I CAN kill that!

By Rauko, in Rogue Trader

Let's assume that you have access to any and every piece of equipment from all W40K settings. Weapons, gear, accessories. But only those that you can carry by yourself, so no vehicles.

What would you take to slay:

"Heavy oponent"

Demon Prince, Tau Battlesuit, Dreadnought, Carnifex and so on.

"Super heavy"

Imperial Knight or Titan, Tyranid Titan, Greater Deamon, Ta'unar Supremacy Armour and so on

For example flip belt, warp spider jump generator, this device from BC that disrupt power fields and tons of explosives to wreak havoc inside an Imperial Titan.

What's your ideas?

Microbead that connects you to a voxcaster that in turn connects to your bombardment-outfitted-voidship + teleportarium in orbit counts?

If not, I'd look at a holofield + rosarius refracter generators, cyclonic missiles, multi-melta carried by a human in a Power Armour, grafted with some strenght-related implants and cybernetics for only for physical strength, agility and thoughness, but also for aiming, willpower (e.g. orthoproxy) and the like. Some volkyte weapon perhaps. Grenades filled with some nid acid. Some necron gauss heavy weapon.

Depends on the enemy I guess.

If I was to play a RT (or even AM) at some point in the future, I would be the kind of guy that focus on outfitting and boosting my crew rather than myself. Why buy a best-craftsmanship hellgun when you can buy 100 and outfit 99 more dudes with it?

Edited by Sebastian Yorke

Nah, there is no fun in it.

As I remember you can use only one field of any type at once.

So...dual heavy weapon wielding...hmm...nice.

Sadly I could not find any rules for volkite weapons.

I totally agree, my dream is to outfit and train private equivalent of SoB with muscle grafts,black bone bracing, lostok body modyfication (in Inquisitors Handbook there are gland cyebernetics ready to buy) psychoindoctrination and whatever else I can lay my hand on.

Edited by Rauko

Vortex grenades and a grenade launcher.

Anything less than complete annihilation means you're just playing around.

It's simple. I just order it dead, and it dies. :)

You can not launch vortex grenade, it's throwing only.

Though shoving one into the Tyranid Titan face should work ;)

I totally agree, my dream is to outfit and train private equivalent of SoB with muscle grafts,black bone bracing, lostok body modyfication (in Inquisitors Handbook there are gland cyebernetics ready to buy) psychoindoctrination and whatever else I can lay my hand on.

One of my groups had a carapace, chameoline and lascannon armed 10 dudes "sniper team" for whenever they needed an assassination. haha

The same group that had 1 regiment drafted from Zayth (in exchange for fresh food & water they'd send us all their injured & sick soldiers they didn't have how to treat), 1 from Naduesh (some "rough riders") and 1 from their original homeworld (an armoured fist regi) - all stuck together in a dictator cruiser with some Devourers and lots of support craft/bombers.

At this point I started running "Massive Combat" rules from BFK (which is not so bad as some people say), because regardless of what I put in front of them, they would manage to bring enough Dakka to take it down in time.

E.g.: they fired basilisks point-blank at a GUO busy with their armoured fist advance - inside the main corridor of a Grand Cruiser. I had to add a couple hundred plaguebearers and some thousands of nurglings to scort the GUO and present the situation as an actual challenge - things ran a bit out of control however and they lost about 30k guardsmen in that combat. The AM went straight to the crit table from being hit by the GUO's attack when the regiment he was personally leading suffered a crit.

Gotta love Militant-Traders.

Edited by Sebastian Yorke

I tend to gravitate to CC so my elite gonna be heavy shock unit.

Though other PC may like them as scouts, tactical or heavy support.

So they can hand pick specialist of our regiments to their personal unit the way Space Wolves chose their Wolf Guards.

I want to have crew and soldiers so skilled, equiped and bloodthirsty that Chaos Revers will rather flee than face them.

Hmm, heavy, elite, CC unit...riding Aethexes...brutal ^^

Edited by Rauko

I tend to gravitate to CC so my elite gonna be heavy shock unit.

Though other PC may like them as scouts, tactical or heavy support.

