Was just messing around with fleet builds at 400 points and came up with the following list:
(394 of 400 pts)
Flagship: (102 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Admiral Screed (26 pts)
- Insidious (3 pts)
- Ordnance Experts (4 pts)
- Engine Techs (8 pts)
- Assault Proton Torpedoes (5 pts)
Fleet Ship 1: (73 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Ordnance Experts (4 pts)
- Engine Techs (8 pts)
- Assault Proton Torpedoes (5 pts)
Fleet Ship 2: (73 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Ordnance Experts (4 pts)
- Engine Techs (8 pts)
- Assault Proton Torpedoes (5 pts)
Fleet Ship 3: (73 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Ordnance Experts (4 pts)
- Engine Techs (8 pts)
- Assault Proton Torpedoes (5 pts)
Fleet Ship 4: (73 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Ordnance Experts (4 pts)
- Engine Techs (8 pts)
- Assault Proton Torpedoes (5 pts)
Objectives:
- Fleet Ambush
- Superior Positions
- Advanced Gunnery
Pretty straight forward list. Basis is a swarm, all 5 Glads will try to focus the same ship (or 2 ships if they are not able to get double arc on the same ship). So in a perfect world (read: highly unlikely to happen) I would be able to get 10 face up damage cards on a single ship, or 5 face up damage cards on 2 ships per round. Just think how bad 1 or 2 of those face up damage cards can can be for a ship, and now you will be getting up to 10 per turn? Ouch!
Each Glad is equipped with engine techs for extra maneuverability to try and get that perfect shot. Ordnance Experts so I can reroll black dice if needed.
If only I had 3 more Glads to try this list (once wave 2 comes out), maybe eventually.
Just looking to see what others think ![]()