With the worst-of-the-worst upgrades and pilots in the game, there are still mitigating circumstances in which they can function.
Expose is a good example:
4 points, an Elite Talent slot, an Action, and the lowering of an Agility walk into a bar, and give you a bonus attack die for the trouble.
- If you have less than 2 attack dice, Expose's bonus-die adds more expected damage than spending that single action on a Focus/Target Lock.
- If you have less than 4 attack dice, Expose's bonus-die added to another action provides more benefit than the 2 standard actions working in concert (TL + Focus).
- If you have multiple attacks out of your primary weapon, Expose affects all shots you fire in a round.
So: Now we know the narrow benefit, even when taking the Action into account. Is that benefit worth the other costs? Perhaps.
- On a Large Ship, 4 points is a much lower overall percentage of the ship, making it relatively cheaper for its effect-over-time.
- On a Decimator, the loss of Agility doesn't happen (excepting Kenkirk), as the native agility is already at the minimum.
- Decimators with Experimental Interface generate the requisite second-action for free, yet doing so adds 3 squad points and Mobility issues (i.e. Stress, and therefore restricting your dial to the Green maneuvers).
Is it good, here? No, as other Elite Talents offer similar talents for fewer squad-points, and without requiring the loss of action or mobility. Contrast the Decimator build with Predator, and the very slight damage increase is clearly not worth the 4 points, mobility issue, and additional filled slot.
This is why we say Expose is bad; even in its best scenario, other options are substantially better.
You can do a similar walkthrough with Marksmanship, and find that it is surprisingly playable with some builds.
Saboteur? Looks more attractive next to SLAM or Palpatine and the increased ability to land damage on Hull early in the game through Proton Bombs and Advanced Homing Missiles. Not yet "Good", but can actually be used.
& c. & c. & c.
Now, my challenge to you: Pick an upgrade, pilot, or ship that you think is terrible. Figure out when it is actually worth playing. Then see if anything else is more ideal in that scenario, to determine worth.
Aaaand GO.
Edited by DraconPyrothayan