TIE /FO VS A-Wing

By DariusAPB, in X-Wing

Honestly I take the 2nd -5th edition GW 40K stance with named characters.

My Darth Vader is still "Major Zechs Daryuz"

My Palpatine will be Admiral Kathess probably.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

The "lore" of the game X-Wing never really made sense, because there is no lore. You have EU pilots from after ROTJ flying alongside Biggs, who dies in the first movie. You have Juno Eclipse as an Imperial pilot, who was originally a TIE Advanced pilot in the Black Eight Squadron, but eventually becomes one of the founding members of the Rebel Alliance. This game is more of a "fantasy squadron builder" game where we take any pilot of note from anywhere in the timeline and use them in your squad to do battle(like fantasy football, or for you anime inclined people, Fate|Stay Night). Following this model, there is no reason why they can't pull from the new movies as well as the old movies.

This would be Star Trek Attack Wing

The moment they allow any pilot to be placed into any ship like in Star Trek Attack Wing is when I leave this game.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

The "lore" of the game X-Wing never really made sense, because there is no lore. You have EU pilots from after ROTJ flying alongside Biggs, who dies in the first movie. You have Juno Eclipse as an Imperial pilot, who was originally a TIE Advanced pilot in the Black Eight Squadron, but eventually becomes one of the founding members of the Rebel Alliance. This game is more of a "fantasy squadron builder" game where we take any pilot of note from anywhere in the timeline and use them in your squad to do battle(like fantasy football, or for you anime inclined people, Fate|Stay Night). Following this model, there is no reason why they can't pull from the new movies as well as the old movies.

This would be Star Trek Attack Wing

The moment they allow any pilot to be placed into any ship like in Star Trek Attack Wing is when I leave this game.

Don't worry - this won't happen.

Yes. X-Wing is not about creating a realistic environment with sound time lines and stuff like this.

For me, I see Empire and First Order as 'early' and 'late' - like in WW2 tabletops... so.... this may work for me somehow.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

1) The game "mixed ages" the first time a Z-95 shared a table with an E-Wing.

2) No, it's not a perfect comparison, but military aircraft having service lives in excess of 30 years isn't uncommon. I could probably name ten relatively-modern examples off the top of my head. And I will, because that's genuinely my idea of a good time. Buccaneer, F-4, F-14, F-15, F-16, F/A-18, Mirage F1, Viggen, Harrier, A-6 Intruder.

You don't want Episode 7 fighters to mix with earlier ones? Cool. Opinions. Yours. Entitled. But to say it doesn't "make sense" for the T-70 and T-65 to rub shoulders doesn't add up.

With PTL he's 31, I can take Juno for less and Steele aswell they have that guaranteed crit, in my opinion better abilities and they are in tougher ships.

Wait, no, hang on. Juno and Steele only get guaranteed crits for cheaper if they take the Target Lock action every round. Which kinda negates the "tougher ships" aspect because if the TAP uses Evade even one round that's the same number of hit points as an Advanced. Realistically, you need PTL on both of them to get the ATC to function reliably, which kind of cripples Steele because then he's locked to the Advanced's pretty-awful suite of green manoeuvres. So you probably want to throw TIE Mk.2 on there as well.

So in actual fact, the comparison is between 31-point PTL Juno, 31-point PTL/Mk. 2 Maarek and 31-point PTL/AT/V1 Inquisitor. Which is better? Dunno, depends on the dial and what you're facing. I'd rather the Inquisitor than any Advanced against TLT, f'rinstance.

You don't have to TL every turn where did you get that idea?

You'd only have to do that if you killed something every time you attacked and if your doing that what's the complaint?

Or if your a terrible pilot and can't keep your original target in arc.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

Urrrrrrrrgh. This ****ing thing again. To repeat what a thousand people have said in a thousand threads:

1) The game "mixed ages" the first time a Z-95 shared a table with an E-Wing.

2) No, it's not a perfect comparison, but military aircraft having service lives in excess of 30 years isn't uncommon. I could probably name ten relatively-modern examples off the top of my head. And I will, because that's genuinely my idea of a good time. Buccaneer, F-4, F-14, F-15, F-16, F/A-18, Mirage F1, Viggen, Harrier, A-6 Intruder.

You don't want Episode 7 fighters to mix with earlier ones? Cool. Opinions. Yours. Entitled. But to say it doesn't "make sense" for the T-70 and T-65 to rub shoulders doesn't add up.

Well, Z-95 are still in use when E-Wings arrived. Maybe not by the Rebellion ... who knows. But you can't ask Palpatine about the First Order, can you? "Yeah once when I'm dead the Empire will be known as First Order, the solar panels will turn white and the frames black." "But sir, you are alive and there are Fighters with white solar panels flying about your shuttle" .... "Hmmm ... There must something went terribly wrong then ...."

You don't have to TL every turn where did you get that idea?

You'd only have to do that if you killed something every time you attacked and if your doing that what's the complaint?

Or if your a terrible pilot and can't keep your original target in arc.

I'm not sold on PTL on these guys. Firstly it's an expensive EPT for such a fragile (and low PS) ship, and secondly, that 2-sloop is amazing. Makes them better knifers than B-Wings. I'd rather take an EPT that lets me sloop all day long (ok, every other turn). Hell, I tried Adrenaline Rush to good effect last time I tried them.

