Scum and Villainy Episode 18: Alex Davy Interview

By sozin, in X-Wing

I've also found X-wings to be better in Epic games and scenarios where movement matters when compared to B-wings.

Talonbane Cobra = The Dread Pirate Roberts :)

Talonbane Cobra = The Dread Pirate Roberts :)

if FFG ever ever ever did a print on demand thing - I'd like to see them print a Talonbane Cobra p.s. 9 unique pilot for every scum "fighter" (so no HWK, yv-666 etc...)

He's the scum Col. Toon (Sometimes Col. Tomb)

Edited by Ravncat

Around 13 minute mark he points out that Integrated Astro does not occupy the title slot. Flat out says it is not the last "fix."

I heard that an entirely different way.

He did say the title slot was still out there. He also said for another fix, they'd be able evaluate where it was in the meta at that time.

In order for it to be based on how the ship performs in a future meta, it can't already be designed and on the way, so it basically doesn't exist yet.

So there isn't another set fix on the way, but they will treat it like any other ship. If it is continuing to underperform, they'll look at another fix. If it is performing ok, there won't be another fix.

Anyone had any success with downloading using any of the podcast apps ?

Anyone had any success with downloading using any of the podcast apps ?

I have with Beyond Pod.

He sort of said something interesting in here, that I think we could all have guessed, at ~48:30.

IE., that they can 'still dip into the EU', but that they now have 'a lot of new stuff to work with'.

I'm glad that the EU is not specifically off-limits now that we had new canon. I'm not looking forward to any specific ship, but it is nice that the option for diversity is there.

He sort of said something interesting in here, that I think we could all have guessed, at ~48:30.

IE., that they can 'still dip into the EU', but that they now have 'a lot of new stuff to work with'.

After all, by the time all of wave 8 is in our hands, we'll have seen EVERYTHING Episode VII brings to bear, as well as be most of the way through the next season of 'Rebels', with spoilers for 'Rogue One' and 'Episode VIII' popping up. New Star Wars movies every year, new 'Rebels' content ongoing...

I dunno, seems sort of like the Assault Gunboat is going to be either wave 9 or pretty much never given that. FFG's release schedule has never been necessarily 'quick', and there is SO MUCH content about to come blasting out at them from on-screen material...I don't think we'll be seeing much of the EU, anymore...

Unless we somehow see the gunboat in Star Wars Rebels or Rouge One. Granted that is a very thin line of hope.

Heh - that WOULD be pretty awesome, actually.

But otherwise, yeah, it seems like a pretty long shot. If we don't see it in wave 9...I'm just thinking FFG is going to be mostly-new-movies-and-shows from now on, little more EU (other than maybe character names...)

Anyone had any success with downloading using any of the podcast apps ?

I have with Beyond Pod.

No problems with Downcast.

Alright I'm still unsuccessful with the built in Podcast app for some reason. I downloaded it to the browser so was able to listen to it just not sure why it won't let the download complete. Gets almost all the way and then just dies and says cannot be downloaded at this time.

Anyone had any success with downloading using any of the podcast apps ?

Downloaded to iCatcher without any problems.

I really think ot depends. if we get another good 1 or 0 point Astromech (maybe even X-Wing only) then yes its gonna be THE fix.For generic X-Wings or cheap ones like Tarn Mison that is! I was very sceptic at the beginning, but i start to believe that generic X-wings will be up to par with maybe even Blue Squadron pilots. However its not nearly enough for the Ace Pilots. They need EU, they need expensive Astromechs so IA will do nearly nothing for them.

Why do Aces need expensive astromechs? Also, even if they did, why is IA bad? If it's a matter of Luke dying or getting rid of R2-D2, then I know that's an easy choice.

I also don't understand why EVERY ship needs to have Boost to be good. Is it because people can't figure out how to fly a ship well and need repositioning to be a good pilot?

Yeah, I don't know why they need EU myself. Having boost is always useful, of course, but I've seen too many X-wings just get obliterated in a single round to count on that boost giving me 4 points of value.

