How useful is Bombadier?

By Wraithdt, in X-Wing

Those Bs look a bit stacked. You might want to consider PS4 with those points in case of quad TLT.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!142:-1,126,-1,-1,40,138,-1:-1:16:;43:-1,-1,-1,-1:-1:11:U.61;43:-1,-1,-1,-1:-1:11:U.61;65:-1:-1:-1:

Something like that. Upgrades the Z and both Bs to PS4 and drops the FCSs and Seismics. You can also keep the FCSs and drop the Tacticians to keep the Seismics.

Edited by Admiral Deathrain

Oh, and I'm letting my memory be terrible again. You are right that they can't then zip out of arc. I'm thinking of the couple of times they moved in and dropped a bomb without zipping out again. I'm wrong. I'm tired. :)

Fair enough, just would hate to see people getting use to one way of play then finding out it was wrong.

IA is probably superior for regular bombs, but for mines it offers a pretty good alternative.

IA is superior for everything as long as you have a post-maneuver movement or are running a squad with post-maneuver movements

Help out with a bomb heavy build a lot. Especially with Conner and Cluster's.

very, the answer is very

Yes it is very handy. I have used it and it did play into factoring whether my conner net could reach or not.

Remember it does say "may" instead of "Must".