Define fixed?
I don't think you can run ordnance like you can run TLT's or HLC's. I think ordnance has *some* applications now, rather than being too situational to ever use. It's there to give a ship another trick, rather than the ship being the delivery for the great new missiles you want to fire.
For example, played against a Scum Fett + Glitter + Cluster missiles recently. It's pretty devastating if you can get in R1 of a few enemies, and the damage potential 'feels' like 6 points worth.
Is it valid to weigh the cost to your squad of a single missile/torpedo against the cost to your opponent's squad of hull/shield upgrades?
As in, a 4-point single-use weapon that has a near guarantee of dealing more than one shield's worth of damage thus becomes points well spent?
This calculus would assume optimal pilot/munition pairings.


