R8-B8 "Blackjack" Astromech
At the start of each combat phase, you may swap your attack and agility values. If you do this, the first time you attack with your primary weapon each round, add one [HIT] to your roll.
You cannot fire "Turret" weapons.
Cost: 3
On an E-Wing, this turns it into effectively a 4 attack die ship, or rather, even better since one hit is certain. It does alot to help the weaker E-Wings, while only being half as helpful on Corran Horn. There is now a solid use for the generic E-Wing pilots as well.
It also can help X-Wings. It would turn an X-Wing's attack from 3 dice, to 2 dice and a certain hit, so that's good, but would also give an X-Wing a third agility.
I had to add the turret restriction, otherwise it would make Y-Wings ridiculous.
Should this guy be unique? Is the cost appropriate? If he is unique is his cost ok to be "cheaper" since he is restricted to only one?