So they can hand pick specialist of our regiments to their personal unit the way Space Wolves chose their Wolf Guards.

I want to have crew and soldiers so skilled, equiped and bloodthirsty that Chaos Revers will rather flee than face them.

Hmm, heavy, elite, CC unit...riding Aethexes...brutal ^^

There is a bunch of stuff that you can optimize for naval boarding actions specially. Some krak grenades & heavily armored + voidsuited assault troopers that depressurize every compartment they advance to, e.g. Sometimes one "common" or "uncommon" item can be coupled with some other "common" item and become a LOT more powerful - while leaving you able to keep the numbers up for the acquisition test. A nicely built Seneschal or RT with high Commerce can do the trick too if you have the time to drop by a forge-world. Perhaps even allow you to fit your sharkboats with hellhounds? hahahaha

Here's what I want: a Mind-Impulse Unit - to a Titan!

I AM FIRE. I AM FURY. I AM SLAUGHTER.

I AM WAR. I AM DEVASTATION. I AM DESTRUCTION, OBLITERATION, DEATH.

I AM THE PAX IMPERIUM, ENGINE OF DESTRUCTION, PRIDE OF THE OMNISSIAH - WARLORD TITAN!

Titans are too simple. You target something...and it dies/explodes...

Btw. Gravitation guns-their effectiveness depends of target mass, what effect will I get using one on Titan externally/internally.

So...Sharkhounds? Brutal x2 ;)

I wonder is it possible to remade Dredclaw assault pod.Change slightly it's geometrics and implant new machine spirit...get rid of that taint.

Voidsuit aren't armoured enough.But overall they are quite usefull.

My tac squads gonna be equiped with combi bolter/grenade launcher.It seems like a decent combo.

If I found a Titan, I'd assume the Ad Mech would want it back, and I would not want to argue the point with them. I'd instead use my considerable Charm to get something cool out of the deal. I further assume that if fixing the Dreadclaw were a simple redesign trick, somebody would have done it. And if it were a complex redesign trick, a forge world based Magos would find the way to do it, not some Explorator on a cruiser somewhere in the Koronus Expanse, but I've come to understand that many people like these types of plot devices to bring a touch of epic to their campaigns.

I submit, however, that when a hodgepodge of lower deck skum armed with a variety of boarding cannons, plasma torches, heavy stubbers, improvised explosives, and jury-rigged assault lasguns, led by the Rogue Trader and his/her wonder-buddies do the same job, it's much more epic.

According to the fluff there is no way that normal human, even with some bionics would be able to pilot a titan.

As for the Dreadclaw: I never say it would be that easy...but with that semi sentient cogitator from LotE for calculations...and the Brass Prism...

Not to mention that acquiring new machine spirit for it would be endeavor itself.

So you see-my epic is really EPIC.

Well, with the sheer amount of money RT possess, arming 100K men with stuff better than scrap cannons and improvised explosives should not be that hard.

Of course not from the start but still...

Titans are cool, and cheesy...and if I found one, I'd just endeavor to give it back to the AdMech. I don't entirely understand WHY, beyond "the fluff says so", but only a Princeps can pilot a Titan, and I think that's through some proprietary MIU + body link/socket set (think Matrix), and some form of training to harmonize with the very potent machine spirit of the behemoth. Even if you COULD find one, seize one, and field it, MAINTAINING it would be impossible; I might be being more stickler for the fluff than people playing the game, and wanting their character to do what they want would, but I choose to believe NO Explorator, even were they privy to the secrets of it, would willingly aide you in upkeeping the god-machine. Every so often, I like to imagine some of the other characters in the retinue, who are also affiliated with one of the many organizations of the Imperium, doing the right thing, and pressuring the RT to yield to their way of thinking, and a loyal Tech-Priest would endlessly berate you for not returning that avatar of his deity to his people, the same way the Navigator might pressure you to share this relic star chart with her family, or the Missionary might attempt to persuade you to return that relic weapon of a Saint to the Ecclesiarchy, when you might just elect to strut about, using it as your own tool, maybe cracking walnuts with Piety's Charge (the hammer of Keefe, and the Order of the Hammer, from F&C). Every character can't be selfish every opportunity.

