MC30

By Pikciwok, in Star Wars: Armada

Gladiator+advanced proton torpedo+engine techs= dead mc30?

(If it survives that massive broadside of course)

You Presume too much. You are assuming that first off they don't have Mon Mothma and foresight to make you reroll two of those blacks. (defender modifies after attacker) then you are assuming that you roll hit crit on every one. (Only one crit effect can trigger) and finally they can use all of their defense dice unless you lock them out with the few reds that you have. I think it is sturdier than you think.

Also, you wouldn't joust with this thing. I realize it is fragile, but you are going to have more ships than just this, and it doesn't really need a lot of upgrades. Maybe enhanced Arms and the title? If you are playing against this and rush in with a Glad to do it, by all means please do, because the only ship that can rush in and get off A shot that turn is Demolisher, and if you want to trade 81 points with maybe 85 but I kill your Demolisher with all of the other ships that are probably around it, then by all means please rush and blow it up.

The nice thing about Rebels is you have to choose who is most important to kill, while for Imps, It's Glads and Demolisher and stay out of arc of the VSD's and ISD's. Maybe Turn 5 or 6 try and focus on them. Rebels, who do you kill first? AF's, MC-30, MC-80, Salvation, or maybe if they are running Ackbar those three corvettes with Enhance Arms that are now firing four (or five with CF) out of their sides.

Edited by Goknights12

Also, did anyone else notice the glaring rules error? You can only spend a type of defense token once. Meaning it can't cancel 4 dice it can only cancel 2 as it may only spend one evade defense token.

Yes, multiple times. With large pictures.

oh boy

that's an eye ctching point cost

Its a very interesting parallel to the Gladiator...

A shrimp with EA is a few points more than a Victory-I, but it has Victory-I Noses for its Broadsides... Both in Shields and Damage... While it sprints at Speed 4...

I was **** close. 1 point low for the Scout Frigate and 2 points low for the Torpedo Frigate.

Did anyone notice that the Torpedo Frigate can have a Turbolaser upgrade? This means you can have Akbar and Enhanced Armaments to get the same attack dice as an ISD 1

Its a parallel to mine, I guess :D

Interesting that mine is about the same costs as a Victory to get ISD dice, and yours is almost the cost of an ISD, to get ISD dice.

I was thinking big Fleet. I would not want to put Akbar on an MC30. However on the MC80 with 2 MC30's that are along the side assisting means I have a great force of doom

Now THAT's a gravy train!

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

I don't think so. What are the average damage of those ships at long range and optimal range? I don't think it beats 15.

10 damage would be sufficient enough to 1 shot it without the multiple redirect title. An ISD at Blue dice range could easily do that, and a VSD or GSD could easily kill it with double arc.

I'm ready to stick some xi7's on these things.... you will definitely get through to some hull.

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

I don't think so. What are the average damage of those ships at long range and optimal range? I don't think it beats 15.

10 damage would be sufficient enough to 1 shot it without the multiple redirect title. An ISD at Blue dice range could easily do that, and a VSD or GSD could easily kill it with double arc.

Easily seems like a stretch. Even at blue dice range, you'd have to throw all doubles on reds, and 2 damage 2 accuracy on blues to guarantee the one shot, or throw two doubles two damage reds and all damage on blues, and just make the Evade reroll come up the same. Double arcing gets more common, but even still I wouldn't say it is likely.

This thing isn't leaving home without the title or Advanced Projectors though. With that many shields and that little hull, it just doesn't make sense not to.

Overall it's a little higher costed than I'd like, but I can't wait to throw a couple on the table. I think this is the single most interesting group of upgrades we've had spoiled as well, there are so many offensive and defensive options here.

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

I don't think so. What are the average damage of those ships at long range and optimal range? I don't think it beats 15.

10 damage would be sufficient enough to 1 shot it without the multiple redirect title. An ISD at Blue dice range could easily do that, and a VSD or GSD could easily kill it with double arc.

No, it can take Advanced Projectors. That is 15.

My mistake, didn't realize they could take Adv Projectors. Still, while one shotting it might be impossible, All of those ships I mentioned shouldn't have a problem getting there with 2 attacks.

