Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
Are you doing a 90 point list? Or 100? VI and glitterstim on Ndru helps, or predator instead of VI
Looking for a 100 just trying to see what options were out there.
Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
I'd suggest:
Replace the Ion Cannon Turret with Twin Laser Turret
Give N'Dru Suhlak Lone Wolf
Give both Marauders Hot Shot Blaster
Should be 99 points if I can count! Could be good fun
Edited by Dorn05Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
Your current list is going to be short on damage potential once N'dru uses his missiles or goes down - which he will, since at the end of the day he's still just a Z95.
Cluster Missiles on N'dru is good in theory, but is difficult to execute well. Ideally, you'd want to have the TL and focus lined up but even then you won't have any dice modifications on one of the rounds of shooting.
Personally I would drop the missiles on N'dru and either run him naked or just with Lone Wolf. Keeping him cheap is the best way to capitalize on his value.
Here's something you could try with the same ships:
Kavil
Blaster Turret
R4 Agromech
N'dru
Black Sun Ace
Predator
Black Sun Ace
Predator
Kavil acts like a poor man's Superdash with a 4-dice turret (when out of arc) and action economy (you gain a TL when you spend focus on Blaster Turret activation).
Meanwhile, BSAs provide great a great firepower base which will chew up generics; and a vanilla N'dru can flank and provide another set of 3 red dice from afar. It's hard to ignore any of those 4 ships.
Edited by zerotcIt is a decent list but as zerotc just mentioned above me N'dru is a big liability when it comes to keeping momentum going. Try running this list sometime.
Kavil
Adrenaline Rush
Blaster Turret
R4 Agromech
Guri
Veteran Instincts
Advanced Proton Torpedoes
Talonbane Cobra
Marksmanship
You get all of that at 99 pts. Yes you will lose a bit of firepower when Guri uses her APT but she will last longer then N'dru with any type of missle. Also every time I ran Guri with that set up she has hit with all 5 dice and done some massive damage to both Decimators and Raiders in epic. You could also drop Talonbane, the VI on Guri and the AR on Kavil to throw in a naked IG-88 which would put you at 100pts.
Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
Your current list is going to be short on damage potential once N'dru uses his missiles or goes down - which he will, since at the end of the day he's still just a Z95.
Cluster Missiles on N'dru is good in theory, but is difficult to execute well. Ideally, you'd want to have the TL and focus lined up but even then you won't have any dice modifications on one of the rounds of shooting.
Personally I would drop the missiles on N'dru and either run him naked or just with Lone Wolf. Keeping him cheap is the best way to capitalize on his value.
Here's something you could try with the same ships:
Kavil
Blaster Turret
R4 Agromech
N'dru
Black Sun Ace
Predator
Black Sun Ace
Predator
Kavil acts like a poor man's Superdash with a 4-dice turret (when out of arc) and action economy (you gain a TL when you spend focus on Blaster Turret activation).
Meanwhile, BSAs provide great a great firepower base which will chew up generics; and a vanilla N'dru can flank and provide another set of 3 red dice from afar. It's hard to ignore any of those 4 ships.
I like the idea, I had toyed with using the BSA instead.
It is a decent list but as zerotc just mentioned above me N'dru is a big liability when it comes to keeping momentum going. Try running this list sometime.
Kavil
Adrenaline Rush
Blaster Turret
R4 Agromech
Guri
Veteran Instincts
Advanced Proton Torpedoes
Talonbane Cobra
Marksmanship
You get all of that at 99 pts. Yes you will lose a bit of firepower when Guri uses her APT but she will last longer then N'dru with any type of missle. Also every time I ran Guri with that set up she has hit with all 5 dice and done some massive damage to both Decimators and Raiders in epic. You could also drop Talonbane, the VI on Guri and the AR on Kavil to throw in a naked IG-88 which would put you at 100pts.
I haven't had much luck flying the Vipers but I have thought about taking them for a spin again. I also like the idea of pulling out my IG is there a version you would recommend for this build?
Thought of trying this build
Kavil (29pts)
-Ion Cannon Turret
N'dru Suhlak (21 pts)
-Cluster Missiles
Cartel Marauder (20)x2
Total 90.
Figured the two marauders could fly by Kavil and N'dru could do side works. Any help would be good help.
I'd suggest:
Replace the Ion Cannon Turret with Twin Laser Turret
Give N'Dru Suhlak Lone Wolf
Give both Marauders Hot Shot Blaster
Should be 99 points if I can count! Could be good fun
Agreed.
It is a decent list but as zerotc just mentioned above me N'dru is a big liability when it comes to keeping momentum going. Try running this list sometime.
