Bounty Hunting - Scum Style

By Eladain, in X-Wing Squad Lists

So I should preface this by saying I'm brand new to X-Wing. I just started playing with friends during the last wave (prior to the new core release).They've been playing a while so I mostly just fooled around with their ships a bit. I finally took the plunge and decided to focus on Scum so now I'm working on my first squad. I really like the idea of a Slave One/Hound's Tooth duo. This will mostly be for kitchen table fun while I learn the game better so I'm not too worried about having a top tier squad, but I would like the squad to be as efficient as it can. With that being said I'd love some critique on my attempt at making the most of this duo.

Firespray-31 (50)

  • Boba Fett (39)
  • Veteran Instincts (1)
  • Seismic Charge (2)
  • Recon Specialist (3)
  • Inertial Dampeners (1)
  • Engine Upgrade (4)

It's my hope that with a PS 10 and Boba's arc(s) + EU he'll be able to somewhat help cover Bossk should they get behind him. Not sure if the Rec Spec points could be better spent elsewhere? Drop Rec and Dampeners for Clusters missiles for swarms perhaps?

YV-666 (50)

  • Bossk (35)
  • Calculation (1)
  • "Mangler" Cannon (4)
  • K4 Sec Droid (3)
  • Tactician (2)
  • Outlaw Tech (2)
  • "Hot Shot" Blaster (3)

The "Mangler" synergizes well with Bossk and helps cover his backside. Is "Hot Shot" with "Mangler" redundant?

Alt YV-666 Build

  • Moralo (34)
  • HLC (7)
  • Gunner (5)
  • Bossk (2)
  • Outlaw Tech (2)

Feels a little more one trick pony, but I do like the Gunner/Bossk combo with HLC. Just have to pray they don't get a range 1 flank. Maybe easier said than done for a newbie pilot.

I really like the idea of a Boba/Bossk combo thematically and I *think* the first YV build is a bit better, but I went ahead and included the alt because I'm sure most of you will know that better than I. On the whole though does it look fairly feasible? Any glaring holes/omissions?

Any and all input is greatly appreciated.

Edited by Eladain

I have also been playing with a similar build but have yet to test it against anyone -

Boba Fett (50) Firespray-31 (39), Veteran Instincts (1), “Mangler” Cannon (4), Seismic Charges (2), Recon Specialist (3), Inertial Dampeners (1), Slave-1 (0)

Bossk (50) YV-666 (35), Predator (3), “Mangler” Cannon (4), Outlaw Tech (2), Hound's Tooth (6)

I'm no master pilot so this is just my opinion. I've run these guys as a duo & depending on the matchup they can get smacked around, I found that they couldn't put out enough firepower to handle small swarms of things (especially B-wings high shields, Seismic didn't really help only doing 1 damage), Bossk is a monster on offence but if a mini swarm is throwing 8-10 (+ worse if they get to range 1) red dice at you with your agility 1, you eat alot of damage & 12 hull/shield disappear quick. It went alright against some other duo big ship lists though. "Hot Shot" is useful when they get behind you (trust me with Bossk/YV-666 someone will get behind you)

I'm so with you I want this kind of list to work, because it is cool but haven't figured out how to yet.

Edited by BigBounty

The one weakness with two big ships is that they don't have that much raw firepower - when it comes to trying to punch out multiple Y-wings or B-wings, you'll find you're not doing enough damage.

Bossk helps, though. With a K4 Droid and a Mangler Cannon, he has a very nice damage output.

Recon Specialist is always nice for a firespray. It's one of the only big ships to have a nicely balanced Agility and Primary Weapon value, so it likes focus tokens.