That said, I don't think we should scream "you don't know how to fly" if you want a ship with boost. If you are a good pilot without boost, then boost gives you more opportunities to do good things. Every opportunity to maneuver in some way can possibly increase your advantage. It helps both good and bad pilots be better, so wanting it doesn't translate to "I can't fly my ships well and need repositioning".

It is very simple actually. High PS skill pilots need repositioning, or else half of the premium you pay for them is wasted for just shooting first. You dial up together with all the other ships and with no repositioning activating last is actually not that much of a bonus. They activate when most of the board already have and unless blocked they can react to it in order to adjust range, get a shot or arc dodge if they have boost and/or barrel roll. For a pretty fragile and expensive ship like the X-Wing this is even more true. It also makes the X-Wing a very poor ship to dump Ptl onto since it can only ever TL and Focus, which is often useless when you have already a TL. But that's another story...

If you go and invest more than 35 points into someone like Wedge or Luke, you just need them to be able to get out of harms way at their good pilot skill or else you will just die to arc-dodgers (even with lower PS in many cases). That includes Aces like Soontir, Phantoms, Vader, PWTs with EU, Brobots or simply turreted ships that would just fast move behind you.

This has a lot to do with pilot skill, yes. But om equal pilot skill the guy with movement options will always find ways to outmaneuver the guy with none. And for a 35 point ship it is simply unacceptable when you get no shot the whole game and just die turn 3 to something that got you out of arc!

And hat's why the aces on the T-65 need boost or barrel roll. No they are NOT fine. They have gone from very rare to literally inexistent in competitive play too. It gets worse and worse for them, not better!

I also don't understand why EVERY ship needs to have Boost to be good. Is it because people can't figure out how to fly a ship well and need repositioning to be a good pilot?

Or you could assume a situation where both people know how to fly a ship well, if one gets repositioning on top of flying well and the other doesn't, well...you can foresee the outcome I assume.

I'm also expecting the title T-67 card that will add Boost onto an X-wing for a point or two. It will work perfectly with Integrated Astromech.

Except it won't, because if you add Boost to the X-Wing, then the mod slot will go to Autothrusters instead.

Edited by DarthEnderX

I also don't understand why EVERY ship needs to have Boost to be good. Is it because people can't figure out how to fly a ship well and need repositioning to be a good pilot?

Or you could assume a situation where both people know how to fly a ship well, if one gets repositioning on top of flying well and the other doesn't, well...you can foresee the outcome I assume.

I'm also expecting the title T-67 card that will add Boost onto an X-wing for a point or two. It will work perfectly with Integrated Astromech.

Except it won't, because if you add Boost to the X-Wing, then the mod slot will go to Autothrusters instead.

What i had suggested was a title with a discount on mods. That way no AT bit at least boost.

As it stands now, generics plus cheap named might be okay (nothing more) to play with a 1pt astro. Idk who came up with this "only generics need help" because it's just wrong. Because Tarn and Biggs saw play in a few % of competitive lists? And yet they got a decent buff while IA is pretty useless on Wedge & Co.

To add to that, we saw Wes in a tiny amount of lists to counter Phantoms. With EU actually. But not anymore since Phantoms got nerfed.

Were these pilots the reason to say: "lets give T-65 generics a tiny something but beware of doing anything for Luke Skywalker, the most iconic Pilot in the game barring Han and Vader."

I dont get this.

Edited by ForceM

I'm also expecting the title T-67 card that will add Boost onto an X-wing for a point or two. It will work perfectly with Integrated Astromech.

Except it won't, because if you add Boost to the X-Wing, then the mod slot will go to Autothrusters instead.

I'm not entirely convinced it's so clear cut. On Biggs? Sure, might even make R2-F2 a better choice. Other X-Wing pilots, not so much.

A big part of why Autothrusters are so good is because on 3/4 defense dice, you've got a decent chance to block 1 damage, and a decent chance to change a blank.

If you only have 2 defense dice to start with, the chance of rolling 1 or the other is lower, so it's great if you roll evade, blank, but that's getting a bit too specific.

