MC30

By Pikciwok, in Star Wars: Armada

More tools for the toolbox ;)

Wow, it is better than I had thought.

Also, that turbolaser is insane on corvettes.

If you're not expecting return fire before or afterwards, since you're usually relying on that Evade Token to survive...

Man. The MC30 and the Raider are the real winners of Wave II in my humble opinion.

After these preview articles, I'm more stoked about the Raider and MC-30 than I am the Large ships.

You know, if I wanted to run akabar, I would put Enhanced Armaments on the Torpedo Frigate. 3 red, 2 blue and 3 black? Yes please!

Also who wants to make a list spamming engine tech cr90s with reiken and then double ram everything even after you die?

That was my first thought when I saw reiken

Point cost is interesting. I feel like Reikan might be an auto-include if you wanna run shrimp, at least till you get used to them.

Wow, it is better than I had thought.

Also, that turbolaser is insane on corvettes.

If you're not expecting return fire before or afterwards, since you're usually relying on that Evade Token to survive...

you have two tokens

also something like 7 vetts (cr-90 A)

51 (44 for CR-90a + 7 for turbolaser) * 7 + 30 (MM) = 387

not a problem at all

Edited by ficklegreendice

I like how, once again the preview does something illegal: they have a frigate cancelling 4 dice by spending two evade tokens but you can't spend two evade tokens in one attack.

you have two tokens

also something like 7 vetts

51 * 7 + 300 (MM) = 387

not a problem at all

I am biased by the fact I have seen a lot of threats of a Corvette Swarm, but never actually seen one, thus, I am dubious to it entirely.

you have two tokens

also something like 7 vetts

51 * 7 + 300 (MM) = 387

not a problem at all

I am biased by the fact I have seen a lot of threats of a Corvette Swarm, but never actually seen one, thus, I am dubious to it entirely.

if you've seen piranhas attacking something at all, then you've seen a vette swarm

either way, I'd take 51 points of super-vette over a naked support Neb any god **** day

Queue Imperials complaining about needing to buy a rebel ship for just the upgrades. Glad I'm mostly a rebel player.

Edited by Tranenturm

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

Queue complaining about needing to buy a rebel ship for just the upgrades. Glad I'm mostly a rebel player.

what for advanced torps?

psh, the raider has ordnance experts. You're not missing a **** thing :P

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

sorry for double post, but it's just extra damage

you deal all your damage and then lop on another face-up card

as opposed to your standard crit, which is the first damage card you deal is dealt face-up

imo, ACM is still the go to (Except for Big-D; Big-D is in love). **** thing doesn't crit through shields, but it always slaps on 2 damage.

if you're looking to skim points ,though, I see Assault Torps + Ordnance experts being greater value for 2 points over ACM than just ACM

Edited by ficklegreendice

So I run a 68 point Nebulon-B in my Garm list at the moment: Support Refit/Salvation/XI7/Nav Team. Right now in 300 point world, I could simply pluck out that Salvation and drop in a naked MC30 Scout. I think I would make this trade nearly every single time based upon the past few months:

-For each occasion that the Salvation has shown up as an MVP, there have been two where she was a dud and came up with blanks even with dice modification. (Most famously when only scoring two damage on a beautifully lined up "Opening Salvo" with the concentrate fire command and token :rolleyes:) Salvation is such a cool gimmick, and when the stars align, it really works, but more frequent shots from a MC30 that can more safely fly with my AFMk2s would likely be a better synergy.

-When the Salvation is singled out as easy prey for multi-Gladiator lists (which is often the case), it will not survive. The wolves will find a way to get into that massive, spindly side arc and just vaporize it. Demolisher in particular is a near guaranteed takedown, and I often resort to setting Salvation up as bait when Demolisher is across the table to try to force my opponent to trade for it. Two redirects and heavier shields look very nice. The lack of brace is... well, it is. But it is worth trying something new with how alarmingly quick the Neb takedowns are.