I'm no master pilot so this is just my opinion. I've run these guys as a duo & depending on the matchup they can get smacked around, I found that they couldn't put out enough firepower to handle small swarms of things (especially B-wings high shields, Seismic didn't really help only doing 1 damage), Bossk is a monster on offence but if a mini swarm is throwing 8-10 (+ worse if they get to range 1) red dice at you with your agility 1, you eat alot of damage & 12 hull/shield disappear quick. It went alright against some other duo big ship lists though. "Hot Shot" is useful when they get behind you (trust me with Bossk/YV-666 someone will get behind you)

I'm so with you I want this kind of list to work, because it is cool but haven't figured out how to yet.

Ya, it's definitely not something that I'd take to a tournament currently with TLT mini swarms everywhere. Just trying to fine tune it as a "good enough" fun squad for casual games.

The one weakness with two big ships is that they don't have that much raw firepower - when it comes to trying to punch out multiple Y-wings or B-wings, you'll find you're not doing enough damage.

Bossk helps, though. With a K4 Droid and a Mangler Cannon, he has a very nice damage output.

Recon Specialist is always nice for a firespray. It's one of the only big ships to have a nicely balanced Agility and Primary Weapon value, so it likes focus tokens.

Do you think maybe dropping Seismic/Dampeners for like an ion caanon would help to keep a primary target in front of itself and Bossk?

I can't speak to the YV-666. I haven't given mine a reasonable test flight yet. But I've been playing Boba exclusively since I started playing back in May. I think your build is right on the mark, with the exception of the Seismic Charge. It is a minor annoyance to the enemy, but a Proton Bomb is a major threat. It can really limit your opponents maneuver choices as they try to avoid you dropping it.

I took this paired with IG-88B to a small tournament last weekend, finished 3-1. Good enough for 3rd place.

Firespray-31 (53)

  • Boba Fett (39)
  • Veteran Instincts (1)
  • Proton Bomb (5)
  • Recon Specialist (3)
  • Inertial Dampeners (1)
  • Engine Upgrade (4)

The Engine Upgrade at PS10 is the key. Boosting into range 1 to activate his pilot ability makes him really deadly. And boosting out of arc of enemy ships is what keeps him alive. When a boost in ineffective or blocked, then use the recon.

I can't speak to the YV-666. I haven't given mine a reasonable test flight yet. But I've been playing Boba exclusively since I started playing back in May. I think your build is right on the mark, with the exception of the Seismic Charge. It is a minor annoyance to the enemy, but a Proton Bomb is a major threat. It can really limit your opponents maneuver choices as they try to avoid you dropping it.

I took this paired with IG-88B to a small tournament last weekend, finished 3-1. Good enough for 3rd place.

Firespray-31 (53)

  • Boba Fett (39)
  • Veteran Instincts (1)
  • Proton Bomb (5)
  • Recon Specialist (3)
  • Inertial Dampeners (1)
  • Engine Upgrade (4)

The Engine Upgrade at PS10 is the key. Boosting into range 1 to activate his pilot ability makes him really deadly. And boosting out of arc of enemy ships is what keeps him alive. When a boost in ineffective or blocked, then use the recon.

Ya the tricky part would be freeing up 3 more points to go from Seismic to Proton Bomb. "Hot Shot" would probably be the choice, but I'm not sure it's worth it. If Bossk got flanked without Boba in range he's literally a sitting duck. I can definitely see how it works with an an IG though.

My list has started with a Boba and 2 HLC sycks, then progressed to Bossk and Boba, then Moralo and Boba and now Boba and IG

Moralo and Boba won a tournament going 4-0 but it is very vulnerable and with the new large ship rules I wouldn't have won (as yv was wiped and boba less than half points in a lot of matches). I ran moralo with HLC, outlaw tech and k4. His arc is great but his lack of maneouvability means you are a sitting duck.

Boba with VI, proton bomb, tactician, EU has been ace. His only weakness is that he doesn't tend to deal a lot of damage which is where I think I need to pair him with something that can pack a punch AND be agile- hence IG 88

Last tournament though I had one game where boba was taken out in first 2 rounds by 3 xwings at range 3! I was in shock for the rest of the game