R(D2-M1) ≥ H1
R is the Rounds a ship will Survive before death
H1 is its Health (Shields + Hull)x(Critical Vulnerability which needs its own breakdown).
D2 is the Damage that the enemy will deal to you per round.
M1 is Damage Mitigation, including attacks completely dodged.
All well and good, right?
Well, things get a bit more complicated.
U1 = R(D1-M2)
U1 is the damage your individual ship will deal over the course of a game.
D1is the damage your individual ship will generate per round.
M2 is the damage the opposing ships will mitigate.
Now, we'll be able to calculate how much damage an individual ship will truly be able to soak, and therefore how much damage it will be able to deal, over the course of an elimination game.
If R ≤ T, where T is the number of rounds you can fit in the Time Limit, then the ship is expected to die during the course of the game. If not, the ship is expected to ultimately survive.
Three of these variables are out of our hands: the damage your opponent deals, the damage your opponent will mitigate, and the rounds you can fit into the time limit.
In the absence of an opponent, the formulae predict that all of your ships survive past a time limit, which is what would indeed happen in that event.
Notably, you can use this to predict the survivability of Fleet vs Fleet interactions, or as the predictor for an individual ship.
Edited by DraconPyrothayan
