MC30

By Pikciwok, in Star Wars: Armada

swm12_redundant-shields.png

Aww, its not as good as I was hoping :(

Too expensive to put on a corvette, who would like this the most.

Probably better suited for medium to larges ships, especially on the MC80 Assault Cruiser . 1 free shield every turn is nothing to scoff at.

I *highly* doubt that will be a thing...

I'm still in the camp of:

You have received xx damage cards. You are Destroyed Immediately.

Rieekan makes you "destroyed in the Status Phase."

Engineer all you want, you're still "destroyed in the Status Phase."

My big question for the Torpedo Frigate's viability, and also Rieekan is related to points scoring in tourneys. Yeah you can trade a 63+ Frigate for a 120+ ISD, but unless you smoke the rest of his list, you probably just gave up a 10-0.

Committing ships to guaranteed Mutually Assured Destruction would be nice if we used a Win-Draw-Lose/2-1-0 scoring system or something like that, but we don't. Rieekan's going to give us a lot of matches where you win the battle but still lose the war.

Unless you use him to resurrect ships with engineering commands....the legendary zombie list? Spam all engineering, all the time. :)

You count as being destroyed the moment you reach your hull value in damage cards, just because you discard some of those damage cards doesn't mean you're any less destroyed.

I'd just like to remind everyone that is howling to use this with Ackbar that the Afrig does more dice at range for cheaper. If your plan is to circle and snipe, go cheap. This guy WILL however, be a great addition to protecting your fleet at close quarters and make those Glad builds a liiiiittle more leery about coming in close.

I think I'm going to like redundant shields. It's obviously a waste if the ship it's on is obliterated in a single turn. However, so long as you can keep that from happening it's a free Engineering token per turn (with limitations). That's big. One turn of usage gets a fair return on points spent, and two or more turns is gravely.

The big question is how often will the extra shield provided by RS is the difference in the ship living or dying? Is it worth it if it forces an extra attack before dying? Hmmm. Will have to ponder.

I was **** close. 1 point low for the Scout Frigate and 2 points low for the Torpedo Frigate.

Did anyone notice that the Torpedo Frigate can have a Turbolaser upgrade? This means you can have Akbar and Enhanced Armaments to get the same attack dice as an ISD 1

seems exceptionally wasteful :P

Akbar with the Scout frigates, though...ouch

I'd just like to remind everyone that is howling to use this with Ackbar that the Afrig does more dice at range for cheaper. If your plan is to circle and snipe, go cheap. This guy WILL however, be a great addition to protecting your fleet at close quarters and make those Glad builds a liiiiittle more leery about coming in close.

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Ackbar with gunnery team AFs and scout vettes. U no need so many B-wings?

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

Don't know if anyone else noticed the mistake in that article, the MC30c spent 2 Evade tokens to cancel 4 dice yet in the Rules Reference Book it says you can't spend more than 1 of each defense token per attack. Oops!

Wow. I am loving this ship. With Ackbar commanding, with turbolaser reroute and foresight, you have 4 red dice, a pseudo advanced projector, and when the gladiators inevitably close in, you can fire off a 7 die broadside, gleefully burning your now useless evades to really punish it. The torpedo frigate looks awesome too. Sure I'm going to lose a ton of them before I learn to fly them better, but I'm going to have a blast doing it!

Also, redundant shields and advanced projector on an MC80 assault cruiser? Yes please.

Don't know if anyone else noticed the mistake in that article, the MC30c spent 2 Evade tokens to cancel 4 dice yet in the Rules Reference Book it says you can't spend more than 1 of each defense token per attack. Oops!

Someone pointed that out earlier. With giant pictures.

Wow. I am loving this ship. With Ackbar commanding, with turbolaser reroute and foresight, you have 4 red dice, a pseudo advanced projector, and when the gladiators inevitably close in, you can fire off a 7 die broadside, gleefully burning your now useless evades to really punish it. The torpedo frigate looks awesome too. Sure I'm going to lose a ton of them before I learn to fly them better, but I'm going to have a blast doing it!

Also, redundant shields and advanced projector on an MC80 assault cruiser? Yes please.

For that cost you might as well just run an AF with Exp Arm or a gunnery team.

Also who wants to make a list spamming engine tech cr90s with reiken and then double ram everything even after you die?

That was my first thought when I saw reiken

My friend and I tested this out a few weeks back before we even knew these cards existed. Would make the strategy even better.

