List: Screed is GLAD he has APTs

By kami689, in Star Wars: Armada Fleet Builds

Was just messing around with fleet builds at 400 points and came up with the following list:

(394 of 400 pts)
Flagship: (102 pts)

  • Gladiator I-Class Star Destroyer(56 pts)
  • Admiral Screed (26 pts)
  • Insidious (3 pts)
  • Ordnance Experts (4 pts)
  • Engine Techs (8 pts)
  • Assault Proton Torpedoes (5 pts)

Fleet Ship 1: (73 pts)

  • Gladiator I-Class Star Destroyer(56 pts)
  • Ordnance Experts (4 pts)
  • Engine Techs (8 pts)
  • Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (73 pts)

  • Gladiator I-Class Star Destroyer(56 pts)
  • Ordnance Experts (4 pts)
  • Engine Techs (8 pts)
  • Assault Proton Torpedoes (5 pts)

Fleet Ship 3: (73 pts)

  • Gladiator I-Class Star Destroyer(56 pts)
  • Ordnance Experts (4 pts)
  • Engine Techs (8 pts)
  • Assault Proton Torpedoes (5 pts)

Fleet Ship 4: (73 pts)

  • Gladiator I-Class Star Destroyer(56 pts)
  • Ordnance Experts (4 pts)
  • Engine Techs (8 pts)
  • Assault Proton Torpedoes (5 pts)

Objectives:

  • Fleet Ambush
  • Superior Positions
  • Advanced Gunnery

Pretty straight forward list. Basis is a swarm, all 5 Glads will try to focus the same ship (or 2 ships if they are not able to get double arc on the same ship). So in a perfect world (read: highly unlikely to happen) I would be able to get 10 face up damage cards on a single ship, or 5 face up damage cards on 2 ships per round. Just think how bad 1 or 2 of those face up damage cards can can be for a ship, and now you will be getting up to 10 per turn? Ouch!

Each Glad is equipped with engine techs for extra maneuverability to try and get that perfect shot. Ordnance Experts so I can reroll black dice if needed.

If only I had 3 more Glads to try this list (once wave 2 comes out), maybe eventually.

Just looking to see what others think :)

Edited by kami689

A very nasty list. My only thpughts on it... What I would personally change... Is that I would drop the Ordance Experts and Engine Techs for a sixth GSD with APTs. The capacity to deliver a potential 12

face ups in a turn is insane. Not to mention 6 activations a turn.

Edit: Screed already ensures you'll get the APT activation which makes the OEs only good for additional damage and not the activation of APT.

Edited by Admiral Valanteene

Do you really need/want those upgrades on the flagship? I would trim it down to just ATPs and keep Screed behind the main line. He'll become the primary target for your enemy. Losing him will hurt bad. Could give you room for a higher initiative big.

Don't really need both screed and all the ordinance experts. You do need to add Demolisher tho

Demolisher - for a list like yours, it's practically required inclusion

Thanks for the input guys :)

My reasoning on having ordinance experts was that screed is only once per activation. So if I used his ability on the ships first attack I cannot use it on the second. Its more to have an alternate way to make sure I get that crit to try and get as many faceup cards as I can.

But I will try some of the other ideas and see how it looks :)

Edited by kami689