really make an effort to prevent it (and as it was said before, give J.F. a couple extra clue tokens and she can technically prevent an unexpected terror rising card).

Avi_dreader said:

Well... With Innsmouth rules it's not exactly a sure thing... Maybe. Ummm... Okay. Maybe it would just be easier to house rule that if Kate is an investigator, either A) she can't block gates that you foresee, or B)you redraw a spell if Arcane Insight comes up.

Then again, it's not like Kate needs more nerfing, her PS certainly didn't help her.

Dam said:

Avi_dreader said:

Well... With Innsmouth rules it's not exactly a sure thing... Maybe. Ummm... Okay. Maybe it would just be easier to house rule that if Kate is an investigator, either A) she can't block gates that you foresee, or B)you redraw a spell if Arcane Insight comes up.

Then again, it's not like Kate needs more nerfing, her PS certainly didn't help her.

I know she's not a very strong character, but it's annoying having a game ruined if you happen to play her and draw an Arcane Insight (if I'm playing with other players who don't know about the combo, and the opportunity comes up, I just don't tell them about it).

Dam said:

Well, in that case might as well call it a win, gg and re-set for a new game.

nah, thats hubris, you can still lose, especially with Innsmouth. I saw a game in which use of Kate+AI had terror climbing fast and the DoR needed clearing out twice. They lost when a rift opened and started spewing out doom. It was a pretty funny game to watch.

dj2.0 said:

Dam said:

Well, in that case might as well call it a win, gg and re-set for a new game.

nah, thats hubris, you can still lose, especially with Innsmouth. I saw a game in which use of Kate+AI had terror climbing fast and the DoR needed clearing out twice. They lost when a rift opened and started spewing out doom. It was a pretty funny game to watch.

;'D I was amused just reading about it.