Tractor Beam Theories

By spartan1128, in X-Wing

"A ship with at least one tractor beam token assigned to it follows special rules during ..."

I can't read the next word. I think it starts with "M" but I'm not sure. So it sounds like it's something the player with the beam token on his ship needs to follow rather than something the attacking ship gets to do.

"A ship with at least one tractor beam token assigned to it follows special rules during ..."

I can't read the next word. I think it starts with "M" but I'm not sure. So it sounds like it's something the player with the beam token on his ship needs to follow rather than something the attacking ship gets to do.

This is the key, we can see part of the card so any of these ideas of 'spending the token' seem dead in the water from the start unless it's worded oddly.

Maybe it does a red stop maneuver and gets a stress token? Han does have to shut down all the engines on the Falcon when the Death Star tractor beam hits it.

Maybe it will be drawn into the Death Star?

Whatever it is, I hope it is something concerning maneuveribility and not something boring like "reduce agility" etc. Introduction of a new mechanic

How about.

When moving: Increase the maneuver difficulty by one color. So greens are white, white are red, red cannot be done.

After moving remove the tractor beam token from your ship.

Or

On your next Activation Phase, you cannot peform free actions and must skip your next Action Phase.

Edited by eagletsi111

"While you have a tractor beam token on your ship, enemy ships can roll one aditional red dice against your ship"

I like the idea, rotate target small ship 90 degrees. yeah way to OP but so much fun.

Maybe it can make you lose your ranged bonuses?

"If a ship with one or more tractor beam tokens performs a white maneuver, assign one stress token to that ship. If it performs a red maneuver, that ship suffers 1 damage and is assigned a stress token. A ship that has executed a green maneuver this turn may skip its Perform Action step to remove any number of tractor beam tokens. A ship equipped with a Tractor Beam secondary weapon may only have 1 tractor beam token in play at any time."

Or something like that. Basically, I see it being used as a lockdown tactic that functions completely differently to being ionized.

I could see it being lose an agility or you must reroll evades or something similar, I think they plan for it to be played with the Tracers, One ship spends its attack to give locks to his/her buddies, and another tractors it and then rest blow the crap out of it

Because of Zuckuss' ability to increase opponent's agility while increasing his own attack power, I would almost have to believe their agility is reduced (by one) while they have at least one token assigned to them. Perhaps multiple tokens can be applied and reduce agility in accordance.

However, that's not the only way Tractor Beams can work. It HAS to affect movement. Otherwise that A-Wing you just tractored could still zoom away at a 5 strait (or 4 if you just go with reducing speed).

A lot of what is getting overlooked here is the thought that 'it can't be very much of an effect because it only costs one point'. I feel like this is dead wrong. Because it does ZERO damage AND takes up an attack with a ship that could otherwise do damage AND has to hit, the effect should be pretty strong. We can also surmise that because you assign a token to the ship that the movement effect is not immediate. A token that reduces agility does not make sense in this regard because if you shot later in the round and the token disappears, it will have no effect. If the agility token went away after being shot at then it would be a really weak effect. If it lasted a full round of combat, however, it would be powerful, but not in line with what Tractor Beams should do.

We also need to consider the text that Budgernaut said "A ship with at least one tractor beam token assigned to it follows special rules during ...".

I feel it is reasonable to assume it is something like this:

A ship with at least one tractor beam token assigned to it follows special rules during the next activation phase. The ship does not reveal a maneuver dial but instead performs one of the following maneuvers that is most toward the opponent's ship that assigned the tractor beam token:

A left barrel roll

A right barrel roll

A '1' forward maneuver

A backwards maneuver that is performed using the '1' template placed between the rear pegs of the ship.

Large ships require two tractor beam tokens to be affected. Discard all tractor beam tokens after executing this maneuver.

It feels very complicated and then you get into rules issues of what is 'most toward' and then trying to track what ship shot the beam... but just reducing the speed of a target that is moving towards you doesn't make any sense at all. This version also overlaps a little with how ion tokens work.

Another way it might work is:

A ship with at least one tractor beam token assigned to it follows special rules during the next activation phase. After you reveal or execute a maneuver, your opponent may force you to execute one of the following, ignoring stress and obstacles: a free barrel roll action, a free boost action, or a white zero maneuver. Then discard all tractor beam tokens.

