I'm a new enough player that basic maneuvering is down, and I understand some synergies.
I am decent at maneuvering swarms, and I know the Empire ship list well.
I do not play competitively, and I don't plan to. But there are some in the community, and I would ideally like to be able to be competitive, even if I lose.
I was never able to figure out how to compliment a TIE Bomber, but I had some fun with 5-ship lists that rather sucked on the competitive.
I see in the Bomber/Punisher a hard to manuever ship that cannot afford to lose its action, and cannot count on evading anything.
So how do you protect it?
And how do you build it to be the right balance of cost/potency/survivability?
And what do you put with it?
Here is my list theory:
Deathrain (blah blah weapons/torpedoes are up for discussion)
1x Proton bomb
1x Ion bomb
Advanced Sensors
Howlrunner
Squad Leader
Experimental Interface
Black Squadron Pilot
Wingman
Academy Pilot
I take bombs that you do not need an action to use.
I took advanced sensors to not lose my action.
I took Howlrunner to give the Punisher an extra action (in case it wasn't in range for TL during its movement)
I took Black Squadron Wingman to help Howlrunner
I'm completely open on ordinance (bombs included) and open to discussion on mods.
I hope the accompaniment ships aren't a bad choice. I think I know how to fly those and use their synergies.
Thanks for any help in the discussion.