Being average and having no training, in my mind, is having two green dice. So having two difficulty dice would mean you fail at average tasks half of the time, right?
Green dice have one more success than purple dice have failure, but a failures win the draws.. why not have equal number of symbols on positive and negative, but success symbols win the draws?.. Never mind, not important,
If you are good at something, you should be able to beat an average difficulty most of the time, right? To me Average sounds like something an averaage person should be able to do most of the time, but not in game terms I guess...
So at what level you concider a character to be good at a skill? GGG, YG, YY, YGG? No one right answer to this question I guess, but when do YOU concider a character to know what he or she is doing?
Do you have examples of challenges for different difficulty levels?
Bonus Questions: Are the PC`s meant to have a hard time and fail more than in other systems or are they meant to solve most tasks with skills they are good at, even if it`s not the obvious choice?
Or are GM`s meant to set the difficulty at easy most of the time? Should characters always be able to ask for boost dice if they think it fits their character or the situations? How often doe you use destiny points to upgrade your dice? ... Again, no one true answer to any of these, just how you see it.
Edited by RodianClone