I like the idea, rotate target small ship 90 degrees. yeah way to OP but so much fun.

Maybe after the tractored ship executes a maneuver, your opponent may turn it 90 degrees.

If you are assigned a tractor bean token, the opponent player will choose your next manouver ... HA ... HA ...

I love the ideas here, but being a one point cannon, I can't imagine it being an incredibly powerful ability. If it's too good at restricting the movement of arc dodgers we'll see TBC+Outriders everywhere.

Well, you sacrifice your attack to try to assign a beam token. The effect should better be useful - if not awesome.

I'd go for the 'reduce your movement by one with a minimum of one. At the start of the combat fase, spend one focus token to remove the tractorbeam token.'

I really like the idea of being in range 2-3 from the ship that fired it for the token to be removed tough, flavorwise it makes sense. But I think its too broken for it to be working that way.

If i had to bet it would be either that you reduce agility for the remainder of the turn (or maybe until the opponent does a certain kind of maneuver), or that it manipulates your opponents maneuvers by slowing him in some way.

Another idea:

If the tractor beam token is dealt, you may perform a primary weapon attack that count as a range 1 attack.

... well ... something in this area ... I would need to think about this a couple of minutes.... which I will not.

Idea (I don't know if already said): Same as Ion Tokens but the ship must do a White 0 maneuver.

Still lots of things to try with Wave 7, and I can't wait for Wave 8 >_<

I love the ideas here, but being a one point cannon, I can't imagine it being an incredibly powerful ability. If it's too good at restricting the movement of arc dodgers we'll see TBC+Outriders everywhere.

Being a cannon that does no damage, it has a high opportunity cost for any ship that isn't an Aggressor. At 1 point, and requiring a hit, I'd expect the effect to be more significant than an ion token's forced 1-forward.

We can tell two things:

1. "A ship with at least one tractor beam token assigned to it follows special rules during..."

This would indicate something different in planning or activation phase, not just a simple agility drop.

2. There are two tractor beam tokens to go with two tractor beam cards.

This tells you that the tokens will always be removed before the next combat phase or more tokens would be required.

My hope is that ships with a tractor token are limited to speed 1 maneuvers and cannot barrel roll or boost.

I hope its more exciting than simply reducing agility or something like that. I would love to see some kind of movement manipulation like barrel rolling the affected ship. It'd have to function under the normal rules of barrel rolling such as you can't do it if it would overlap another ship or obstacle.

My personal bet is that a ship with tractor beam tokens, does not assign a dial, must move first in the activation phase, and can only execute a white-1 forward or bank.

Also, 2 tractor beam tokens will be necessary to affect large ships.

Edited by Jehan Menasis

I love the ideas here, but being a one point cannon, I can't imagine it being an incredibly powerful ability. If it's too good at restricting the movement of arc dodgers we'll see TBC+Outriders everywhere.

The TBC doesn't do any damage by itself...or it would say on the card. Outrider Title'd YT-2400s would be nearly useless because they would not be able to use their primary weapon.

We can tell two things:

1. "A ship with at least one tractor beam token assigned to it follows special rules during..."

This would indicate something different in planning or activation phase, not just a simple agility drop.

2. There are two tractor beam tokens to go with two tractor beam cards.

This tells you that the tokens will always be removed before the next combat phase or more tokens would be required.

My hope is that ships with a tractor token are limited to speed 1 maneuvers and cannot barrel roll or boost.

1. Exactly, it will be doing something different than just the agility drop.

2. There are two TBCs in the Mist Hunter Expansion, hence the two tokens IMO.

Some other factoids to put out there... The expansion pack here includes THREE stress tokens, instead of the one. This means that either one of the other pilots or crew/upgrades has a stress related ability, or the TBC has it wrapped into it's ability (maybe white zero maneuver and a stress token if it doesn't have one). Something to consider.

In addition to this, I believe that 4-LOM's ability synergizes well with the tractor beam. I recall Alex saying he was somewhat of a Scum and Villainy troll, akin to Mux and Palob. His ability could be nearly anything, but I just have to bet it makes the tractor beam better (such as allowing him to do damage while using it, or causing extra stress...etc). I would also imagine that Zuckuss crew would also help in this realm with a 4-LOM pilot.