TIE /FO VS A-Wing

By DariusAPB, in X-Wing

if you one shot an inquisitor, then you should exorcise both sets of dice and the damage deck in use because that is some less than 1% probability right there :P

Ties also work because, unlike Z-95s, they're actually maneuverable. Same reason why Soontir is such hot **** and Wedge is a piece of **** (BB-8 may change that, though).

You know, Rebels really are looking more and more like terrorists, strapping human robot shields to their ships to take the hits for them. tsk.

You know, Rebels really are looking more and more like terrorists, strapping human robot shields to their ships to take the hits for them. tsk.

But still, if you kill them all we need to find an other reason for the military upkeep. So, let them grow and then cut them back now and then.

if you one shot an inquisitor, then you should exorcise both sets of dice and the damage deck in use because that is some less than 1% probability right there :P

Ties also work because, unlike Z-95s, they're actually maneuverable. Same reason why Soontir is such hot **** and Wedge is a piece of **** (BB-8 may change that, though).

Never tell me the odds!

If that's the case then FOs are already completely useless. A 17 point TAP with green turns would be a huge improvement, but if even that is DOA, we might as well write off both ships and stick to TIE Fighters and Advanceds.

Nah. At 17, the V1 still has it's niche. And that is where things are when we are talking about the FO and V1. It will come down to preference. Want a ship with great maneuverability, use the FO. Use a ship with decent action economy, balancing attack and defense, use the V1.

That's exactly my point. Hobojesus is the one saying these ships are DOA. I'm undecided, leaning towards potentially useful. There is a generic PS4 TAP that I'm going to assume has an EPT and costs 19 points. Even with a TIE Advanced dial I'd say this could be a pretty decent ship when you throw on the title, Autothrusters and Juke. Sure, only two attack dice, but with both a target lock and defense mitigation it should do some damage, and on the defense it has an evade token and 'thruster. Not convinced the ATP Storm is that much more powerful.

5 x Omega + PTL (or any 3 point EPT)

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

If that's the case then FOs are already completely useless. A 17 point TAP with green turns would be a huge improvement, but if even that is DOA, we might as well write off both ships and stick to TIE Fighters and Advanceds.

Nah. At 17, the V1 still has it's niche. And that is where things are when we are talking about the FO and V1. It will come down to preference. Want a ship with great maneuverability, use the FO. Use a ship with decent action economy, balancing attack and defense, use the V1.

That's exactly my point. Hobojesus is the one saying these ships are DOA. I'm undecided, leaning towards potentially useful. There is a generic PS4 TAP that I'm going to assume has an EPT and costs 19 points. Even with a TIE Advanced dial I'd say this could be a pretty decent ship when you throw on the title, Autothrusters and Juke. Sure, only two attack dice, but with both a target lock and defense mitigation it should do some damage, and on the defense it has an evade token and 'thruster. Not convinced the ATP Storm is that much more powerful.

Nonononononono i'm saying if priced wrong they will be DoA please don't put words in my mouth.

working backwards from the Inquisitor, I am also expecting a 19 point (pre-charidan A-wing) PS 4 Generic (with EPT because otherwise it's gonna suck some ****)

24 points with tie/v1 + juke + thrusters would indeed put it on level with ATC Storm, and imo make it generally superior. ATC is great, but that target-lock makes the guaranteed crit far less valuable than implied and leaves the advance vulnerable on the taken to set it up. Tie/v1 makes target-locking a lot safer with the free evade, and juke turns that into offensive power.

of course, the PS 4 could always cost less because the Inquisitor could convincingly be a jump up in cost (due to the power of his ability).

in the case that they end up costing the same as FOs, which isn't outside the realm of possibility, their dials are going to be less than impressive

Edited by ficklegreendice

If that's the case then FOs are already completely useless. A 17 point TAP with green turns would be a huge improvement, but if even that is DOA, we might as well write off both ships and stick to TIE Fighters and Advanceds.

Nah. At 17, the V1 still has it's niche. And that is where things are when we are talking about the FO and V1. It will come down to preference. Want a ship with great maneuverability, use the FO. Use a ship with decent action economy, balancing attack and defense, use the V1.