Unless you use him to resurrect ships with engineering commands....the legendary zombie list? Spam all engineering, all the time. :)

You count as being destroyed the moment you reach your hull value in damage cards, just because you discard some of those damage cards doesn't mean you're any less destroyed.

Unless you use him to resurrect ships with engineering commands....the legendary zombie list? Spam all engineering, all the time. :)

No zombie ships as the card says the ship is destroyed at the end of the phase.

My apologies, I stand corrected! Hmmm, with that in mind I think I'd definitely take Mon Mothma over Rieekan for these guys. I could see Rieekan being used effectively, but it'd depend on so many factors coming together. It'd take more skill than I have, I suspect...

Gladiator+advanced proton torpedo+engine techs= dead mc30?

(If it survives that massive broadside of course)

You Presume too much. You are assuming that first off they don't have Mon Mothma and foresight to make you reroll two of those blacks. (defender modifies after attacker) then you are assuming that you roll hit crit on every one. (Only one crit effect can trigger) and finally they can use all of their defense dice unless you lock them out with the few reds that you have. I think it is sturdier than you think.

Also, did anyone else notice the glaring rules error? You can only spend a type of defense token once. Meaning it can't cancel 4 dice it can only cancel 2 as it may only spend one evade defense token.

You presume he has brought EXACTLY the combination of upgrade cards he needs to survive a posiible double crit, double ram (yes that is 4 damage) EVERYITIME it is flown. This will one activation kill many a mc30...

Not to happy at the turning at speed 4. Was hoping for 0111 not 0110. My plan was to cruise then burn a nav token and dial to jump to speed 4 and shoot past the ISD. But then you need another nav dail to slow down

As for apt with screed that can be very nasty. Seems most imp ships can finish off a rebel ship with a double arc attack. Think the mc80 is about the only ship that could survive.

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

I don't think so. What are the average damage of those ships at long range and optimal range? I don't think it beats 15.

10 damage would be sufficient enough to 1 shot it without the multiple redirect title. An ISD at Blue dice range could easily do that, and a VSD or GSD could easily kill it with double arc.

No, it can take Advanced Projectors. That is 15.

My mistake, didn't realize they could take Adv Projectors. Still, while one shotting it might be impossible, All of those ships I mentioned shouldn't have a problem getting there with 2 attacks.

Assault Frigate and the ISD would have issues. They will be at long range where this thing survives better than and CR90. When they get close enough to bring their full firepower to bear this thing can slip bast into the dead zones of those lighter arcs. This thing has amazing flexibility but lacks the amazing speed 4 of the CR90 (it has speed 4 but a no click at the end)

Gladiator+advanced proton torpedo+engine techs= dead mc30?

(If it survives that massive broadside of course)

You Presume too much. You are assuming that first off they don't have Mon Mothma and foresight to make you reroll two of those blacks. (defender modifies after attacker) then you are assuming that you roll hit crit on every one. (Only one crit effect can trigger) and finally they can use all of their defense dice unless you lock them out with the few reds that you have. I think it is sturdier than you think.

Also, did anyone else notice the glaring rules error? You can only spend a type of defense token once. Meaning it can't cancel 4 dice it can only cancel 2 as it may only spend one evade defense token.

You presume he has brought EXACTLY the combination of upgrade cards he needs to survive a posiible double crit, double ram (yes that is 4 damage) EVERYITIME it is flown. This will one activation kill many a mc30...

You have to still be in range to attack him, survive the other ship firing at you, and then take two damage on your ship as well. I'd trade this thing for a Glad any day. And yes, I do believe most would fly it that way, you kind of have to.

Gladiator+advanced proton torpedo+engine techs= dead mc30?

(If it survives that massive broadside of course)

You Presume too much. You are assuming that first off they don't have Mon Mothma and foresight to make you reroll two of those blacks. (defender modifies after attacker) then you are assuming that you roll hit crit on every one. (Only one crit effect can trigger) and finally they can use all of their defense dice unless you lock them out with the few reds that you have. I think it is sturdier than you think.