Troll fleet just exited hyper space

This is the kind of ship you get multiples of due to it's upgrade cards and how they can be used with other ships...

Edited by Reiryc

Wow, it is better than I had thought.

Also, that turbolaser is insane on corvettes.

If you're not expecting return fire before or afterwards, since you're usually relying on that Evade Token to survive...

But you get 2 evades....

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull.

I agree that this is a little scary. As a few already pointed out, and with my current playstyle especially, I'm currently looking at the black dice as insurance for the knife fights. I want to keep my distance and use Scouts in an Ackbar fleet where I can get mileage out of the evades. A naked Scout can slot in where I previously used a similarly costed Salvation and probably suits my lists better. Maybe as I play the game more often with Imperial lists and get comfortable with the torpedo boat I could maybe start to create specifically with close range and the black dice in mind.

I recognize that one of my limitations at the moment is that I play very defensively. So right now, without a brace I do not want to intentionally venture out of evade range unless I am specifically making a play to try to squeeze out a victory. The black and blue MC30 just doesn't suit me in the current climate for this no brace criticism exactly.

From an Imperial player's standpoint, this thing is FULL of goodies. Those upgrade cards are immensely nice. I'd already figured my Raider would only be doing work either with Overload Pulse to tag-team with an ISD, or running defense against squadrons. I didn't like its straight offensive capability enough to make it a gunship. With those Assault Proton Torpedoes and Screed or Ordnance Experts, the Raider just got a massive offensive boost.

In addiition, putting those Redundant Shields on an ISD-II is a great choice. It's going to make that massive thing even harder to kill.

As for the ship itself... I'm at a toss up. It needs upgrades to be good at either of its jobs, and will end up costing nearly the same as a bare VSD (which can operate well without many upgrades).

What I find most odd out of everything is the Torpedo variant can take Turbolaser upgrades but not Ion Cannon upgrades. That's just... I don't know what they were thinking with that. I mean, it does make for some strange combinations that we could work out, and Heavy Turbolaser Turrets upgrade will definitely make those black dice a lot more dangerous, but still, I feel that it really should have been an Ion Cannon upgrade.

My big question for the Torpedo Frigate's viability, and also Rieekan is related to points scoring in tourneys. Yeah you can trade a 63+ Frigate for a 120+ ISD, but unless you smoke the rest of his list, you probably just gave up a 10-0.

Committing ships to guaranteed Mutually Assured Destruction would be nice if we used a Win-Draw-Lose/2-1-0 scoring system or something like that, but we don't. Rieekan's going to give us a lot of matches where you win the battle but still lose the war.

Unless you use him to resurrect ships with engineering commands....the legendary zombie list? Spam all engineering, all the time. :)

No zombie ships as the card says the ship is destroyed at the end of the phase.

Wow, this ship looks like a lot of fun to play! But darn that is a fragile hull, combined with long range defence tokens and short range firepower. You need to get first player and line up a nice move, shoot, move to get the best out of this guy.

Also loving assault proton torpedoes. Definitely putting those on Demolisher.

Quite a high price point for the ship. Overload pulse would be a good counter to this perhaps, letting you exhaust all his tokens and start nom-nom-ing through his hull.

Don't know if anyone else noticed the mistake in that article, the MC30c spent 2 Evade tokens to cancel 4 dice yet in the Rules Reference Book it says you can't spend more than 1 of each defense token per attack. Oops!

Someone pointed that out earlier. With giant pictures.

I really believe they just wanted to disabuse us of the notion of Blue Dice = Ion Cannons Always.

I really believe they just wanted to disabuse us of the notion of Blue Dice = Ion Cannons Always.

Meh. MEH. Very deadly but everyone seems to be overlooking the fact that these guys don't have a brace and only have 4 hull. Also, there is no way for them to move and then attack like Demolisher can. Could be scary with Reikan, but if you are playing Reikan you aren't playing Dodonna/Mothma. Almost comes across as a kamikaze type ship. Also, too expensive IMO for what you get out of it.

Not sold on APT replacing ACM. It's a faceup damage before all other damage is resolved vs 2 damage to shields/hull before damage is resolved. I still think ACM is better but will try both.

I think AFmkII's, VSDs, ISDs, and GSDs, will eat these for breakfast.

I don't think so. What are the average damage of those ships at long range and optimal range? I don't think it beats 15.

10 damage would be sufficient enough to 1 shot it without the multiple redirect title. An ISD at Blue dice range could easily do that, and a VSD or GSD could easily kill it with double arc.