Getting back into x-wing

By Nugattiknight, in X-Wing Squad Lists

Been away from x-wing ahwile, and wanted to get back into it, so here is the list I came up with:

"Echo" (30)
Stygium Particle Accelerator (2)
Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Twin Ion Engine Mk. II (1)
Royal Guard TIE (0)
"Deathrain" (26)
Extra Munitions (2)
Conner Net (4)
Proximity Mines (3)
Twin Ion Engine Mk. II (1)
Total: 100
Mostly based around wanting to play Carnor Jax, Deathrain and a phantom as a 3 ship specialist squad.
The twin ion engines and the stygium upgrade were originally an ACD on echo, but PS6 seemed too low to really use the ACD.

Wouldn't take it to a tournament, but it seems fine. Deathrain is a bit too expensive to run him with two other aces, if I were you I would replace the Phantom with a Doomshuttle (Lambda with Vader crew). If you can find a point for it Deathrain profits immensly from Enhanced Scopes, since mines detonate on contact and when you fly first you always know where your enemy is, so they are, especially with his ability, relatively easy to hit.

I'm thinking go back to the ACD, but with the use of VI as well for PS8. And replace Deathrain with another TIE Interceptor.

Or, go with Admiral Deathrain's idea. I don't think you want both the Punisher and the Phantom in the same lineup.

TIE mk 2 is not a terrible idea on a push the limit interceptor (to help avoid getting blocked), but in Jax' case, he really needs something that increases durability since he takes a lot of heat. I prefer hull upgrade, although stealth and shield can work too.

Echo is wasted here. Without Advanced Cloaking Device, you can't really make effective use out of his unique decloak move. He really needs it, and if you feel PS 6 isn't high enough, then stick Veteran Instincts on him. He is just not worth using without ACD though (might as well go with a cheaper generic if you're trying to save points).

Deathrain really wants advanced sensors. Enhanced Scopes are okay in theory for dropping action dependent mines, but it really constrains your options when flying him. Advanced Sensors opens up so many more possibilities. Also, Adv. Sensors allows you to hit anything, high or low PS with the mines thanks to the versatility. If low PS ships move first, they have to really steer clear of him if they don't want to get bombed. Even then, advanced sensors allows you to drop before revealing your dial (either front or back nubs), then barrel roll and then reveal the dial which adds an extra layer of unpredictibility.

Taking all of those into consideration, they are individually too pricey to fit into a list together. Downgrading one to a generic will allow you to make a more effective list, imho.

I agree with Admiral - you're spreading yourself out too thin by running two aces with Deathrain.

Since you're not running ACD on Echo anyway, I strongly recommend swapping him with a generic Sigma. At PS3, it still can arc-dodge and cloak against generics.

More importantly, those extra 5 points allow you to take Hull Upgrade or Stealth Device on Carnor. With the two remaining points, you can and should fit FCS on the Sigma.

I'd also drop the Twin Ion Engine for Intelligence Agent on the Sigma. You'll get much more mileage out of that Intel since that 1 point investment can really set the table for all 3 of your ships.

TIE mk 2 is not a terrible idea on a push the limit interceptor (to help avoid getting blocked), but in Jax' case, he really needs something that increases durability since he takes a lot of heat. I prefer hull upgrade, although stealth and shield can work too.

Echo is wasted here. Without Advanced Cloaking Device, you can't really make effective use out of his unique decloak move. He really needs it, and if you feel PS 6 isn't high enough, then stick Veteran Instincts on him. He is just not worth using without ACD though (might as well go with a cheaper generic if you're trying to save points).

Deathrain really wants advanced sensors. Enhanced Scopes are okay in theory for dropping action dependent mines, but it really constrains your options when flying him. Advanced Sensors opens up so many more possibilities. Also, Adv. Sensors allows you to hit anything, high or low PS with the mines thanks to the versatility. If low PS ships move first, they have to really steer clear of him if they don't want to get bombed. Even then, advanced sensors allows you to drop before revealing your dial (either front or back nubs), then barrel roll and then reveal the dial which adds an extra layer of unpredictibility.

Taking all of those into consideration, they are individually too pricey to fit into a list together. Downgrading one to a generic will allow you to make a more effective list, imho.

I disagree. Advanced Sensors sound good until you meet someone who runs only generics and all of your mines are suddenly not reliable anymore. It also blows up the points even further, which is Deathrains greatest weakness. My philosophy concerning Deathrain is "as cheap as possible (which is still freaking expensive!) with the greatest impact as possible".

I disagree. Advanced Sensors sound good until you meet someone who runs only generics and all of your mines are suddenly not reliable anymore. It also blows up the points even further, which is Deathrains greatest weakness. My philosophy concerning Deathrain is "as cheap as possible (which is still freaking expensive!) with the greatest impact as possible".

Low PS does nothing to marginalize the effectiveness of deathrain's mine-laying power. Because he can drop the mines out the front or the back, having advanced sensors means he can do it before or after moving. So Pilot Skill becomes immaterial. The only downside is conner nets vs. PS 5 or less means they still get their action before you hit them with the net. This may matter on occasion, but ideally, the ship will be dead next turn after you bring your guns to bear on his ionized ass.

I have used both enhanced scopes and advanced sensors on deathrain and IMO there is absolutely no situation (other than the conner net disadvantage listed above) where enhanced scopes gives you better use of your mines. Enhanced scopes is also not a 'may' but a 'must', which can hinder deathrain's ability to line up a mine drop on any ship with boost/barrel roll, even if they are only PS1/2. Advanced sensors means that you still have the element of 'surprise' against lower PS, and even against higher PS, you can surprise your opponent with a pre-move boost to put yourself in a position he wasn't expecting. Its this last aspect that for me, makes advanced sensors far superior.

Also, I think of Deathrain as an 'answer' to dealing with high PS targets, so I don't really care if his ability is not optimal against low PS ships (taking another ace, like Jax in the OP's list will deal with those just fine on their own), but YMMV there. And as for cost, the difference between Enhanced Scopes and Advanced Sensors is only 2 pts, so its not really changing what other ships you can field alongside him...

Mines actually benefit from being thrown from Low PS ships, as opposed to Bombs which benefit from High PS.

Mines actually benefit from being thrown from Low PS ships, as opposed to Bombs which benefit from High PS.

Yes I know, but this is deathrain we're talking about here. If you haven't tried advanced sensors on him, I recommend giving it a go. As I said earlier, with the front and back nubs for dropping the mine, it really doesn't matter what his PS is, because as long as he can move in front of or passed the target's expectted position, that target will be hit with his mine. And since the target ismoving first, your opponent doesn't know which way you're gonna go with deathrain, so it makes predicting where to be (to avoid getting hit by it) much harder.

Edited by blade_mercurial

Thanks for all the suggestions, after thinking about it some I remembered a really good modification for Deathrain: Experimental interface.

So here is the list I made:

Sigma Squadron Pilot (25)
Fire-Control System (2)
Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Hull Upgrade (3)
Royal Guard TIE (0)
"Deathrain" (26)
Enhanced Scopes (1)
Extra Munitions (2)
Conner Net (4)
Proximity Mines (3)
Experimental Interface (3)
Total: 100