This came up in a game I played at the weekend. My opponent used Dutch's ability to let another ship acquire a target lock on one of my ships that was outside of range three of that ship(it was though within range of Dutch). I thought it would still need to be in range to be target locked, he thought it worked at any range/anywhere on the board. I let him have it so as not to delay the game. Who was right?
Dutch Vander
The ship acquiring the TL has to be in range of the enemy ship. The range from Dutch only matters for his own TL and if his buddy is close enough to benefit from the pilot ability.
I agree with dvor. Dutch lets another ship acquire a target lock. You must still be in range.
In contrast, Col Jendon allows you to pass on the blue target lock token, so if he has the ST321 upgrade, he can target lock anywhere on the board and pass it on to a friendly ship.


It would be nice if the rules made it more clear that the range 1-3 limit applies to any attempt to acquire a target lock, rather than just the action. It totally does, though. If your opponent is fixated on the places that talk about the differences between the target lock action and acquiring a target lock from another ability, point out that the rules are only listing differences, and they don't list removal of the range restriction as a difference.
Note it just says "acquire a target lock." So it doesn't have to target lock the same ship as dutch?
No, in that case it would say the lock had to be on the same ship.
It would be nice if the rules made it more clear that the range 1-3 limit applies to any attempt to acquire a target lock, rather than just the action. It totally does, though. If your opponent is fixated on the places that talk about the differences between the target lock action and acquiring a target lock from another ability, point out that the rules are only listing differences, and they don't list removal of the range restriction as a difference.
Well the rules reference book says:
"Ships with the + icon in their action bar may perform the acquire a target lock action to acquire a target lock on an enemy ship at
Range 1–3."
and then to clarify that statement, it also says:
"A ship that does not have the + icon in its action bar can acquire and maintain a target lock granted by another game effect."
which in this case would be Dutch's ability.
... and the Learn to Play book says:
"To acquire a target lock, the player chooses an enemy ship at Range 1–3."
Seems clear to me. At no stage does it say "choose an enemy ship anywhere on the board." There's only one two upgrades I can think of that allows that, and that's the ST-321 title for the Lambda shuttle and a Sensor Team.
Thanks digitalbusker.
Edited by ParravonSensor Team is the only other card I can think of that manipulates the legal range of target locks.
Cheers guys, that's what I thought. ![]()