Also, did anyone else notice the glaring rules error? You can only spend a type of defense token once. Meaning it can't cancel 4 dice it can only cancel 2 as it may only spend one evade defense token.

You presume he has brought EXACTLY the combination of upgrade cards he needs to survive a posiible double crit, double ram (yes that is 4 damage) EVERYITIME it is flown. This will one activation kill many a mc30...

You would have to get into close range to get the 2 black crits needed. That may not happen. Actually it is unlikely. These are as fast as the GSD and have to be handled MUCH differently. The turn you spend to approach is going to be a nightmare, the next turn if you live, you may get the kill but you have to survive that first. It wont be as cut and dry as you think.

Not to happy at the turning at speed 4. Was hoping for 0111 not 0110. My plan was to cruise then burn a nav token and dial to jump to speed 4 and shoot past the ISD. But then you need another nav dail to slow down

As for apt with screed that can be very nasty. Seems most imp ships can finish off a rebel ship with a double arc attack. Think the mc80 is about the only ship that could survive.

What is the average damage of the GSD with 2 arcs at close range? Is it 15 damage? If we add in the Protons it could occur but not a guaranteed thing.

Thats my favorite. "IF A SHIP ROLLS MAX DAMAGE IT CAN ONE SHOT IT!" Well Timmy, if lots of ships roll max damage they can kill lots of other ships too. -suffers eyeroll strain-

Look at the article. Apparently ISD's are garbage now that MC30T's can one shot them, so we might as well not get any of those either.

Whoa, can we talk about how Admonition is fantastic on a MC-30T? Run in point blank to a ISD, sacrifice your tokens to survive that shot, then paste it and run awayyyyyyyyyyyyyy. I thought it was garbage at first glance, now im seeing its uses.

Edited by Bipolar Potter

Gladiator+advanced proton torpedo+engine techs= dead mc30?

(If it survives that massive broadside of course)

You Presume too much. You are assuming that first off they don't have Mon Mothma and foresight to make you reroll two of those blacks. (defender modifies after attacker) then you are assuming that you roll hit crit on every one. (Only one crit effect can trigger) and finally they can use all of their defense dice unless you lock them out with the few reds that you have. I think it is sturdier than you think.

Also, did anyone else notice the glaring rules error? You can only spend a type of defense token once. Meaning it can't cancel 4 dice it can only cancel 2 as it may only spend one evade defense token.

You presume he has brought EXACTLY the combination of upgrade cards he needs to survive a posiible double crit, double ram (yes that is 4 damage) EVERYITIME it is flown. This will one activation kill many a mc30...

You would have to get into close range to get the 2 black crits needed. That may not happen. Actually it is unlikely. These are as fast as the GSD and have to be handled MUCH differently. The turn you spend to approach is going to be a nightmare, the next turn if you live, you may get the kill but you have to survive that first. It wont be as cut and dry as you think.

You also have to get into close range and have two arcs to get the two black crits needed. Thus possibly opening your self up more to shots, or becoming much harder to fly right into the best spot. In a perfect world, you moved the last ship and have initiative and you have Demolisher. Thus you shot when you moved into the spot, get to shoot first in the next round, and then can ram to finish him off if need be.

Thats my favorite. "IF A SHIP ROLLS MAX DAMAGE IT CAN ONE SHOT IT!" Well Timmy, if lots of ships roll max damage they can kill lots of other ships too. -suffers eyeroll strain-

Look at the article. Apparently ISD's are garbage now that MC30T's can one shot them, so we might as well not get any of those either.

How dare you take the rational side of this argument! If an 120 point plus ship can one-shot this 63 point shrimp, then obviously it is garbage and should never be used.

You hear me future opponents? NEVER USE. Just leave these and your B-wings at home, thank you.

Thats my favorite. "IF A SHIP ROLLS MAX DAMAGE IT CAN ONE SHOT IT!" Well Timmy, if lots of ships roll max damage they can kill lots of other ships too. -suffers eyeroll strain-

Look at the article. Apparently ISD's are garbage now that MC30T's can one shot them, so we might as well not get any of those either.