Kavil
Adrenaline Rush
Blaster Turret
R4 Agromech
Guri
Veteran Instincts
Advanced Proton Torpedoes
Talonbane Cobra
Marksmanship
You get all of that at 99 pts. Yes you will lose a bit of firepower when Guri uses her APT but she will last longer then N'dru with any type of missle. Also every time I ran Guri with that set up she has hit with all 5 dice and done some massive damage to both Decimators and Raiders in epic. You could also drop Talonbane, the VI on Guri and the AR on Kavil to throw in a naked IG-88 which would put you at 100pts.
I haven't had much luck flying the Vipers but I have thought about taking them for a spin again. I also like the idea of pulling out my IG is there a version you would recommend for this build?
This build might not be too bad. Personally, I'd take the Twin Laser Turret over the R4/Blaster Turret combo. The R4/BT is great when it works, but I've found that a smart opponent can stay out of range, block, and/or use stress mechanics to keep you from getting your focus token as much as you want. Maybe that's just my flying though.
As far as IG, the Push the Limit/Advanced Sensors combo is always brutal. AS an action, PTL for another action, then take a green maneuver to clear stress. Works great with IG's pretty dial. I prefer IG-D or IG-B (or bro-bot them together for another great list).
I'm kind of a beginner, so take my advice with a grain of salt.
It is a decent list but as zerotc just mentioned above me N'dru is a big liability when it comes to keeping momentum going. Try running this list sometime.
Kavil
Adrenaline Rush
Blaster Turret
R4 Agromech
Guri
Veteran Instincts
Advanced Proton Torpedoes
Talonbane Cobra
Marksmanship
You get all of that at 99 pts. Yes you will lose a bit of firepower when Guri uses her APT but she will last longer then N'dru with any type of missle. Also every time I ran Guri with that set up she has hit with all 5 dice and done some massive damage to both Decimators and Raiders in epic. You could also drop Talonbane, the VI on Guri and the AR on Kavil to throw in a naked IG-88 which would put you at 100pts.
I haven't had much luck flying the Vipers but I have thought about taking them for a spin again. I also like the idea of pulling out my IG is there a version you would recommend for this build?
This build might not be too bad. Personally, I'd take the Twin Laser Turret over the R4/Blaster Turret combo. The R4/BT is great when it works, but I've found that a smart opponent can stay out of range, block, and/or use stress mechanics to keep you from getting your focus token as much as you want. Maybe that's just my flying though.
As far as IG, the Push the Limit/Advanced Sensors combo is always brutal. AS an action, PTL for another action, then take a green maneuver to clear stress. Works great with IG's pretty dial. I prefer IG-D or IG-B (or bro-bot them together for another great list).
I'm kind of a beginner, so take my advice with a grain of salt.
Fair points about the TLT vs R4 Agro & Blaster Turret. If you run a single IG88, then the B version is your best bet. Advanced Sensors, Predator, Autothrusters, and Mangler/HLC is the easiest setup to fly. It's relatively immune to action denial via blocking, and the ability to adjust your dial with advanced sensor boosts makes flying your IG more forgiving (e.g. when you find out your K-turn or Segnor's turn has been blocked).
Edited by zerotc
It is a decent list but as zerotc just mentioned above me N'dru is a big liability when it comes to keeping momentum going. Try running this list sometime.
Kavil
Adrenaline Rush
Blaster Turret
R4 Agromech
Guri
Veteran Instincts
Advanced Proton Torpedoes
Talonbane Cobra
Marksmanship
You get all of that at 99 pts. Yes you will lose a bit of firepower when Guri uses her APT but she will last longer then N'dru with any type of missle. Also every time I ran Guri with that set up she has hit with all 5 dice and done some massive damage to both Decimators and Raiders in epic. You could also drop Talonbane, the VI on Guri and the AR on Kavil to throw in a naked IG-88 which would put you at 100pts.
I haven't had much luck flying the Vipers but I have thought about taking them for a spin again. I also like the idea of pulling out my IG is there a version you would recommend for this build?
This build might not be too bad. Personally, I'd take the Twin Laser Turret over the R4/Blaster Turret combo. The R4/BT is great when it works, but I've found that a smart opponent can stay out of range, block, and/or use stress mechanics to keep you from getting your focus token as much as you want. Maybe that's just my flying though.
As far as IG, the Push the Limit/Advanced Sensors combo is always brutal. AS an action, PTL for another action, then take a green maneuver to clear stress. Works great with IG's pretty dial. I prefer IG-D or IG-B (or bro-bot them together for another great list).
I'm kind of a beginner, so take my advice with a grain of salt.
You see Bro-Bots run so much that you need to take VI on both instead of PTL. Now that I think about it I would take Kavil out to put in a IG-B with AS, VI, Autothrusters and Mangler cannons. Another list I have done that has worked stupidly well is Talonbane with two IG-88's that have their titles on.
Edited by Arcana57