Mist Hunter dual upgrade reference card?

By Starshiph, in X-Wing

Hey Guys,

I was just looking at the wave 8 preview pics, and I couldn't help but notice that the G1-A Starfighter card fan included a reference card for Dual Upgrades.

The G1-A Starfighter has what looks to be the Crew, Cannon, and Illicit Slots.

So, that leaves me wondering: Why would they include the reference card with a ship that has no double slot?

Am I missing something completely obvious here?

Because it is likely one of the upgrades uses two different types of slots. Say, Illicit and System.

Also, it doesn't have a Cannon slot. That's why you have the title.

Edited by Sithborg

Illicit crew? Who?

I'm pretty sure it has to do with the Mist Hunter title. It tells you that you must equip the Tractor Beam cannon upgrade if you take the Mist Hunter title, but that's illegal because the G1-A has no cannon slot and the title does not grant it a cannon slot. I suspect the dual upgrade card contains rules that make it legal to put the Tractor Beam on the Mist Hunter.

Perhaps it comes with the unspoiled upgrade cards at the top left "Adap...", it seems that the card has a italic mention starting with a "D". Time will tell...

its to do with the title i think. if you use the tite you Must equip tractor beam

Perhaps it comes with the unspoiled upgrade cards at the top left "Adap...", it seems that the card has a italic mention starting with a "D". Time will tell...

Well I'll be. I hadn't noticed that before. Great spot! It could very well say, "Dual Upgrade" on two separate lines. I always assumed it would just be an Elite card. I'm changing my vote. I don't think it's the title anymore, I think it's that Adaptable card or whatever it says.

Which means we still can't legally equip the Tractor Beam on the Mist Hunter, can we?

Perhaps it comes with the unspoiled upgrade cards at the top left "Adap...", it seems that the card has a italic mention starting with a "D". Time will tell...

I'm assuming something along these lines. Something that lets you boost shield at the expense of agility, or agility at the cost of shields?

Perhaps it comes with the unspoiled upgrade cards at the top left "Adap...", it seems that the card has a italic mention starting with a "D". Time will tell...

Well I'll be. I hadn't noticed that before. Great spot! It could very well say, "Dual Upgrade" on two separate lines. I always assumed it would just be an Elite card. I'm changing my vote. I don't think it's the title anymore, I think it's that Adaptable card or whatever it says.

Which means we still can't legally equip the Tractor Beam on the Mist Hunter, can we?

It emphasises must in big bold letters, at that.

This overrides the standard rules, and you couldn't do so much more explicitly.

I think I will buy at least 3 of those Mist Hunters...

I think I will buy at least 3 of those Mist Hunters...

I would hold off until more info is available, seeing as only 1 of your G-A1 starfighters can be the Mist Hunter if the ship is reliant on the barrel roll than 1 might be all you need.

Of course if you really want to run that Tractor beam Syck Swarm then go right ahead :)

Right. Regarding multiples, you get 2 copies of Adapt[?] and 2 copies of Tractor Beam. Then you get 4 unique upgrades. There's only one card that's a non-unique single. If that's a really good card (and I imagine it will be) you may want more than one G1-A, but I think I'll only buy one. It's all I'll need since there was only ever one Mist Hunter.

I'm still scratching my head on this one.

My guess is it will explain rules for upgrades that have two icons OR upgrades that can fill one of two different slots.

I hope FFG previews this first and tells us wtf is all this tractor beaming dual upgrading business. ;)

Right. Regarding multiples, you get 2 copies of Adapt[?] and 2 copies of Tractor Beam. Then you get 4 unique upgrades. There's only one card that's a non-unique single. If that's a really good card (and I imagine it will be) you may want more than one G1-A, but I think I'll only buy one. It's all I'll need since there was only ever one Mist Hunter.

If the PS3 ship comes in at the expected 23pts, it's a great platform for tactician - identical price to the B-wing/E2, but a point of PS higher (if a barrel-roll short) for the same price.

A pair of them would make great filler and/or centrepieces in a control build, and the ship has some interesting combos with Evade helping durability while FCS and crew-of-your-choice does the rest - or would have, if TLT wasn't muscling B-wings out of the 25-27pt range, anyway. :(

My first theory was dual-sided cards. As an example:

A:

"ACTION: Recover 3 shield tokens (even if exceeding your shield value). Then flip this card."

B:

"Decrease your agility value by 1."

I believe this is an explanation for cards like Palpatine. I seem to remember an entry in the Raider rule sheet regarding this. So maybe it's something that requires more than one slot.

From: https://www.fantasyflightgames.com/en/news/2016/1/12/tricks-traps-and-tractor-beams/

"partnership's Adaptability is further reflected by the introduction of a new Dual Card elite pilot talent. The first zero-cost elite pilot talent in X-Wing, Adaptability allows you to either add or subtract a point of pilot skill from any of your pilots with the elite pilot talent slot. The card's introduction as a zero-cost upgrade means that players everywhere will soon have an elite pilot talent upgrade that they can add to any squad for which they previously had no upgrade options in budget. Accordingly, it is bound to make appearances nearly everywhere, and you will find two copies of the upgrade in the expansion."

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...

Got to be every turn to be something special.

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...

Got to be every turn to be something special.

At the start of the game is special too and more likely the case imo. Still lets you react to your opponent's build.

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...
Got to be every turn to be something special.

At the start of the game is special too and more likely the case imo. Still lets you react to your opponent's build.

0pt is already VERY special. Im curious if this has any downside.

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...
Got to be every turn to be something special.

At the start of the game is special too and more likely the case imo. Still lets you react to your opponent's build.

0pt is already VERY special. Im curious if this has any downside.

You assign the decrease PS to a lowly Green Squadron A-Wing to get PS 2 and the Increase to Ten Numb (using As and Bs as the example) to get a PS of 9

The card:

swx41_adaptability-increase.pngswx41_adaptability-decrease.png

I am wondering if you choose which side to use at the beginning of the game or every turn...
Got to be every turn to be something special.

At the start of the game is special too and more likely the case imo. Still lets you react to your opponent's build.

0pt is already VERY special. Im curious if this has any downside.

I doubt it. Mostly what it does is relevel the value of the EPT slot itself and devalue Veteran Instincts down to 1 point for 1 PS where it probably always should have been.