MC30

By Pikciwok, in Star Wars: Armada

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

That is 3 damage not 4. Even if you COULD pull that off, you have to catch them. Easier said then dine really. And if it lives, it will kill your now double damaged ship.

These won't leave home (not mine anyways) without Advanced Projectors or at least Foresight.

2 face up cards (2 attacks) and 2 face down cards (double bump) equals 4, not 3. And the shrimp has no Demolisher ability itself,so it's gotta move in if it wants to use its blacks itself.

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

That is 3 damage not 4. Even if you COULD pull that off, you have to catch them. Easier said then dine really. And if it lives, it will kill your now double damaged ship.

These won't leave home (not mine anyways) without Advanced Projectors or at least Foresight.

2 face up cards (2 attacks) and 2 face down cards (double bump) equals 4, not 3. And the shrimp has no Demolisher ability itself,so it's gotta move in if it wants to use its blacks itself.

And why would it when it Out-reds you and makes you chase it?

Base it's got 2 reds out the side and 1 out the front, it's not quite a Death Star laser. If you want a red chucker, a corvette has the same red output for a hell of a lot less points.

Really think this ship would be nice if it also had a shoot,move shoot ability

Oh snap, its garbage against a ship that doesn't have the same role, especially when in this hypothetical situation where the Gladiator has every advantage. And if you leave any ship in dual arc at close range from a Glad you're asking to lose it, not just the MC30

Stop It. Seriously. MC-30 is NOT a Gladiator. Do not treat it as such. They don't do the same things, and the only things they have in common are small ship size, a predilection for close combat, and the fact they are both pieces in this game. Saying "Well its garbage compared to a Demolisher or even a regular Glad" just shows how little you understand this game's nuances.

Yes, I know I'm being hostile, but I've had enough of people trying to compare apples and oranges when apparently they're friggin' color blind. It's gotten to the point where its just absurd now.

Edited by Bipolar Potter

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

That is 3 damage not 4. Even if you COULD pull that off, you have to catch them. Easier said then dine really. And if it lives, it will kill your now double damaged ship.

These won't leave home (not mine anyways) without Advanced Projectors or at least Foresight.

2 face up cards (2 attacks) and 2 face down cards (double bump) equals 4, not 3. And the shrimp has no Demolisher ability itself,so it's gotta move in if it wants to use its blacks itself.

So you take riekken and kill it back? Sure the mc30s dead but its an even trade at that point and requires the gladiator to be unscathed. I'd imagine these things to be buddies with mc80s broadsides

I love vacuum arguments.

So in this lovely vacuum, how did the MC30 just miraculously stop right into your double arc?

I counter your concept with Mon Mothma and Foresight.

These will have you bidding for first player. I see early turns activating this last to get it in a double arc shot of an ISD front arc, then next turn activate first, smack the crap out of the ImpStars face.then scream around to the rear, maybe with a a nav token or command to slow to 3 or g eery an extra click to start flanking. It wont kill the ISD, but its front will be hurting, a lot. And facing the rest of your fleet.

These will have you bidding for first player. I see early turns activating this last to get it in a double arc shot of an ISD front arc, then next turn activate first, smack the crap out of the ImpStars face.then scream around to the rear, maybe with a a nav token or command to slow to 3 or g eery an extra click to start flanking. It wont kill the ISD, but its front will be hurting, a lot. And facing the rest of your fleet.

^_^

The MC30c was always slated as the Cap Ship killer. That's its job, and it is very good at its job

Yes, the assault proton torps were the first thing to catch my eye. Demolishers are going to love those.

Me too. Glad I wasn't the only one. :)

"Hmmm... APTs... wait, what? ... OH MY GOSH... NO FREAKIN WAY...

*silent dancing*

Oh, hey, we get a new ship too? Cool. BUT THOSE APTS!!!!!!!!!!!"

Almost thinking the the best tactic will be to cruise at speed one with a nav token due to the imp breaking out tractor beam. Then when at long range of the isd. Jump to speed 3 and wack it.

Oh snap, its garbage against a ship that doesn't have the same role, especially when in this hypothetical situation where the Gladiator has every advantage. And if you leave any ship in dual arc at close range from a Glad you're asking to lose it, not just the MC30

Stop It. Seriously. MC-30 is NOT a Gladiator. Do not treat it as such. They don't do the same things, and the only things they have in common are small ship size, a predilection for close combat, and the fact they are both pieces in this game. Saying "Well its garbage compared to a Demolisher or even a regular Glad" just shows how little you understand this game's nuances.

Yes, I know I'm being hostile, but I've had enough of people trying to compare apples and oranges when apparently they're friggin' color blind. It's gotten to the point where its just absurd now.

These will have you bidding for first player. I see early turns activating this last to get it in a double arc shot of an ISD front arc, then next turn activate first, smack the crap out of the ImpStars face.then scream around to the rear, maybe with a a nav token or command to slow to 3 or g eery an extra click to start flanking. It wont kill the ISD, but its front will be hurting, a lot. And facing the rest of your fleet.

It's a good thing I bid for first anyways ^_^

The MC30c was always slated as the Cap Ship killer. That's its job, and it is very good at its job

These will have you bidding for first player. I see early turns activating this last to get it in a double arc shot of an ISD front arc, then next turn activate first, smack the crap out of the ImpStars face.then scream around to the rear, maybe with a a nav token or command to slow to 3 or g eery an extra click to start flanking. It wont kill the ISD, but its front will be hurting, a lot. And facing the rest of your fleet.