The other part of that equation is that you need decent post dial maneuverability to get out of arc, or to stay at R3.

I think BB-8 + PtL + Autothrusters turns an X-Wing into a pretty decent arc dodger, but Autothrusters on just a generic T-65? Even with a native boost, I'd prefer R2 and IA

A big part of why Autothrusters are so good is because on 3/4 defense dice, you've got a decent chance to block 1 damage, and a decent chance to change a blank.

If you only have 2 defense dice to start with, the chance of rolling 1 or the other is lower, so it's great if you roll evade, blank, but that's getting a bit too specific.

Except AT also works if you roll blank, blank. Or Focus, Blank.

Either way, the odds of AT not firing at least twice in a battle are pretty low. And that's all it takes to make it better than the 1 damage IA would cancel(barring using it to cancel some multidamage crit).

Edited by DarthEnderX

I really think ot depends. if we get another good 1 or 0 point Astromech (maybe even X-Wing only) then yes its gonna be THE fix.For generic X-Wings or cheap ones like Tarn Mison that is! I was very sceptic at the beginning, but i start to believe that generic X-wings will be up to par with maybe even Blue Squadron pilots. However its not nearly enough for the Ace Pilots. They need EU, they need expensive Astromechs so IA will do nearly nothing for them.

Why do Aces need expensive astromechs? Also, even if they did, why is IA bad? If it's a matter of Luke dying or getting rid of R2-D2, then I know that's an easy choice.

I also don't understand why EVERY ship needs to have Boost to be good. Is it because people can't figure out how to fly a ship well and need repositioning to be a good pilot?

Yeah, I don't know why they need EU myself. Having boost is always useful, of course, but I've seen too many X-wings just get obliterated in a single round to count on that boost giving me 4 points of value.

That said, I don't think we should scream "you don't know how to fly" if you want a ship with boost. If you are a good pilot without boost, then boost gives you more opportunities to do good things. Every opportunity to maneuver in some way can possibly increase your advantage. It helps both good and bad pilots be better, so wanting it doesn't translate to "I can't fly my ships well and need repositioning".

It is very simple actually. High PS skill pilots need repositioning, or else half of the premium you pay for them is wasted for just shooting first. You dial up together with all the other ships and with no repositioning activating last is actually not that much of a bonus. They activate when most of the board already have and unless blocked they can react to it in order to adjust range, get a shot or arc dodge if they have boost and/or barrel roll. For a pretty fragile and expensive ship like the X-Wing this is even more true. It also makes the X-Wing a very poor ship to dump Ptl onto since it can only ever TL and Focus, which is often useless when you have already a TL. But that's another story...

If you go and invest more than 35 points into someone like Wedge or Luke, you just need them to be able to get out of harms way at their good pilot skill or else you will just die to arc-dodgers (even with lower PS in many cases). That includes Aces like Soontir, Phantoms, Vader, PWTs with EU, Brobots or simply turreted ships that would just fast move behind you.

This has a lot to do with pilot skill, yes. But om equal pilot skill the guy with movement options will always find ways to outmaneuver the guy with none. And for a 35 point ship it is simply unacceptable when you get no shot the whole game and just die turn 3 to something that got you out of arc!

And hat's why the aces on the T-65 need boost or barrel roll. No they are NOT fine. They have gone from very rare to literally inexistent in competitive play too. It gets worse and worse for them, not better!

You also act as if your Wedge/Wes/Luke/whatever is the only thing in your list that could possibly deal with an arc-dodger. You've got ~65 more points. Use them. Not every ship has to be able to take down Soontir Fel. Stop trying to turn hammers into knives.

Edited by GiraffeandZebra

I really think ot depends. if we get another good 1 or 0 point Astromech (maybe even X-Wing only) then yes its gonna be THE fix.For generic X-Wings or cheap ones like Tarn Mison that is! I was very sceptic at the beginning, but i start to believe that generic X-wings will be up to par with maybe even Blue Squadron pilots. However its not nearly enough for the Ace Pilots. They need EU, they need expensive Astromechs so IA will do nearly nothing for them.

