So I am going to run:
Vic-1:screed
Vic-1
Glad-1
Glad-1
Total: 284
So the question is do you think it is better to run demolisher with a 6 points bid, 1 ACM with a 9 point bid or 2 ACM with a 2 point bid?
(I only have 2 glads)
So I am going to run:
Vic-1:screed
Vic-1
Glad-1
Glad-1
Total: 284
So the question is do you think it is better to run demolisher with a 6 points bid, 1 ACM with a 9 point bid or 2 ACM with a 2 point bid?
(I only have 2 glads)
I don't like any of the listed choices, honestly...
But if you do go Demolisher, then you'll need to be careful about where it hangs out. If its by itself, it will die. You are banking on 1st turn, to be able to move Last + shoot, and then First, Shoot + Move + Shoot. If you are even slightly off in your Range, Deployment, or positioning, that becomes one shot, and may even be a dead Demolisher. Running head first into Bombers to get to the Enemy - Resist that Temptation. You better believe I'm making you try - because I'll be leverageing my Squadron Deployments to see where Demolisher goes.
If you do go ACMs... Then your choices are either on the semi-expendable Gladiators to get in, do the Damage and then either Pop or Run, and leave the Vics to clean up, or put them on the Vics and use the Gladiators as Slashing Flankers as the Victories run up the center of the map - the Gladiators funnelling the enemy into your Killbox.
I don't like any of the listed choices, honestly...
But if you do go Demolisher, then you'll need to be careful about where it hangs out. If its by itself, it will die. You are banking on 1st turn, to be able to move Last + shoot, and then First, Shoot + Move + Shoot. If you are even slightly off in your Range, Deployment, or positioning, that becomes one shot, and may even be a dead Demolisher. Running head first into Bombers to get to the Enemy - Resist that Temptation. You better believe I'm making you try - because I'll be leverageing my Squadron Deployments to see where Demolisher goes.
If you do go ACMs... Then your choices are either on the semi-expendable Gladiators to get in, do the Damage and then either Pop or Run, and leave the Vics to clean up, or put them on the Vics and use the Gladiators as Slashing Flankers as the Victories run up the center of the map - the Gladiators funnelling the enemy into your Killbox.