What ships does reikien like

By TIEActor, in Star Wars: Armada

I cant decide if he wants a swarm of light ships or larger beefier ships. What ones get the most benefit from him?

Glass cannons. He is packed with the appropriate ship :)

TBD.

Here is the question: if a ship is "destroyed", then activates and has a repair command, can it bring itself back to life?

If yes, he loves beefy ships with big engineering values.

If no, glass cannons, as many as possible.

MC30c "e-cig" is the ship of choice for Ri-EE-kan.

Five of those bad boys. Some ordnance upgrades. So Ri-EE-kan. Mmm-mmm pewpew.

TBD.

Here is the question: if a ship is "destroyed", then activates and has a repair command, can it bring itself back to life?

If yes, he loves beefy ships with big engineering values.

If no, glass cannons, as many as possible.

And suddenly those 30 points seems awesome...

TBD.

Here is the question: if a ship is "destroyed", then activates and has a repair command, can it bring itself back to life?

If yes, he loves beefy ships with big engineering values.

If no, glass cannons, as many as possible.

And suddenly those 30 points seems awesome...

Although the wording makes it so I highly doubt that this would worked, because the card says that the ship its already destroyed and will leave play.

Yep, expecting Eternally Zombie Spaceships is probably completely unrealistic.

TBD.

Here is the question: if a ship is "destroyed", then activates and has a repair command, can it bring itself back to life?

If yes, he loves beefy ships with big engineering values.

If no, glass cannons, as many as possible.

His text implies (to me at least) that the dying still takes place. Only at the end of the status phase. This is a special condition - ships don't usually die in that phase.

Although I think they still count if the game ends due to tabling as you never reach that step

Although I think they still count if the game ends due to tabling as you never reach that step

Tabling would kick in at the end of the status phase, no?

Although I think they still count if the game ends due to tabling as you never reach that step

The Status Phase is the last phase of the Game Turn.

It could be argued that if the Rebel Player, under the Rieeken effect, tables the Empire Player, then they might win... As the game ends immediately when all of a Players ships are destroyed. Not at the end of the Turn.

I don't think so, all capital ships are destroyed and game ends there. He's gonna have a pretty large FAQ section for sure. To add to the thread though, he also extends elite pilots lives, so opponents using capital ships only should watch out.

Although I think they still count if the game ends due to tabling as you never reach that step

The Status Phase is the last phase of the Game Turn.

It could be argued that if the Rebel Player, under the Rieeken effect, tables the Empire Player, then they might win... As the game ends immediately when all of a Players ships are destroyed. Not at the end of the Turn.

I think I would agree with this argument.

Oh, but the salt.

I can imagine a situation where the Rqebel player running Reikan, will loose his last ship, but it will stay alive long enough to destroy the Imperial players last ship, thereby the Rebel player immediately wins, since the game never reaches the 'status pahse'. I don't suppose it will happen often, but as the rules stand - it is a possibility! ;)

I can imagine a situation where the Rqebel player running Reikan, will loose his last ship, but it will stay alive long enough to destroy the Imperial players last ship, thereby the Rebel player immediately wins, since the game never reaches the 'status pahse'. I don't suppose it will happen often, but as the rules stand - it is a possibility! ;)

The counter to the argument is the Rebel Player's ship is still destroyed, its just not removed from the table until the Status Phase...

I'm sure by regular release, or very quickly afterwards, we'll have an FAQ that sorts it out... Of course, that won't help those of us who are considering Rieekan for our Sullust 400 if we make it that far :D

I cant decide if he wants a swarm of light ships or larger beefier ships. What ones get the most benefit from him?

Ships that can unleash a lot of potential damage in a short time.

Following up with a nice bumper car collision is also nice. I can see him single-handedly bringing back those collision threads we all adore. ^_^

The counter counter is that riekken says its not treated as destroyed until the status phase, which it never reaches and therefore doesn't actually count as destroyed. It'll be interesting for sure, especially if it's an elite pilot that does it like Luke or keyan.

Seems pretty clear: if it's not counted as destroyed until the status phase, then if you destroy all of your opponents ships they immediatley lose and you never reach the status phase. The wording is very carefully phrased for a reason.

I can imagine a situation where the Rqebel player running Reikan, will loose his last ship, but it will stay alive long enough to destroy the Imperial players last ship, thereby the Rebel player immediately wins, since the game never reaches the 'status pahse'. I don't suppose it will happen often, but as the rules stand - it is a possibility! ;)

This is what makes him good in my eyes. His wording for his ability is not ambiguous so I don't see him resurrecting ships anymore. However, ships leave play for him in the status phase. The game ends the moment all ships are gone, so there is no status phase. His ships are not counted for points, but maybe they are due to still being considered destroyed, if so. . . I am not sure I would run him. . . even in my glass cannon shrimp build. . .

I cant decide if he wants a swarm of light ships or larger beefier ships. What ones get the most benefit from him?

Ships that can unleash a lot of potential damage in a short time.

Following up with a nice bumper car collision is also nice. I can see him single-handedly bringing back those collision threads we all adore. ^_^

Rieekan in CR90 Engine Tech only lists. . .

If it was "check to see if a ship is destroyed in the status phase" then zombie ships would exist, but if it is "prolong ship destruction until the status phase" then nope.

"When a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase."

seems pretty clear cut

****'s dead, son, it just gets treated as if it was not destroyed until the status phase. There is jack **** about canceling the state of destruction, only postponing it until the end of the status phase.

let's not try to twist yet another incredibly clear effect into a forum nightmare. We don't want another repeat of Motti, do we?

Riekan is best with a lot of **** ships and suicide boats, because his ability does jack diddly but leave a body on the board if a ship dies after it activated (though leaving the body can still be huge for blocking)

Corvs and Shrimp, imo. Season with Unique Squadrons w/Rogue

Edited by ficklegreendice

"When a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase."

seems pretty clear cut

****'s dead, son, it just gets treated as if it was not destroyed until the status phase.

besides, zombie ships would be literally immortal and break the game unless you overkill them hard (spam repairs, never die), so let's not try to twist yet another incredibly clear effect into a forum nightmare. We don't want another repeat of Motti, do we?

It would not break the game. Last night I brought an assault frigate up to what 9 points of damage. There is no way to heal that. Even a run over the station, and a repair with token can remove 3 damage cards. . . leaving 6 left. . . still a kill.

you'd be pissing all over poor rebel players trying to get a damage through to kill a double evade double redirect shrimp and forcing a lot of extra shots to prevent the ship from ever recovering, and giving fatties/moncals essentially 2 extra hull for the opponent to punch through (command + token = 6 engineering = 2 damage cards)

plus, there is zero precedent to suggest zombie ships. Once the ship is destroyed, it's destroyed (it just isn't treated as such until the end of the status phase)

the proper wording for that would be along the lines of :

"it cannot be destroyed until the end of the status phase"

Edited by ficklegreendice

The wording is pretty clear.

Rieekan doesn't even activate until after a ship is destroyed.

If that ship is still on the board when the other player gets tabled, that doesn't change the fact that it was destroyed, meeting all the criteria for points to be awarded.

You don't get points for removing a ship from the board, you get points for *destroying* ships.