Whenever I think about L5R, I am always surprised how many mechanics are in there and how little standardization was done. This is one of these things which always loathed.
To get a permanent force bonus of +1 you could have several possibilities.
- Created Card - Follower with 1F
- Created Card - Item with +1F
- +1F Token - with optional flavors of Sake, Fire and whatnot.
- Permanent +1F
All things have different pros an cons but they all have one thing in common they are a pain to keep track of.
Permanent Boni especially since they even stay in place after death and with the Phoenix Stronghold in the game such things were important.
I realized that playing the game via Sun and Moon is way more fun then actually having the cards in hand because SnM did allow you to track these things rather effectively.
So let's discuss what of these mechanics are really need and if we can bring in a bit more form to the table.
I guess I will start of with Permanent Modifier.
I think Aranai Sensei is a good card to explain when I like these things.
I have a Physical Representation on the field who and when will receive a certain bonus.
In this chase Tactician without Tactical Advantage when 3 Chi or more.
Suikihime Sensei out of the Phoenix Box... On the other hand is a pain. I am actually glad that most people skip on this sensei but I also think that this she utilizes the mechanic terribly because I have no physical representation on the board.
Same reason why I hate Oath of Fealty and but love Alliance.
Next up would be token.
Token is a cool mechanic and common in CCGs. However I think L5R went a bit overboard with this.
The mechanic becomes problematic especially if you have more then one type of token on a card. Ivory example: Tsuruchi after Oath of Fealty was played with two Poison Token.
So what kind of Token do we need?
I would say since the game already has many opportunities to provide permanent buffs I would say the token with negative effects are far more interesting namely Poison and Corruption Token.
-1F/-1C is a good effect for Poison Token
Corruption Token on the other hand often came with a permanent Shadowlands effect and I think that would be the only thing I would like to use them for. Mark people as Shadowlands who do not have the printed keyword.
The last thing I want to talk about are created cards.
I like the mechanic. I really do, but you can really boil down most created cards to two relevant ones:
- Hired Blade: 1F Follower without any keywords.
- Clan Samurai: 2F/2C/2PH Bushi with the trait: "This personality has your clan alignment".
Cutting down the Created Cards has a few major advantage:
Creating proxies is a non-brainier because you only need 2 or 3 different proxies.
You can refer to them by name. Instead of writing "Create 2F/2C/2PH Samurai with the trait: 'This personality has your clan alignment'." you can write "Create a Clan Samurai."
And you could still could bring in some fluff, by writing on a Matsu Beastmaster: "Your Hired Blades are Nonhuman and Cat."
Or a Ninja Sensei could have the trait: "Your Clan Samurai are Ninja instead of Bushi."
Again having a physical representation of what actually is going on in the game.
It did a lot of talking. Now is your part. Thoughts?