MC30

By Pikciwok, in Star Wars: Armada

This is my new favourite ship.

Its a bad day to be an Imp! Soon the Rebel Alliance will have revenge for the black dice gsd pain inflicted upon its ships. For every concussion missile assaulted, a proton torpedo is waiting to find the hull of an isd!

Edited by Onca

This is my new favourite ship.

Its a bad day to be an Imp! Soon the Rebel Alliance will have revenge for the black dice gsd pain inflicted upon its ships. For every concussion missile assaulted, a proton torpedo is waiting to find the hull of an isd!

Hmmm... is a good ship, but expensive.

thought experiment: Raider I can throw advanced torps or concussion missiles just as (more with screed) effectively, and is cheaper by 20 points. A dual arc shot from a raider I will do 3 blue, 3 black, with hopefully two advanced torp hits, for 49 points.

This frigate will do 3 blue, 5 black with a dual arc shot, for 68 points minimum - more if you take extra upgrades to improve your chances of getting the crits.

63 points actually. And mine comes with more shields and defense tokens. Your has a single brace.

In a vacuum yours is better to a degree point for point but in a game your best Commander is Screed where as the Rebels do t have a best Commander. Though Akbar is worth it to a degree.

68 with torpedoes was what I meant... sure the shrimp is the "better" ship in all respects other than point value, and is far more likely to survive the adventure.

But in a game where activation numbers count for a lot and the crits themselves may be disproportionally important (thinking disabling hits on mon cals or imp stars), the Raider is an interesting counterpoint.

you do realize we have an entire pack containing two of the IP's most iconic characters (though boba really is a dark horse) as nothing but squadrons right?

So we have to rely on special characters and unique ships to make squadrons worthwhile, the entire Imperial and Rebel fighter fleets should just sit and collect dust?

68 with torpedoes was what I meant... sure the shrimp is the "better" ship in all respects other than point value, and is far more likely to survive the adventure.

But in a game where activation numbers count for a lot and the crits themselves may be disproportionally important (thinking disabling hits on mon cals or imp stars), the Raider is an interesting counterpoint.

Im not sure activation numbers will be as essential at 400 points. If say you had a fleet with a few MC30s and an MC80, you can probably manage without worrying about the activation tempo I reckon. OFC this is all speculation, I see what you mean about the points though.

Serious matter aside... If I see 2 MC30 Torpedo Frigates on the table, this comes to mind

Kitakami and Ooi torpedo cruisers

kjjvEu2.jpg

And I really don't think I can take them seriously...

I'll probably have a couple of MC30s and a Neb-B in all of my rebel fleets once wave 2 hits.

The Neb-B is my favorite ship class from the OT and currently my favorite canon ship class but the MC30C is one of my favorite ship classes introduced in the PC games and I firmly believe that it is a predecessor to my favorite ship class introduced in the Star Wars comics. They are both frigate classes from the same manufacturer and both come equipped with turbos, proton torps, and lasers. The later model is confirmed to carry fighters as well but there is no solid proof that the MC30Cs don't carry fighters. I know they don't launch any in Empire at War but neither do the MC80s or Neb-Bs and we know those carry fighters.

Edited by RogueCorona

swm12_redundant-shields.png

Aww, its not as good as I was hoping :(

Too expensive to put on a corvette, who would like this the most.

You are just obsessed with corvettes.

I think this card is perhaps the best of all. Of course only on medium or large ships.

Serious matter aside... If I see 2 MC30 Torpedo Frigates on the table, this comes to mind

Kitakami and Ooi torpedo cruisers

kjjvEu2.jpg

And I really don't think I can take them seriously...

you do realize we have an entire pack containing two of the IP's most iconic characters (though boba really is a dark horse) as nothing but squadrons right?

So we have to rely on special characters and unique ships to make squadrons worthwhile, the entire Imperial and Rebel fighter fleets should just sit and collect dust?

Yes

unless you were already proactive about the situation and brought out B-wings to slaughter opposing GSDs with minimal or no squadron support

B-wings are the reason I will never invest too heavily into MC-30s

with Jan Ors providing incredible support and new Rogue squadrons potentially needing countering, more squadrons should see the limelight

Edited by ficklegreendice

you do realize we have an entire pack containing two of the IP's most iconic characters (though boba really is a dark horse) as nothing but squadrons right?

