Best narrative use of a Destiny Point

By JRRP, in Star Wars: Edge of the Empire RPG

Outside of the dice mechanic, the Destiny point can be used to change the narrative direction of a scene, and I have one player who is incredible at using this to her and her group's advantage.

The most memorable of these was during an EoE campaign. Early in the session I mentioned that there were thousands of tourists in town for a local shockball tournament. It was just flavor, and something to add to immersion.

Later in the session the PCs were about to be involved in a speeder chase as they made off with their pilfered loot. The aforementioned player flips a Destiny point and says "the tournament lets out, and the ground and air traffic is ridiculous with rubes flying every which way. We disappear into it."

All I could do was blink a couple of times before responding "yes, yes you do."

Anyone else have players who pull of this kind of thing?

I don't have anything that awesome, the most recent use was during combat. When throwing a Frag Grenade at the terrifying Terentatek, the PC flipped a light side point to have the grenade go right in the creature's mouth (upon a successful attack). This resulted in a perforated belly and a severely weakened creature to fight.

During the Beginner Game the players needed to distract Gammorrean Guards near the electro gate. A player flipped a Destiny Token for a group of street children that hang around in the area and approaches and pays them 50 credits to run ob to a guard an kick him in the balls, then run away.

After a few minutes of laughter and drying my tears we went with that.

The party was on the run from a Vindicator heavy cruiser, which they temporarily shook in an electrical storm in the system spanning nebula. However, before they managed to shake it off, there was a Sentinel-class landing craft that had disgorged its stormtroopers into the hangar of the group's ride, a Marauder corvette, and they were fighting the Alliance marines in the hangar. My pilot flew into the hangar and used the repulsors to turn his X-Wing into a gunship (that wasn't the Destiny Point moment. Though it probably should have been one. I'm not sure if you can actually do that in a Marauder but the thing's 168 meters long...) Visualized here:

The Sentinel congratulated his bull with a pair of concussion missiles, which the X-Wing survived. The Sentinel had barely taken a scratch but the X-Wing had 8 HT but good hit with a pair of proton torpedoes would have ruined the thing's day. But that would have left the hangar inoperable and the other starfighters high and dry should the Vindicator catch them again. Then the player said, "I want to ram the Sentinel out of the hangar so my squad-mates can blow it up outside."

I was just like "Wut"

So I made him spend a Destiny Point and make a ramming check. He succeeded with a Triumph. He scraped the landing craft out of the hangar, flipping it out into space where seven other aces greeted the thing with a barrage of laser fire, proton torpedoes, and concussion missiles. He also decapitated some stormtroopers in the process.

Afterwards he was like, "I don't you were prepared for that."

I literally shouted at him, "I don't think ANYONE could have prepared for that. I don't think even YOU were prepared for that!"

That hangar fight also had another fun moment. I customized the stats for stormtrooper officers, basically giving captains the Overwhelming Fire ability that Army officers have. The two players in the thick of the laser fight just fought off two 4-man minion groups and a sergeant, but the marines were getting creamed in the mass combat checks (Fail on the first roll with three advantage, fail with double threat on the second). So another three groups of 4 minions entered combat with the players along with the ST captain. One player flipped a destiny point so a rack of proton torpedoes could be within short range of the bulk of the new challengers, which included the ST captain. He made the combat check to blow up the torpedoes so I had the STs in range make Athletics checks to see if they took planetary or personal scale damage. The minion groups made it (losing one trooper each) while the captain was vaporized.

Both players were knocked out, but they managed to kill like 20 out of the 54 STs in the hangar between the two of them. And by that point, the pilot goaded a rival NPC ace to join him on gunship bull duty in the hangar, so I called it in their favor. It was a fun session.

The PCs were in an alley, with an E-Web emplacement at one end, Stormtroopers entering from the other. The bounty hunter took off with his jet pack to increase his reach (which I considered plausible) with grenades and destroy the E-Web, but didn't hit. He, himself, was knocked out by the repeater in return and crashed on a nearby roof.

At that moment someone exclaimed: "Look, there's a ladder onto the roof!"

During the Jewel of Yavin adventure the party got cornered on a roof, at which point our twi'lek goes "well... its a good thing the passenger tram goes by right this second" spends the points and jumps blindly off the roof... i gave it to her but she broke her ankle off the 5 threat on the landing

Unfortunately my players are a little more mechanically minded, so they don't always use destiny points unless they absolutely have too.

There was one time my PCs were trying to flee an imperial listening post and a giant spider tank droid came out of the floor for the final boss. I was surprised at how powerful it turned out to be, and by the end of the encounter the marauder, politico, scout, and NPC technician were all unconscious and the gunslinger was on her last leg. She decided then she'll use a destiny point to get one more powerful shot into the machine's eyes and she was able to kill it. One of the best bosses my players have said they've fought.

I'm going to try to encourage more narrative uses in my next campaign though because that twi'lek jumping on the train just sounds plain epic

During the Jewel of Yavin adventure the party got cornered on a roof, at which point our twi'lek goes "well... its a good thing the passenger tram goes by right this second" spends the points and jumps blindly off the roof... i gave it to her but she broke her ankle off the 5 threat on the landing

I've done similar. my princess (and her sister), on the run from assassins, got ahead of the swarm of attackers, ran across an alley, through a restaurant and burst into the street. I leaned forward, flipped a point and went "Thank goodness there's a bus right out front. We slip through the just closing doors as it speeds away." and left everyone in the dust.

I'm going to send my players a link to this thread, they need to read it before we start playing again.