So I should preface this by saying I'm brand new to X-Wing. I just started playing with friends during the last wave (prior to the new core release).They've been playing a while so I mostly just fooled around with their ships a bit. I finally took the plunge and decided to focus on Scum so now I'm working on my first squad. I really like the idea of a Slave One/Hound's Tooth duo. This will mostly be for kitchen table fun while I learn the game better so I'm not too worried about having a top tier squad, but I would like the squad to be as efficient as it can. With that being said I'd love some critique on my attempt at making the most of this duo.
Firespray-31 (50)
- Boba Fett (39)
- Veteran Instincts (1)
- Seismic Charge (2)
- Recon Specialist (3)
- Inertial Dampeners (1)
- Engine Upgrade (4)
It's my hope that with a PS 10 and Boba's arc(s) + EU he'll be able to somewhat help cover Bossk should they get behind him. Not sure if the Rec Spec points could be better spent elsewhere? Drop Rec and Dampeners for Clusters missiles for swarms perhaps?
YV-666 (50)
- Bossk (35)
- Calculation (1)
- "Mangler" Cannon (4)
- K4 Sec Droid (3)
- Tactician (2)
- Outlaw Tech (2)
- "Hot Shot" Blaster (3)
The "Mangler" synergizes well with Bossk and helps cover his backside. Is "Hot Shot" with "Mangler" redundant?
Alt YV-666 Build
- Moralo (34)
- HLC (7)
- Gunner (5)
- Bossk (2)
- Outlaw Tech (2)
Feels a little more one trick pony, but I do like the Gunner/Bossk combo with HLC. Just have to pray they don't get a range 1 flank. Maybe easier said than done for a newbie pilot.
I really like the idea of a Boba/Bossk combo thematically and I *think* the first YV build is a bit better, but I went ahead and included the alt because I'm sure most of you will know that better than I. On the whole though does it look fairly feasible? Any glaring holes/omissions?
Any and all input is greatly appreciated.
Edited by Eladain