So we have to rely on special characters and unique ships to make squadrons worthwhile, the entire Imperial and Rebel fighter fleets should just sit and collect dust?

Yes

unless you were already proactive about the situation and brought out B-wings to slaughter opposing GSDs with minimal or no squadron support

B-wings are the reason I will never invest too heavily into MC-30s

with Jan Ors providing incredible support and new Rogue squadrons potentially needing countering, more squadrons should see the limelight

My B-Wings last night did some good damage. They really only did 6 damage to a ship but that 6 damage was great!

As an Imperial at heart, I still really like this preview because of all the nice upgrade cards it brought us. Most of them have a ton of uses for us imperials, I would even consider APTs to be a greater benefit for our GSDs than your shrimp MC30s, although that has to be evaluated on the playfield of cause.

Regarding the MC30 itself, I really see some nice uses but nevertheless, its a 63/69 pts 4 HP ship and will need good maneouvering and setup to earn back its points. There sure are a lot of nice shiny upgrades for the shrimp, but on those low HP ships you easily reach a point were it becomes a too valuable target to not prioritize, and then it gets instagibbed as well. Keeping small ships cheap enough is key for their survival.

Does anyone know of a particular battlescribe file out there that has been updated with our current spoilers / will be updated with the MC30 article spoilers? I have the ISD available, but I would love to start tinkering with the other three ships on the go as well.

Edited by Brian_Black

The MC30 will be best as the rebel version of the GSD. Jump in an demolish something. The shrimps speed 3 is clearly attack speed with the double yaw click at the end to target. Carry a nav token for the following turn to jet out at speed 4 if needed. It should be run with a minimum of upgrades. Mon Motha on a non-MC30 is most likely all the additional defense you will need so pick up Adv Torps and you're golden. The ship is very interested in not going toe-to-toe, particularly with the existence of ramming and now Adv Torps. Rather it needs to sidestep into the fray and begin the shooting round facing its intended target from the side if you expect the target to move and shoot first, and at a diagonal (2 arcs) next to the target if you expect to shoot first. IF you can accomplish an Akbar slash, that may be okay, but you only gain 1 blue and 1 black to put yourself between two hitters.

The rebel on rebel matches will be interesting as you DON'T want to get in the way of vessels like a GSD might. I'll get back to you all on mirror match.

As an Imperial at heart, I still really like this preview because of all the nice upgrade cards it brought us. Most of them have a ton of uses for us imperials, I would even consider APTs to be a greater benefit for our GSDs than your shrimp MC30s, although that has to be evaluated on the playfield of cause.

Regarding the MC30 itself, I really see some nice uses but nevertheless, its a 63/69 pts 4 HP ship and will need good maneouvering and setup to earn back its points. There sure are a lot of nice shiny upgrades for the shrimp, but on those low HP ships you easily reach a point were it becomes a too valuable target to not prioritize, and then it gets instagibbed as well. Keeping small ships cheap enough is key for their survival.

the MC30 as a rebel GSD is going to demand a different approach

it'll be GSDing against opposing rebels, most likely, but against imperials that short range bombardment is going to have to be expertly timed

the scout frigate is bloody expensive, but with Akbar around its spitting out 4 red dice broadsides and providing a Neb + B-wing dynamic all on its own. Either the imps keep at range and get diced (while the shrimp remains relatively immune) or they risk coming into close and getting black diced.

With MM, it is possible that a mix of CR-90as and Shrimps could make up a very commanding list

Pricey as all hell, but the shrimp is a potentially flexible little ship that'll play really well with other rebel broadsides. Their lack of durability is offset by their ability to play ranges, meaning it'll be far less prominent the more skilled the player is at manipulating their distance from the opponent.

the need to control ranges might actually make Garm a very good commander for the shrimps

so basically, they're a ship that's attractive with any rebel commander :P

Edited by ficklegreendice

Does anyone know of a particular battlescribe file out there that has been updated with our current spoilers / will be updated with the MC30 article spoilers? I have the ISD available, but I would love to start tinkering with the other three ships on the go as well.