Not sure how you'd rework the dreadclaw, but don't see why it couldn't be POSSIBLE. I, for instance, really wish that the Imperium's FIGHTERS didn't have a larger crew than most Star Wars transports, but scale says HAH!!!, and we get squadrons of fighters with 12 crew a pop. Chaos has a fighter that doesn't, and I really wish that the Imperium fielded something similar. As much as it's just me wanting to shine, and fighters are a bit fragile, I'd rather swagger up the hall, after a successful run, than swagger with 10 other guys, who were all on the same fighter, with me. Ace pilot? Not in 40K, unless you are the void master of a SHIP.

According to the fluff there is no way that normal human, even with some bionics would be able to pilot a titan.

As for the Dreadclaw: I never say it would be that easy...but with that semi sentient cogitator from LotE for calculations...and the Brass Prism...

Not to mention that acquiring new machine spirit for it would be endeavor itself.

So you see-my epic is really EPIC.

Well, with the sheer amount of money RT possess, arming 100K men with stuff better than scrap cannons and improvised explosives should not be that hard.

Of course not from the start but still...

Because you're playing a normal human? Pfff... casual!

And if I can't get entire crews of hereteks accepting to be partially mind-dominated and supervised all the time from the inside of their heads for the change to work on a Tita, then I probably deserve not to get it!

When I play RT I play to overkill everything - including the plot, my GM, and the setting :)

If I can't have a Titan though, here's all I need: give me some slaves to sacrifice and with a few hours to prepare (Divination + rituals ahoy!) a good psyker can kill anything - especially if I can get my Black Crusade PC in here somehow! A Sororitas Drop Pod would also be useful.

To kill a Heavy Opponent (except the Daemon Prince, all I can do is banish him) - my last Black Crusade psyker PC, or a conversion field + a modified Tau battlesuit, or a conversion field + a conversion beamer and a jetpack and a power axe and power armour (get vantage and then blow them to bits!).

To kill a Super-Heavy Opponent (except daemons, again) - my last Black Crusade spyker PC, or a flip belt + a conversion field + conversion beamer + camo cloak + eldar jetbike + techmarine battle harness thingy + void grenades and atomic grenade launcher + chainfist (you can guess my plan here I suppose...)

Titans are cool, and cheesy...and if I found one, I'd just endeavor to give it back to the AdMech. I don't entirely understand WHY, beyond "the fluff says so", but only a Princeps can pilot a Titan, and I think that's through some proprietary MIU + body link/socket set (think Matrix), and some form of training to harmonize with the very potent machine spirit of the behemoth. Even if you COULD find one, seize one, and field it, MAINTAINING it would be impossible; I might be being more stickler for the fluff than people playing the game, and wanting their character to do what they want would, but I choose to believe NO Explorator, even were they privy to the secrets of it, would willingly aide you in upkeeping the god-machine. Every so often, I like to imagine some of the other characters in the retinue, who are also affiliated with one of the many organizations of the Imperium, doing the right thing, and pressuring the RT to yield to their way of thinking, and a loyal Tech-Priest would endlessly berate you for not returning that avatar of his deity to his people, the same way the Navigator might pressure you to share this relic star chart with her family, or the Missionary might attempt to persuade you to return that relic weapon of a Saint to the Ecclesiarchy, when you might just elect to strut about, using it as your own tool, maybe cracking walnuts with Piety's Charge (the hammer of Keefe, and the Order of the Hammer, from F&C). Every character can't be selfish every opportunity.

Not sure how you'd rework the dreadclaw, but don't see why it couldn't be POSSIBLE. I, for instance, really wish that the Imperium's FIGHTERS didn't have a larger crew than most Star Wars transports, but scale says HAH!!!, and we get squadrons of fighters with 12 crew a pop. Chaos has a fighter that doesn't, and I really wish that the Imperium fielded something similar. As much as it's just me wanting to shine, and fighters are a bit fragile, I'd rather swagger up the hall, after a successful run, than swagger with 10 other guys, who were all on the same fighter, with me. Ace pilot? Not in 40K, unless you are the void master of a SHIP.