-As pointed out above, it flies in a manner not really compatible with my assault frigates. It has to keep swinging that front arc onto target where it can lose a lot of optimal shots or expose the long sides in the process. Lately it has been deployed in such a way where it creeps into the battle slowly hoping to maintain range and that the focus remains on the assault frigates for a couple turns.

This is painful for me, as I love the Nebulon-B. Before we all got our hands on the core I wanted it to be the ship so, so badly... But in the broadside, no-squadron/squadron light manner in which I play, they are going to be hanging out in the foam. I'll have a party on the day that I get the lil guys back on the table regularly.

And frontierpodiatry starts off our weekly Preview F@#kup Roundup!

Also, i'm not sold on Assault Proton Torpedos either.

Edited by Bipolar Potter

I'm happy if that's the attitude. Adv Torps on a GSD is shrimp nightmare.

Sxit: stupid autocorrect

Edited by Tranenturm

I dunno if I like this ship very much. Expensive and sqishy close range gun. Most Reb ships play keep away...this ship doesnt play along.

I just dont think it contributes to the overall Rebel game-plan.

This wave gives too many good tools to increase LONG RANGE firepowef with our fast ships. Why charge in with a suicidal 60+ points? I dont get it.

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

Raider and Screed. 2 attacks, 2 face up damage through the MC80's shields. Get 3 of them to attack one turn, then ram 2 of them for 2 more damage for the kill.

Poof, MC80 down with full shields.

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

First off that cards is added out of thin air. So I roll 4 hits and activate apt (advanced proton torps) and add 1 UN avoidable crit(for 5 total or 3 after brace). Will be great against say an mc80 with 15 shields. For example

Is it just me, or does General Rieekan seem to be a pretty solid counter to the Demolisher? Sure, my ship is still gonna get demolished, but I'll get to wreck you right back.

Particularly if the GSD is counting on a ramming attack to finish me off.

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

sorry for double post, but it's just extra damage

you deal all your damage and then lop on another face-up card

as opposed to your standard crit, which is the first damage card you deal is dealt face-up

imo, ACM is still the go to (Except for Big-D; Big-D is in love). **** thing doesn't crit through shields, but it always slaps on 2 damage.

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

sorry for double post, but it's just extra damage

you deal all your damage and then lop on another face-up card

as opposed to your standard crit, which is the first damage card you deal is dealt face-up

imo, ACM is still the go to (Except for Big-D; Big-D is in love). **** thing doesn't crit through shields, but it always slaps on 2 damage.

if you're looking to skim points ,though, I see Assault Torps + Ordnance experts being greater value for 2 points over ACM than just ACM

Thats what I was thinking - One extra Damage... One extra guaranteed face up damage, I guess... Okay, I'll back my criticism off a little bit... But I think the competition for that slot is still very, very high.

I dunno if I like this ship very much. Expensive and sqishy close range gun. Most Reb ships play keep away...this ship doesnt play along.

I just dont think it contributes to the overall Rebel game-plan.

This wave gives too many good tools to increase LONG RANGE firepowef with our fast ships. Why charge in with a suicidal 60+ points? I dont get it.

I dunno, have one of the scout frigates flying in your formation to pop anyone that wants to get close. It would be like having a b-wing screen, but faster.

Question for people really happy with Assault Proton Torpedoes:

How many times have you used Black Dice in an attack, and -not- gotten through Shields? I know it happens, but for me, its rare.

For me, they seem to be 5 Points of Anti-Contain Token Insurance, and I'm not that impressed.

It doesn't just flip a card up you've already dealt like the regular critical effect, it adds a new faceup card, so it's +1 damage. Unlike the ACM that extra damage isn't spread out, it goes right to the hull AND gets you the critical effect which you can't get with ACM. It's at the very least competitive with ACM and imo might be better, especially against ships with lots of shields who can absorb the ACM damage (like I dunno, a mon cal ship!).

@deadshane

That's why I'm a fan of the scout ship. Particularly with Akbar, that's a lot of firepower at range. But when they close, it gets even more powerful. The real trick is keeping it alive. So kiting along with the rest of the rebel fleet is great.

I'm also someone who likes high risk/reward gambles. And this ship certainly qualifies.

Edited by Tranenturm