Sorry, I've been lax in updating the battlescribe files with the trailers. Hopefully I've got some time tonight to get them all added.

As an Imperial at heart, I still really like this preview because of all the nice upgrade cards it brought us. Most of them have a ton of uses for us imperials, I would even consider APTs to be a greater benefit for our GSDs than your shrimp MC30s, although that has to be evaluated on the playfield of cause.

Regarding the MC30 itself, I really see some nice uses but nevertheless, its a 63/69 pts 4 HP ship and will need good maneouvering and setup to earn back its points. There sure are a lot of nice shiny upgrades for the shrimp, but on those low HP ships you easily reach a point were it becomes a too valuable target to not prioritize, and then it gets instagibbed as well. Keeping small ships cheap enough is key for their survival.

the MC30 as a rebel GSD is going to demand a different approach

it'll be GSDing against opposing rebels, most likely, but against imperials that short range bombardment is going to have to be expertly timed

the scout frigate is bloody expensive, but with Akbar around its spitting out 4 red dice broadsides and providing a Neb + B-wing dynamic all on its own. Either the imps keep at range and get diced (while the shrimp remains relatively immune) or they risk coming into close and getting black diced.

With MM, it is possible that a mix of CR-90as and Shrimps could make up a very commanding list

Pricey as all hell, but the shrimp is a potentially flexible little ship that'll play really well with other rebel broadsides. Their lack of durability is offset by their ability to play ranges, meaning it'll be far less prominent the more skilled the player is at manipulating their distance from the opponent.

the need to control ranges might actually make Garm a very good commander for the shrimps

so basically, they're a ship that's attractive with any rebel commander :P

Not to happy at the turning at speed 4. Was hoping for 0111 not 0110. My plan was to cruise then burn a nav token and dial to jump to speed 4 and shoot past the ISD. But then you need another nav dail to slow down

As for apt with screed that can be very nasty. Seems most imp ships can finish off a rebel ship with a double arc attack. Think the mc80 is about the only ship that could survive.

What is the average damage of the GSD with 2 arcs at close range? Is it 15 damage? If we add in the Protons it could occur but not a guaranteed thing.

Given four black for side and 2 red/2 black for front. Toss in a cf dail for another black. Then toss in apt with screed means 7 black 2 red and screed bring one blank to a hit/crit plus extra dmg from the apt.

**** it I really wanted to see slaved turrets. I am hoping that they will be awesome sauce on nebs.

Well, I figure anything Squadron Related will be Next Post...

That includes both For and Against squadrons...

Perhaps as well, we'll see the Independance title that way... Who knows...

Not to happy at the turning at speed 4. Was hoping for 0111 not 0110. My plan was to cruise then burn a nav token and dial to jump to speed 4 and shoot past the ISD. But then you need another nav dail to slow down

As for apt with screed that can be very nasty. Seems most imp ships can finish off a rebel ship with a double arc attack. Think the mc80 is about the only ship that could survive.

What is the average damage of the GSD with 2 arcs at close range? Is it 15 damage? If we add in the Protons it could occur but not a guaranteed thing.

Given four black for side and 2 red/2 black for front. Toss in a cf dail for another black. Then toss in apt with screed means 7 black 2 red and screed bring one blank to a hit/crit plus extra dmg from the apt.

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

Edited by MaxTeranous

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

These won't leave home (not mine anyways) without Advanced Projectors or at least Foresight.

They're sooo vulnerable to a Glad with Assault Protons tho. Double arc for 2 face up cards, double bump with engine techs for 2 face down cards, job done. Doesn't need to get through the shields. Doesn't even need Demolisher.

Well, that depends... You'd ahve to hope you 1) Move into Range beforehand, and then 2) Survive what gets thrown at you, because it gives just as good...

Demolisher almost is required, for that Move + Shoot... Because a Shrimp that hangs out in front of a Gladiator Deserves to Die...

A Gladiator that goes fishing for Shrimp is asking to be Gupp'd.