My 2 possible Rebel Sullest lists.

By rapatpamp, in Star Wars: Armada

These are the 2 lists (kinda 3) that I am thinking about taking.

List 1: Assault Frigate B

General Dodonna

X17 Turbolasers

Intel Officer

Electronic Countermeasures

Assault Frigate B

X17 Turbolasers

Intel Officer

Electronic Countermeasures

4x X-wings

4X Y-wings

Precision Strike

Fleet Ambush

Superior Postions

Total 292

Point is to control the enemy's use of defense tokens from the Intel Officers targeting brace while the X17's punish redirects. I won't be using squadron commands, unless I get a really good shot, as I have been letting my opponent displace them giving them shots. With 8 squadrons I can divide them up in groups of 2 letting 2 shoot 2 move for displacement.

List 2 : Same as above but drop fighters for a 3rd Assault Frigate B with same upgrades. Would switch out Precision Strike for something else, possibly Opening Salvo.

Total 292

List 3: Nebulon B Support Refit

Redemption

Mon Momtha

Nebulon B Support Refit

Salvation

Leia Organa

CR90 B

Overload Pulse

Jaina's Light

CR90 B

Tantive IV

Overload Pulse

CR90 B

Dodonna's Pride

Precision Strike

Fire Lanes

Dangerous Territory or Superior Positions

Total 294

This is my swarm list. It can again control my opponent's defense token but it's damage is low hence my objective's choices. My choice of Presision strike may seem weird but Dodonna's pride can potentially score 30 points a turn by itself. Dangerous Territory and Fire Lanes makes use of my numbers but Superior Postions could score me more points but my opponent may be less inclined to go for that one.

Any thoughts to make them better or what I should choose?

Edited by rapatpamp

Share your thoughts on fleet ambush for the first lists? I've never had much luck/use for it. Always figured that an opponnent would deploy slower ships in the ambush zone with faster ships behind meaning that by about turn 2 they could have their solid line back again. I'm guessing you've had more success?

I'm also not a fan of squadrons without a dedicated carrier so I guess I would go with list 2.

Share your thoughts on fleet ambush for the first lists? I've never had much luck/use for it. Always figured that an opponnent would deploy slower ships in the ambush zone with faster ships behind meaning that by about turn 2 they could have their solid line back again. I'm guessing you've had more success?

I'm also not a fan of squadrons without a dedicated carrier so I guess I would go with list 2.

Now an alpha strike on those closer ships with all those bombers could be useful :)

3 would give me the most issues, 1 I would love to play against.

Two AF MKIIs only have 12 hull points to my 26 with two vics and a glad led by Motti. The token blocks would hurt, but I would take those odds. For what its worth though, I haven't won against anyone but my sons.

3 would give me the most issues, 1 I would love to play against.

Two AF MKIIs only have 12 hull points to my 26 with two vics and a glad led by Motti. The token blocks would hurt, but I would take those odds. For what its worth though, I haven't won against anyone but my sons.

I have playtested against your list and actually won. If I can keep you displacing my bombers it helps :)

3 would give me the most issues, 1 I would love to play against.

Two AF MKIIs only have 12 hull points to my 26 with two vics and a glad led by Motti. The token blocks would hurt, but I would take those odds. For what its worth though, I haven't won against anyone but my sons.

I have playtested against your list and actually won. If I can keep you displacing my bombers it helps :)

3 would give me the most issues, 1 I would love to play against.

Two AF MKIIs only have 12 hull points to my 26 with two vics and a glad led by Motti. The token blocks would hurt, but I would take those odds. For what its worth though, I haven't won against anyone but my sons.

I have playtested against your list and actually won. If I can keep you displacing my bombers it helps :)
I can see that, but I still have a small Rhymer ball to run interference... For a little while.

True it just comes down to dice at that point I'd say lol :)