It's a good thing I bid for first anyways ^_^

The MC30c was always slated as the Cap Ship killer. That's its job, and it is very good at its job

Do you think its a case of large ship>medium ship>small ships>large ships?

Or are the medium ships now outclassed a both ends and going to be relegated to support and carrier work?

I can see a mon cal or ISD quite easily monstering the current medium ships, whereas the small ships (Gladiators and now MC30s) can do damage far out of proportion to their size, yet still have the shields to avoid being one shotted before they can fire (unless shot at close range by an opposing gladiator or MC30!).

I think large ships have to worry now.

The Gladiator was dangerous to the MC80 but only in the idea that it could hit from the front or rear. The MC30 has this capability as well but is arguably better because it can survive and has access to the Turbolaser upgrade and Ordinance upgrade slots.

The medium ships have to be careful. They are good but they will need support. The large ships have enough base firepower to be a threat but the medium ships need to be wary of their weaknesses.

The VSD is likely the strongest against the MC30. The reason for this is because it can stay slow and just maneuver till it gets the arcs it needs. The MC30 has horrible speed 4 clicks so it will not arc as good as the CR90 will and even worse than the speed 4 Raider. This means the VSD has time unless the MC30 try to blow pass for a close range salvo. Which be dangerous due to the front arc. . .

Oh snap, its garbage against a ship that doesn't have the same role, especially when in this hypothetical situation where the Gladiator has every advantage. And if you leave any ship in dual arc at close range from a Glad you're asking to lose it, not just the MC30

Stop It. Seriously. MC-30 is NOT a Gladiator. Do not treat it as such. They don't do the same things, and the only things they have in common are small ship size, a predilection for close combat, and the fact they are both pieces in this game. Saying "Well its garbage compared to a Demolisher or even a regular Glad" just shows how little you understand this game's nuances.

Yes, I know I'm being hostile, but I've had enough of people trying to compare apples and oranges when apparently they're friggin' color blind. It's gotten to the point where its just absurd now.

Um, this is a game where everything has a point value, so comparing things of similar point values is exactly the kind of nuanced decisions we have to make in this game.

You wouldn't compare a Nebulon Escort Frigate and a Gladiator 1 on equal terms would you? They have totally different roles and threat profiles. But they're only 1 point different. Same with Assault Frigates and VSD's. They're only a few points off at their respective variants. But they do different things. The MC30 does NOT do the same things as a Gladiator. The faction identities are completely different, and you really can't compare ships cross-factionally.

Yes, the assault proton torps were the first thing to catch my eye. Demolishers are going to love those.

Me too. Glad I wasn't the only one. :)

"Hmmm... APTs... wait, what? ... OH MY GOSH... NO FREAKIN WAY...

*silent dancing*

Oh, hey, we get a new ship too? Cool. BUT THOSE APTS!!!!!!!!!!!"

£25 for a single upgrade card, but it comes with a free shrimp to chuck on the barbie? ;)

These will have you bidding for first player. I see early turns activating this last to get it in a double arc shot of an ISD front arc, then next turn activate first, smack the crap out of the ImpStars face.then scream around to the rear, maybe with a a nav token or command to slow to 3 or g eery an extra click to start flanking. It wont kill the ISD, but its front will be hurting, a lot. And facing the rest of your fleet.

It's a good thing I bid for first anyways ^_^

The MC30c was always slated as the Cap Ship killer. That's its job, and it is very good at its job

I am more and more stunned by your prophetic capabilities.. please tell me why this does not qualify for a vacuum argument as well?

Anyone else thinking that shield bypassing guaranteed criticals is a bit overpowered?

As far I can see it, the MC30's job is screening the Guppy and the MC80 from attacks from small ships like the Raider or Glad.

And when the time comes in the last half of the battle, the MC30's job is then to quickly race forward and give the final blow to any severely damaged Vic's or ISD's

Anyone else thinking that shield bypassing guaranteed criticals is a bit overpowered?

I'm surprised that it's just five points and does an extra damage. ACM was already pretty much the best weapon upgrade in the game by a fair margin, and APT gives it a good run for its money.

It's basically taking the best part of Luke's squadron and putting it on a ship.

Anyone else thinking that shield bypassing guaranteed criticals is a bit overpowered?

Not when compared to ACMs. Could be argued that ACMs are a bit undercosted, but as long as they are 7 pts APT are fine at 5.

They also make Dodonna a much more viable Admiral option when running shrimps. Without APTs I don't think he would be in the running.

Could also make Luke and Dodonna's Pride see even more use.

I think large ships have to worry now.

The Gladiator was dangerous to the MC80 but only in the idea that it could hit from the front or rear. The MC30 has this capability as well but is arguably better because it can survive and has access to the Turbolaser upgrade and Ordinance upgrade slots.

The medium ships have to be careful. They are good but they will need support. The large ships have enough base firepower to be a threat but the medium ships need to be wary of their weaknesses.

The VSD is likely the strongest against the MC30. The reason for this is because it can stay slow and just maneuver till it gets the arcs it needs. The MC30 has horrible speed 4 clicks so it will not arc as good as the CR90 will and even worse than the speed 4 Raider. This means the VSD has time unless the MC30 try to blow pass for a close range salvo. Which be dangerous due to the front arc. . .

Ever think some MC30 commanders will hope to get tractor beamed just so they can maneuver on the pass? :lol:

Anyone else thinking that shield bypassing guaranteed criticals is a bit overpowered?

Not necessarily. Dodonna's Pride can already do it. This just does it more effectively.

Dodonnas Pride is just one ship, APT lots of ships. Dodonna, or Akbar, tough choice! Screed is given for Imps.