Some of the TLT rant threads got me thinking about a question: Are we in a utopian era now that FFG has finally conceived a biosphere, where the best bet truly is to make lists that can handle all-comers? Did FFG finally build the legendary perfectly balanced asym game?
That launched a whole bunch of sub-questions for me:
-Assuming we do have a level of R-P-S balance, is the right approach to build a "take-all-comers" list?
-If so, how to build such a list? Must it include: a jouster, an arc-dodger, a filler/blocker, a PWT? Does it need all of those roles? What else does it need? A mix of PS? a mix of secondary weapons?
Playing other miniature games (you know what I mean here) casually for a long time, there was always much mentioned of build "all-comers" lists. They almost never worked out in reality (at least that is my experience). There were some armies that could dump everything into a [strong magic/psychic phase], [flyers], [monsters/tanks], [unkillable characters], [shooting/assault phase], or [whatever] and still pound everything, regardless. For many armies, the meta did not support taking an all comers list. Many armies spent, literally, years at the top of the competitive scene in that grimdark world (and still do). If it was ever that game designers' intent to see all-comer lists, they didn't do a very good job of it.
X Wing actually seems like a game where you truly do have a wide variety of competitive options, and that building an all-comers list might be the best way to go.
Now for the last question:
-If its true we have a meta that supports all-comer lists, and if its true that multiple, varied all-comers lists can be built for each faction, is 100 points enough to build a varied array of all-comers lists?
Discuss.
(for the record, I don't think I'm interested in actual lists, perse, but rather in the theory, thinking behind such).