MC30

By Pikciwok, in Star Wars: Armada

It's a different beast though - I think no redirect is particularly scary due to the one shield sides. Not being able to shift any damage from the sides really exacerbates the fragility of that spar so... Thematic win??? :)

That's it exactly.

Brace and no redirect, while not great wouldn't be the end of the world if the sides had 3 shields. But with only 1 shield on the side, no redirect really hurts.

I'm confused by all of the it's so squishy comments. Would one more hull have changed everyone's mind? It's not that defenseless

It's the lack of brace that makes it so squishy.

When you get hit with 7 hits, you're getting hit with 7 hits.

With the plethora of easy ACC ships will be able to get, having brace won't matter. 7 hits will still be 7 hits, and if people like Lyraeus swear by HTT as much as they already do, then it'll mean even less. In fact, the MC30 will be better off, since it's highly unlikley you'll be able to stop it from redirecting the damage.

Hell, the Nebulon has 2 braces and everyone can pretty much agree its the squishiest ship right? pretty sure Brace isn't the end all be all of defense tokens.

Edited by Bipolar Potter

I'm confused by all of the it's so squishy comments. Would one more hull have changed everyone's mind? It's not that defenseless

It's the lack of brace that makes it so squishy.

When you get hit with 7 hits, you're getting hit with 7 hits.

With the plethora of easy ACC ships will be able to get, having brace won't matter. 7 hits will still be 7 hits, and if people like Lyraeus swear by HTT as much as they already do, then it'll mean even less. In fact, the MC30 will be better off, since it's highly unlikley you'll be able to stop it from redirecting the damage.

Hell, the Nebulon has 2 braces and everyone can pretty much agree its the squishiest ship right? pretty sure Brace isn't the end all be all of defense tokens.

But that's what ecm is for... it can be equipped on this ship (mc30) to make sure you can always use a brace (if it had brace) or redirect or whatever.

It's not that brace is the end all be all of tokens. Neither I or anyone else argued that. What makes it good however, is that you can use brace and redirect together. So when demolisher comes up to hit you, chances are good you aren't being accuracied. With a brace and a redirect, you can halve the damage and then spread it around.

The reason nebulon is the squishiest ship is because it has 1 on the side with only brace, no redirect to use in conjunction with brace.

The space shrimp similarly suffers because it only has redirect (for that demolisher style hit) and no brace.

ECM's are a bad idea for something as shield heavy as the MC30. Advanced Projectors is far better for this

Yet not every ship can take ECM, nor wants to. And ECM still doesn't help you against HTT. Use an MC30 the same way you'd use a CR90: Judiciously. Keep it at the edge, then zoom in into a side/back arc at a critical juncture. Saying it's weak because of no brace is just silly.

Yet not every ship can take ECM, nor wants to. And ECM still doesn't help you against HTT. Use an MC30 the same way you'd use a CR90: Judiciously. Keep it at the edge, then zoom in into a side/back arc at a critical juncture. Saying it's weak because of no brace is just silly.

I think this ship is going to do what everybody tried to do with corvettes back in core/wave1 and failed at: zoom around the sides, get into the rear arc and tear up the enemy, only to f@#kup spectacularly and either leave themselves at R1 for a 2xArc shot, or to slingshot back out into the front. how many times did you guys try for a double arc into a Vic's rear, just to realize you were in his side and rear, then get your face smashed in? I did it plenty.

The 30 has excellent maneuverability at S3, then can ramp up to 4 with a banked token and scream into a back arc, drop a devastating strike, and move on. It has the defense to stay unharmed at long range, and has the shields to stay functioning in Danger Zone. Combine that with either title and you have a solid ship if you know how to use it.

Edited by Bipolar Potter

Yet not every ship can take ECM, nor wants to. And ECM still doesn't help you against HTT. Use an MC30 the same way you'd use a CR90: Judiciously. Keep it at the edge, then zoom in into a side/back arc at a critical juncture. Saying it's weak because of no brace is just silly.

How is it silly? No brace is a definite detriment to a ship that is best used up close.

63 or 69 points spent for use at a critical juncture which isn't guaranteed to even happen isn't a wise investment.

My big question for the Torpedo Frigate's viability, and also Rieekan is related to points scoring in tourneys. Yeah you can trade a 63+ Frigate for a 120+ ISD, but unless you smoke the rest of his list, you probably just gave up a 10-0.

Committing ships to guaranteed Mutually Assured Destruction would be nice if we used a Win-Draw-Lose/2-1-0 scoring system or something like that, but we don't. Rieekan's going to give us a lot of matches where you win the battle but still lose the war.

You make a good point, but the "Gencon special" list does rely on using one of the Gladiators to "box in" a target. It is sacrificed most games, which doesn't exclude a 10-0 though.

For now I'm not sure when is a good moment to sacrifice a ship and when not, I try to play it safe. It is still possible to get a 10-0 if you sacrifice a ship, especially if objectives bring extra points.

Edited by chilligan

swm12_longrangecombatdiagram.jpg

Since when you can use 2 defense token of the same type at the same time? FFG really need to keep in check their article publisher... I think there are huge rule errors in every X-Wing and Armada articles since couple months.

They are not saying you use two evade tokens they are graphically explaining the Foresight title card that allows you to cancel two dice with one Evade token.

And in doing so, are showing how you can cancel four dice with two tokens... Which we know you can't do, because of the doubled Tokens.