OH OH What is the max damage of an Akbar, Heavy Turbo Laser (needed to get through the brace), Scout Frigate with Rapid Reload? Hmmmmm with CF dial 4 red dice is 8 if you get the astronomical chance of all 4 doubles. . . then another 8 damage from the Black dice. . . so 18 points of damage! HEY the MC30 can one shot itself!

swm12_redundant-shields.png

Aww, its not as good as I was hoping :(

Too expensive to put on a corvette, who would like this the most.

Probably better suited for medium to larges ships, especially on the MC80 Assault Cruiser . 1 free shield every turn is nothing to scoff at.

Thats the card that caught my interest... wonder if i can stick one of those in every ship of my fleet... :D

Edited by Kentares

Thats my favorite. "IF A SHIP ROLLS MAX DAMAGE IT CAN ONE SHOT IT!" Well Timmy, if lots of ships roll max damage they can kill lots of other ships too. -suffers eyeroll strain-

Look at the article. Apparently ISD's are garbage now that MC30T's can one shot them, so we might as well not get any of those either.

How dare you take the rational side of this argument! If an 120 point plus ship can one-shot this 63 point shrimp, then obviously it is garbage and should never be used.

You hear me future opponents? NEVER USE. Just leave these and your B-wings at home, thank you.

But I like my 14 point B-Wings . . .

Too many cards with the Modification keyword! How am I supposed to make broken combos if you keep balancing things so well! /rant

Great ships , but price tags are to high.

For 3 points more you may choose Assault Frigate Mark II B.

AFM IIB 72 Points

2 more hull points

1 more shield

2 point higher squadron command

1 point higher engineer command

More customize possibilities

Better armament all sides at long range

MC30 Scout Frigate 69 Points

One higher speed

Better side armament at close range

1 more defense token

I will take our precious space whale any day.

You may look ugly , but in the end of the day, you bring the victory home

Edited by Wetaas

This ship is bonkers. Admiral akbar, plus five of these, and a few gunnery teams. Eat five reds out the side where I can evade, also double tap.

Great ships , but price tags are to high.

For 3 points more you may choose Assault Frigate Mark II B.

More Hull, More Shield , More customize possibilities , Higher squadron and engineer points.

MC30 is higher speed, better side armament at close range , one extra defense token.

AFM IIB

Something does have to be said about a) Straight line Speed, and b) Medium Ship vs Small Ship. Its easier to push smaller ships around.

So I run a 68 point Nebulon-B in my Garm list at the moment: Support Refit/Salvation/XI7/Nav Team. Right now in 300 point world, I could simply pluck out that Salvation and drop in a naked MC30 Scout. I think I would make this trade nearly every single time based upon the past few months:

-For each occasion that the Salvation has shown up as an MVP, there have been two where she was a dud and came up with blanks even with dice modification. (Most famously when only scoring two damage on a beautifully lined up "Opening Salvo" with the concentrate fire command and token :rolleyes:) Salvation is such a cool gimmick, and when the stars align, it really works, but more frequent shots from a MC30 that can more safely fly with my AFMk2s would likely be a better synergy.

-When the Salvation is singled out as easy prey for multi-Gladiator lists (which is often the case), it will not survive. The wolves will find a way to get into that massive, spindly side arc and just vaporize it. Demolisher in particular is a near guaranteed takedown, and I often resort to setting Salvation up as bait when Demolisher is across the table to try to force my opponent to trade for it. Two redirects and heavier shields look very nice. The lack of brace is... well, it is. But it is worth trying something new with how alarmingly quick the Neb takedowns are.

-As pointed out above, it flies in a manner not really compatible with my assault frigates. It has to keep swinging that front arc onto target where it can lose a lot of optimal shots or expose the long sides in the process. Lately it has been deployed in such a way where it creeps into the battle slowly hoping to maintain range and that the focus remains on the assault frigates for a couple turns.

This is painful for me, as I love the Nebulon-B. Before we all got our hands on the core I wanted it to be the ship so, so badly... But in the broadside, no-squadron/squadron light manner in which I play, they are going to be hanging out in the foam. I'll have a party on the day that I get the lil guys back on the table regularly.

yavaris. That is all lol