Super Corvettes?

By Corellian Corvette, in Star Wars: Armada

CR90aShipCard-0.png swm12_redundant-shields.png swm12_turbolaser-reroute-circuits.png

Total: 59 points (aka: 6 for 354 points, with 46 points for commander and officer upgrades, maybe a squadron or two)

Is it too expensive for a corvette? Or will a corvette that can auto-regen 1 shield at the end of each turn and reliably achieve 2-3 damage out of the SIDE arcs without a concentrate fire command be worth it.

At first I was like: No, it's too much. Then, I thought about it, and you are giving up 2 corvettes to increase the damage and defense of every corvette left, and it seems like a worthy trade-off! Plus, you could stick Dodonna's pride on one to really mess up a SD or MC80's day... I believe it is worth it for 2 points over the Escort Frigate.

Dodonnas-pride.png

EDIT: it says any red dice! Do'h! I was going to use it to fish for the crit hit on my paragon :/

Edited by Corellian Corvette

I don't think I'd bother with the redundant shields.

7 x 44 = 308

snackbar = 36

7 x 7 = 49

== 393

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

P.S. I was thinking the same thing as Ninja Reiryc.

Edited by GronardII

I like Redundant Shields but I dont think it is really needed for this concept.

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

Seem to be togetehr in the Shrimp Pack.

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

it's worth it...

The double arc is 3 red dice.

Snackbar is 3 red dice but without the burden of positioning for a double arc.

I just think that the Modification is the MOST USEFUL on ships with a weak engineering value. I don't see it being used on my Assault Frigates any time soon.

Plus, you cannot have more than one modification at a time, so this nixes any Enhanced Armaments, Tractor Beams, Rapid Reloads, Expanded Launchers....

Edited by Corellian Corvette

I just think that the Modification is the MOST USEFUL on ships with a weak engineering value. I don't see it being used on my Assault Frigates any time soon.

Plus, you cannot have more than one modification at a time, so this nixes any Enhanced Armaments, Tractor Beams, Rapid Reloads, Expanded Launchers....

Understood.

I'm just of the opinion that with a 1 command dial ship, if you need a shield, you get it next turn. I realize that with this upgrade, you are looking at 2 shields, but I think the strength of the swarm is the number of activations. Let's face it, 7 activations is A LOT of activations and that's what this type of fleet excels at.

There is also the opportunity cost of not having a different Commander instead of Ackbar.

It is not simply a fact that Ackbar allows you to be less pro-active in positioning, but also loses out on Mon Mothma or Reiken

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

it's worth it...

The double arc is 3 red dice.

Snackbar is 3 red dice but without the burden of positioning for a double arc.

Lets assume you have a concentrate fire command for simplicity. Double arc is two 2 red dice attacks at long range, and add a blue dice to each at medium. Akabar is just a single 4 dice attack at long range, add 1 blue to the attack at medium.

Now, the double arc allows you to trigger the card twice, assuming you are not planning on using your evades any time soon (hence shield generator), and meaning that you get at a minimum of 2 damage out of each attack, and weakens the power of the defense tokens. With ackabar, you have 1 attack with 1 use of the card, and the attack is complety subject to defense tokens.

Plus when you are not using the evades to superpower attacks, you are using them with mon-mothma to dodge everything.

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

it's worth it...

The double arc is 3 red dice.

Snackbar is 3 red dice but without the burden of positioning for a double arc.

Lets assume you have a concentrate fire command for simplicity. Double arc is two 2 red dice attacks at long range, and add a blue dice to each at medium. Akabar is just a single 4 dice attack at long range, add 1 blue to the attack at medium.

Now, the double arc allows you to trigger the card twice, assuming you are not planning on using your evades any time soon (hence shield generator), and meaning that you get at a minimum of 2 damage out of each attack, and weakens the power of the defense tokens. With ackabar, you have 1 attack with 1 use of the card, and the attack is complety subject to defense tokens.

Plus when you are not using the evades to superpower attacks, you are using them with mon-mothma to dodge everything.

My idea of using Ackbar, and making a mass blarg at the enemy was, evade on the way in and the survivors blast like crazy point blank. 3R1Bu out each side with your blanks becoming double hits. What, maybe 8 damage per ship? More if you can use the card twice per attack, real charge of the light brigade stuff. You may only ever do it once, but the look on your opponents face would be priceless.

7xCR90A + TRC + Mon Mothma = 387

That would be my starting skeleton, then probably add a title or two as appropriate. I would prefer MM to Ackbar in this build. You don't want to be ignoring the front arc of the CR90, which is the best arc.

I'd even contemplate using a single nebulons with salvation and TRC, while not a true swarm, salvation would give you a nice punch for when you need those 5-6 damage shots.

Definitely do riekken over MM for this style build. Your already burning evade tokens like a mad man, might as well fly zombie ships too.

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

Remember Snackbar's effect is optional!

I like it, put Ackbar in charge and run them right through a fleet. Might all die a horrid death, but it would be fun to watch ether way.

How hard would the two cards be to get?

I dont know if it is worth it to add akbar. . . you lose out on a double arc which is what the CR90 likes to do. . . and to large ships it is even easier to double arc.

Remember Snackbar's effect is optional!

An optional 38 points? Sure, it is but I would not like the idea that I am not using it. Would make me think that I should of taken Rieekan or Mothma