The only way this picture is accurate is if they are trying to show the the best you could get out of this card. If the objective is advanced gunnery the ISD could atack twice out of the front at the mc30 so you could use 2 evades ( one per attack) for a total of 4 dice cancelled. I only say this because it shows the atacks from both ships so it's outlining a whole round worth of exchange between the shops not just one shot

Everyone is looking at the picture but not on the sentences prior to the picture. Those key sentences give the picture context. Here let me help everyone here

"Over the course of time, the two red dice he grants you, partnered with your evade tokens, Foresight title, and other upgrades, can very easily prove the difference in your long-range exchanges of fire.

My big question for the Torpedo Frigate's viability, and also Rieekan is related to points scoring in tourneys. Yeah you can trade a 63+ Frigate for a 120+ ISD, but unless you smoke the rest of his list, you probably just gave up a 10-0.

Committing ships to guaranteed Mutually Assured Destruction would be nice if we used a Win-Draw-Lose/2-1-0 scoring system or something like that, but we don't. Rieekan's going to give us a lot of matches where you win the battle but still lose the war.

You make a good point, but the "Gencon special" list does rely on using one of the Gladiators to "box in" a target. It is sacrificed most games, which doesn't exclude a 10-0 though.

For now I'm not sure when is a good moment to sacrifice a ship and when not, I try to play it safe. It is still possible to get a 10-0, especially if objectives bring extra points.

I'm confused by all of the it's so squishy comments. Would one more hull have changed everyone's mind? It's not that defenseless

It's the same as a GSD from the sides and one less from the front. It is 10 points more.

for more speed, more dice and more defense token

Edited by Tirion

Yet not every ship can take ECM, nor wants to. And ECM still doesn't help you against HTT. Use an MC30 the same way you'd use a CR90: Judiciously. Keep it at the edge, then zoom in into a side/back arc at a critical juncture. Saying it's weak because of no brace is just silly.

How is it silly? No brace is a definite detriment to a ship that is best used up close.

63 or 69 points spent for use at a critical juncture which isn't guaranteed to even happen isn't a wise investment.

I remember when people said the same thing about Bs

Mathematically there's no way to deny that the double evades are less useful than brace at black dice range. It's a balancing factor however, and it doesn't HAVE to always charge into short range.

Mathematically there's no way to deny that the double evades are less useful than brace at black dice range. It's a balancing factor however, and it doesn't HAVE to always charge into short range.

It can. Which brings me back to my original comment....lots of these will explode before people get the hang of them. Mine included probably!

It can. Which brings me back to my original comment....lots of these will explode before people get the hang of them. Mine included probably!

I like that ships are different enough that you have to get the hang of them. Be a boring game if you could grok how to use every ship after only 1-2 plays... I agree that this will take some getting used to in order for them to earn their points in a game.

It can. Which brings me back to my original comment....lots of these will explode before people get the hang of them. Mine included probably!

I like that ships are different enough that you have to get the hang of them. Be a boring game if you could grok how to use every ship after only 1-2 plays... I agree that this will take some getting used to in order for them to earn their points in a game.

This thing is like a demolisher gladiator that actually requires skill to use!

Torp frigate with ordnance experts and proton torpedoes, plus foresight = 80 points - quite a bit.

On the other hand, I would say that advanced proton torps ignores the contain token because its not the standard critical effect (apologies if this has already been sorted out earlier in the thread!). So a bit like Ion cannons, it is +1 damage to your target that can't be redirected or otherwise contained, so quite a good little cheap upgrade.

Other thought - this thing actually has more straight damage capacity than a gladiator, with 15 over the glads 13, brace aside. If you want more survivability add lando and one of the titles.

But you are definitely paying the points for it.

It does better than ignore the Contain token. Think on what it would be like to flip a face up damage card before you start dealing actual damage. "Oh, that front arc of the Assault Frigate just went to 0! and I still have to redirect the rest of that 7 damage?!"

For anyone who thought Dodonna was not as good anymore. Oh buddy.

Huuuuunh. /headtilt

I think I really like this thing. I think. I'm not a very aggressive player, so it's possible my individual playstyle won't gel with the Shrimp but...so far I like what I see. I'm sort of picturing it as a hit and run vessel. Strafe at range with reds, while using Redirect and Evade to soak long and even medium range damage. Bank a navigate token (Maybe even Antilles?) and then when someone moves into short range to take you out or take out something near you, you smash them as hard as you can, navigate up and burn rubber...er, engine cones. A determined bulldog like the Insidious will take you out, but if they're not fast or maneuverable enough to finish you off, you can resume long/medium range sniping with that large rear arc. It sort of looks like a Corvettes arcs, but flipped.

It does better than ignore the Contain token. Think on what it would be like to flip a face up damage card before you start dealing actual damage. "Oh, that front arc of the Assault Frigate just went to 0! and I still have to redirect the rest of that 7 damage?!"

For anyone who thought Dodonna was not as good anymore. Oh buddy.

Oh sweet Baby Jesus that's awful. You are a bad man :P

They have been listening. Haha.

The picture cancelling 4 dice with 2 evades has been changed to cancelling 2 dice with 1 evade.

Oh thank the gods now peace and sanity can be restored to the universe...

Im looking at taking Walex on a Shrimp with the Admonnition title.

Zoom in, discard Evades to survive, unload your laser right in the enemys face, zoom away, and get a discarded Evade back, to either survive some long range bombardment, or zoom in later in the game and wreck someone up.

I am good at what I do.

So 2 Scout Frigates with Advanced Projectors and Advanced Proton Torpedoes

1 Command Cruiser with Akbar

1 Assault Frigate B with Advanced Projectors, Enhanced Armaments, and Gunnery Teams

Seems fun