Why do Aces need expensive astromechs? Also, even if they did, why is IA bad? If it's a matter of Luke dying or getting rid of R2-D2, then I know that's an easy choice.

I also don't understand why EVERY ship needs to have Boost to be good. Is it because people can't figure out how to fly a ship well and need repositioning to be a good pilot?

Yeah, I don't know why they need EU myself. Having boost is always useful, of course, but I've seen too many X-wings just get obliterated in a single round to count on that boost giving me 4 points of value.

That said, I don't think we should scream "you don't know how to fly" if you want a ship with boost. If you are a good pilot without boost, then boost gives you more opportunities to do good things. Every opportunity to maneuver in some way can possibly increase your advantage. It helps both good and bad pilots be better, so wanting it doesn't translate to "I can't fly my ships well and need repositioning".

It is very simple actually. High PS skill pilots need repositioning, or else half of the premium you pay for them is wasted for just shooting first. You dial up together with all the other ships and with no repositioning activating last is actually not that much of a bonus. They activate when most of the board already have and unless blocked they can react to it in order to adjust range, get a shot or arc dodge if they have boost and/or barrel roll. For a pretty fragile and expensive ship like the X-Wing this is even more true. It also makes the X-Wing a very poor ship to dump Ptl onto since it can only ever TL and Focus, which is often useless when you have already a TL. But that's another story...

If you go and invest more than 35 points into someone like Wedge or Luke, you just need them to be able to get out of harms way at their good pilot skill or else you will just die to arc-dodgers (even with lower PS in many cases). That includes Aces like Soontir, Phantoms, Vader, PWTs with EU, Brobots or simply turreted ships that would just fast move behind you.

This has a lot to do with pilot skill, yes. But om equal pilot skill the guy with movement options will always find ways to outmaneuver the guy with none. And for a 35 point ship it is simply unacceptable when you get no shot the whole game and just die turn 3 to something that got you out of arc!

And hat's why the aces on the T-65 need boost or barrel roll. No they are NOT fine. They have gone from very rare to literally inexistent in competitive play too. It gets worse and worse for them, not better!

You act as if I've never played the game before. I get that boost is good on high PS pilots and not so good on low PS, just like everyone who has ever played more than 3 games of x-wing.

You also act as if your Wedge/Wes/Luke/whatever is the only thing in your list that could possibly deal with an arc-dodger. You've got ~65 more points. Use them. Not every ship has to be able to take down Soontir Fel. Stop trying to turn hammers into knives.

X-Wings, as high as their PS is just tend to get outmaneuvered and killed immediately. If i fly against a list and see avsuper expensive X-Wing ace with no mobility i just immediately kill it, because usually it dies before anything on my list does. Huge uphill fight from then for the opponent.

It's just the way it is. It has nothing to do with hammers and nails. There is no room for top X-Wing aces without mobility in any remotely competitive list. The only build i have seen in any tournament was a Luke with R2 and Lone Wolf. And even then they mostly still take EU. If these ships were worth it without EU they would be played. But they're not.

Okay, even with mobility they stay somewhat mediocre, but i think that's mainly because they overpay on EU. Which is why some people have always said that the X-needed a discount on that, or a native boost.

And if you don't want to be lectured, then please don't act as if you knew nothing. I can only react to what i read and that made me think you were pretty new, sorry!

Edited by ForceM

I don't think they really need EU.

But a couple astromechs could clean the issue up very neatly. Just by way of example:

R3 Astromech (Astromech, 1pt):

When you reveal a [bank] manoeuvre, you may perform a [straight] manoeuvre of the same speed.

Cheap enough for IA to be a great buy, and an extra 45 degrees of arc-hunting goodness. Bank 3/Straight 3 end up covering almost the same space as 1-forward+boost, to boot...

This isn't the only thing that could 'fix' the high-PS X-wings stiffness; but I figure it makes a great example of how you could open up their arcs a little without having to go for Engine itself.

Edited by Reiver