Well that settles that. If Venkelos says it's too cheesy, then it's beyond the pale. Heh.

It's true, I'm rather an authority on cheese ;) Was hoping I hadn't been too subtle, in some of the other threads.

I don't entirely understand WHY, beyond "the fluff says so", but only a Princeps can pilot a Titan, and I think that's through some proprietary MIU + body link/socket set (think Matrix), and some form of training to harmonize with the very potent machine spirit of the behemoth.

Well its that, and according to the almighty wisdom of Dan Abnett (kek) the machine spirit of a Titan is in fact so old and so angry that it will eat the soul of anyone stupid enough to interface with it that isn't a) a Princepts, i.e. trained his entire to avoid being nommed, or b) a randomn chaos cultist (see Titan comic) bcs apparently being Chaos makes your soul and sanity off limits to anyone but the Gods.

In other words, sure hop into that Titan there good friend, just don't leave a big mess behind when the machine spirit realizes you're not its pilot.

Also because the fluff says so and it is never, ever wrong. Ain't that right Mr. C'tan?

...............

Mr. C'tan?

One of the HH novels had a Thousand sons marine remote -controling a titan with his mind. (Not the princeps, mind you, the thing was empty. He became the titan.)

Edited by Robin Graves

Do Tau battlesuits count as "armor"? If so THIS and a ton of drones as "equipment"

P1140899.JPG

Otherwise: Swooping hawk wings, holo suit (for no other reason that they look cool) vortex grenades, a tesseract labyrinth or two... a Veil of darkness, actually all this necron stuff is cool.

I'll try to "simplify" this where I limit myself to filling out the following gear slots: Pistol, Basic, Heavy, two Melee, Grenades, one set of armour, a force field, five accessories, and the built-in assumption I have training on all of them. I hadn't planned on it, but putting it together I've realised how much of this is drawn from the Mechanicus secret list, which is sort of appropriate.

Melee 1 - Necron Dispersion Shield (Tome of Fate) - A Melee weapon with a Force Field of 65, 1d10 + 25 damage, and the chance to reflect ranged attacks? Really I should just dual-wield these.
Melee 2 - Necron Dispersion Shield (Tome of Fate) - So I did

Pistol - Deathroar (Deathwatch) - The Chapter Relic of the Dark Angels. I'm willing to burn one of my precious Gear slots to get a Recoil Glove because this is the pistol with the kick of a heavy weapon.

Basic - Techxorcism Rifle (The Lost Dataslate) - Full Auto on a Haywire weapon, coupled with the ability to Shock people into unconsciousness (A seriously underrated ability)

Heavy - Techxorcism Cannon (The Lost Dataslate): As above, but has the advantage of 120 metres and a Blast 4. It's only a Single Shot, but the Haywire is massively buffed and should be enough to get around those things that aren't allowed to dodge you.

Grenades - Stasis Grenades (The Lost Dataslate): These double as both an incredibly viable way to set up an enemy for a killing blow, but also as an emergency "I need to survive this Volcano Cannon about to fire in my face" trick. IMPENETRABLE barrier means you're going to be surviving the destruction of the building you're standing on. Assuming you can then survive the fall.

Armour - Ghosthelm + Etherium (The Navis Primer) - Phase for psychic barriers means nothing can stop me, plus psychic phenomena might not affect me. The (relatively) low Armour points don't bother me as much because at high levels things do such crazy damage you need to not get hit rather than absorb damage.

Force Field - Jokaerian Field (Daemon Hunter) - I don't know if this applies to normal attacks as well, but long-range psychic powers are killers. You need this.

Gear 1 - Null Rod (Black Crusade) - More Psychic Power Nullification and Protection

Gear 2 - Power Board (Into The Storm) - No restriction on how long you can fly for, unlike jump packs or hawk wings.

Gear 3 - Shrieking Soul (Tome of Excess) - I'm totally faithful so this is fine. Immunity to Fatigue and Stunning eliminates some truly horrifying debuffs.

Gear 4 - Personal Phase Reality Shifter (Koronus Bestiary) - Being undetected is the best way to escape or kill things.

Gear 5 - Recoil Glove - What? I promised.