That's exactly my point. Hobojesus is the one saying these ships are DOA. I'm undecided, leaning towards potentially useful. There is a generic PS4 TAP that I'm going to assume has an EPT and costs 19 points. Even with a TIE Advanced dial I'd say this could be a pretty decent ship when you throw on the title, Autothrusters and Juke. Sure, only two attack dice, but with both a target lock and defense mitigation it should do some damage, and on the defense it has an evade token and 'thruster. Not convinced the ATP Storm is that much more powerful.

Nonononononono i'm saying if priced wrong they will be DoA please don't put words in my mouth.

You said it would be DOA at 17 points. There's no way it'll cost less than that.

5 x Omega + PTL (or any 3 point EPT)

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

I agree, which is why I LOOOOOOOVE Wired on them.

5 x Omega + PTL (or any 3 point EPT)

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

I agree, which is why I LOOOOOOOVE Wired on them.

Yes. 5 core sets then for you?

5 x Omega + PTL (or any 3 point EPT)

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

I agree, which is why I LOOOOOOOVE Wired on them.

Yes. 5 core sets then for you?

Holly crap!!! I just realized that Wired does not come with the t-70 or the FO expansion. SERIOUSLY FFG!!! ONE WIRED CARD?!?!?

Okay i seem to be missing something. Why can't FOs have auto thrusters?

Edited by CMDR Kastor

Okay i seem to be missing something. Why can't FOs have auto thrusters?

No boost.

Okay i seem to be missing something. Why can't FOs have auto thrusters?

No boost.

Oh! I didn't realize that caveat of auto thrusters. That makes them a lot less OP than I thought.

Yes. On the other hand, you do get Comms Relay, which strikes me as a **** good upgrade, pushing the TIE/fo to or beyond the TIE advanced for durability but allowing you to have 5 ships on the field.

Slow roll in and evade on turn 1, then speed up and engage - if a ship gets hit but not killed, break off and evade then come back in again the turn after....

Comms Relay & Juke is a nasty combination, but limits you to four ships (leaving a few points for improved pilots or modifications).

I understand that its getting a bit confusing with all the new attack value 2 Ties out from different ages now...

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

Stick Epsilon Leader in your Omega pack.

Funny cause it's true! (about all the attack 2 TIE's that is)

Edited by DariusAPB

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

Okay i seem to be missing something. Why can't FOs have auto thrusters?

No boost.

Oh! I didn't realize that caveat of auto thrusters. That makes them a lot less OP than I thought.

Yeah if anyone could mount them quite a few ships become obsolete instantly.

With PTL he's 31, I can take Juno for less and Steele aswell they have that guaranteed crit, in my opinion better abilities and they are in tougher ships.

So in actual fact, the comparison is between 31-point PTL Juno, 31-point PTL/Mk. 2 Maarek and 31-point PTL/AT/V1 Inquisitor. Which is better? Dunno, depends on the dial and what you're facing. I'd rather the Inquisitor than any Advanced against TLT, f'rinstance.

Okay i seem to be missing something. Why can't FOs have auto thrusters?

No boost.

Oh! I didn't realize that caveat of auto thrusters. That makes them a lot less OP than I thought.

Yeah if anyone could mount them quite a few ships become obsolete instantly.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

The "lore" of the game X-Wing never really made sense, because there is no lore. You have EU pilots from after ROTJ flying alongside Biggs, who dies in the first movie. You have Juno Eclipse as an Imperial pilot, who was originally a TIE Advanced pilot in the Black Eight Squadron, but eventually becomes one of the founding members of the Rebel Alliance. This game is more of a "fantasy squadron builder" game where we take any pilot of note from anywhere in the timeline and use them in your squad to do battle(like fantasy football, or for you anime inclined people, Fate|Stay Night). Following this model, there is no reason why they can't pull from the new movies as well as the old movies.

Edited by daveddo

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

The "lore" of the game X-Wing never really made sense, because there is no lore. You have EU pilots from after ROTJ flying alongside Biggs, who dies in the first movie. You have Juno Eclipse as an Imperial pilot, who was originally a TIE Advanced pilot in the Black Eight Squadron, but eventually becomes one of the founding members of the Rebel Alliance. This game is more of a "fantasy squadron builder" game where we take any pilot of note from anywhere in the timeline and use them in your squad to do battle(like fantasy football, or for you anime inclined people, Fate|Stay Night). Following this model, there is no reason why they can't pull from the new movies as well as the old movies.

This would be Star Trek Attack Wing