Someone asked me to kick around ideas for a simple Attrition campaign setting utilising Armada, and this is what I have so far:
Games are played on the specific day of the week. Minimum 1 game/sitting.
Start with a 1000 (1500) pts TOE (Table of Equipment) - This is a total collection of Cards that you will be use. If the card allows duplicates, then you may store duplicates in your TOE, even if you only physically own one copy of the card*. You must include Admirals, Ship Cards, Upgrades and Squadrons in your TOE.
Before a Game, create your 300 (400) point list. All Construction and Campaign rules apply, with the following exception: "If you do not have any Admirals available, you may play without a Fleet Commander. A Flag Ship must still be assigned, effectively this is a 0-pt Admiral with no command benefits." Assign objective cards to your list as required by the rules - objective cards are pointless and infinite.
Record keeping is limited to which cards in your TOE are "destroyed" during the Game, and your gained objective points. Squadrons are destroyed when they are removed from the table due to damage. Ship cards are destroyed (along with their associated upgrade cards) when they are removed from the table due to damage.
Keep a record of how many objective points you have gained each game, for the purposes of "Reinforcements have Arrived".
Losses During A Game Are Permanent
That means, if you include Demolisher in your 1000pts roster, but he gets exploded your first game, you cannot use the demolisher card again.
Duplicates of TOE Cards
This means that if you only own 1 copy of the "Intel Officer" card, you could have as many as you wanted in your TOE, however, you would only be able to play with one at a time. This is to give you some 'backup' for redundancies.
Reinforcements have Arrived
At a designated point in the campaign, players will be able to spend Objective Points in order to re-add destroyed (or other!) cards to their TOE. This may be at a 2:1 Objective:Points basis, I have not yet decided.
Any other ideas to keep it simple, but thematic? I deliberately did not want to add anything faction-specific, and wanted to keep it fairly generic.
This also limits people to the game breaking things if they're disposable with them - part of a grand ploy to teach people a slightly different way to play.