My partner and I just completed a game against Ghatanothoa.
The final battle is set up that each time you fight Ghatanothoa, you lose one movement point.
I had four movement points on my investigator card, but also had the motorcycle.
We were unsure of ourselves, so my partner suggested I use the two additional points granted by the motorcycle.
That gave me six movement points.
Unfortunately, they were not enough. Ghatanothoa cooked both of us, and the monster won.
Here is my question. When fighting Ghatanothoa, can we include an additional couple of points from the motorcycle, or -- for example -- one point from the Map of Arkham, when we calculate how many movement points we are starting with?
Comment: One element that hurts in this match-up is to always subtract one hit from one's damage to Ghatanothoa. In other words, you get four hits in your roll, but you can credit only three of them. We would have done much better without this limitation.
I am sure that if I ever fight Ghatanothoa again, I will try to have a blessing. This may have made a difference in the final battle.
Just for the record, Ghatanothoa awakened based on the deep one tokens placed on the Innsmouth board -- which result from gates unable to be opened because they are sealed. So it is nice to know that this feature of the game occasionally has some result.
In answering my main question, above, I would be glad to know if anyone is aware of what fictional work Ghatanothoa comes from.
. 1 investigator is the easiest as always. Not sure how the math works regarding the -1 hit per investigator (since 0-1 hits are still 0 and all that).