Stick Epsilon Leader in your Omega pack.

Doesn't work like that. The stress is removed in the combat phase, so they still don't get actions, and FOs have plenty of green anyway.

I still think the new core set it would have been better as a separate game.

So like X-Wing 2.0 - The ships have evolved, and so the rules could be a bit more complex ... so maybe kind of energy management for each ship ... but well ... we have to face the facts.

I think that far less new core sets would have been sold if it was for a separate game but on the other hand it would also pave the way for a separate game that takes place in the era of Episode 1-3...

But well ... I guess making money is more important then things that would make more sense.

Now we have a mix of different ages...

Urrrrrrrrgh. This ****ing thing again. To repeat what a thousand people have said in a thousand threads:

1) The game "mixed ages" the first time a Z-95 shared a table with an E-Wing.

2) No, it's not a perfect comparison, but military aircraft having service lives in excess of 30 years isn't uncommon. I could probably name ten relatively-modern examples off the top of my head. And I will, because that's genuinely my idea of a good time. Buccaneer, F-4, F-14, F-15, F-16, F/A-18, Mirage F1, Viggen, Harrier, A-6 Intruder.

You don't want Episode 7 fighters to mix with earlier ones? Cool. Opinions. Yours. Entitled. But to say it doesn't "make sense" for the T-70 and T-65 to rub shoulders doesn't add up.

Well, Z-95 are still in use when E-Wings arrived. Maybe not by the Rebellion ... who knows. But you can't ask Palpatine about the First Order, can you? "Yeah once when I'm dead the Empire will be known as First Order, the solar panels will turn white and the frames black." "But sir, you are alive and there are Fighters with white solar panels flying about your shuttle" .... "Hmmm ... There must something went terribly wrong then ...."

You can say the same thing about Biggs etc. and B-Wings, K-Wings, E-Wings, TIE Bombers, TIE Interceptors, TIE Punishers/Interdictors and maybe Star Vipers. There already is no set canon and timeline for X-Wing. You can dislike the inclusion of First Order and Resistance, but apart from personal dislike there are no logical reasons for these ships not to be in the game.

Honestly I am considering using the /FO's in a campaign set in the OT, same with the T-70 and just saying "These are prototype special forces TIE's / This is a prototype next gen X-wing...

I won't ever understand the desire to seperate ships because of something as nitpicky as timeline

If xwing runs out of ships, the gamell die

Plus its a **** good system that provides exactly ZERO possible reason for ffg to compete with itself

Most of all, though, you can house rule era restrictions if you don't like people enjoying their cool new ships because it violates some weird OCD about canon

Ep 7 was NEVER going to be it's own game. There is no reason apart from exacerbatingly nitpicky nonsense to want to do so

Depends if you are playing Narrative or skirmish fickle. Narrative, the devil is in the details and it depends on how it's done. If it's purely a historical then wedge/biggs/luke vs vader/black would be thematic.

If you do what I do and interpose character names on your own campaign then timeline appropriate ships are standard.

If it's skirmish use whatever.

You don't have to TL every turn where did you get that idea?

You'd only have to do that if you killed something every time you attacked and if your doing that what's the complaint?

Or if your a terrible pilot and can't keep your original target in arc.

You certainly can't guarantee your original target being in-arc every round against a decent opponent because ATC announces which ship you're gunning for. So the first thing a decent opponent will try to do is turn that ship into a bumper or get it out of arc to screw up your action economy. That's even more of a factor if it becomes less of a popular choice to run two expensive ships in this post-TLT world.

ATC ships have a high PS vader in particular will usually TL then be the first to fire giving zero opportunity to dodge.

You don't use ATC on generics because things can arc dodge it's really a non issue on PS8 and 9 pilots.

ATC is a lesser issue on Vader (but i've swiss cheesed him enough times with TLT to know that it's still a problem)

on any other pilot, eating a TL and leaving you tokenless is a risk unless you take something like PTL + tie/mk2 mod

You don't have to TL every turn where did you get that idea?

You'd only have to do that if you killed something every time you attacked and if your doing that what's the complaint?

Or if your a terrible pilot and can't keep your original target in arc.

You certainly can't guarantee your original target being in-arc every round against a decent opponent because ATC announces which ship you're gunning for. So the first thing a decent opponent will try to do is turn that ship into a bumper or get it out of arc to screw up your action economy. That's even more of a factor if it becomes less of a popular choice to run two expensive ships in this post-TLT world.

ATC ships have a high PS vader in particular will usually TL then be the first to fire giving zero opportunity to dodge.

You don't use ATC on generics because things can arc dodge it's really a non issue on PS8 and 9 pilots.

The only way you can guarantee an extra crit for those two pilots is if you have Target Lock on whatever ship you're shooting at, which just isn't as easy or painless as you're making out on a ship with one action. Particularly since ATC means that you're effectively declaring your target the turn before so an opponent who knows what they're about will try to use that predictability to make it difficult for you to take your shot, or try to force you to make a choice between putting yourself in a bad position to get a shot at the locked ship or else screwing up focus-fire and your action economy by making you shift your lock. As you correctly point out, that's less of a problem with Vader both because he's got a higher Pilot Skill and usually has a spare action to take a TL if he needs one.

Also, the more the meta moves away from the 2-ship paradigm, the more the need to waste a turn's action locking a new ship after destroying the previous one becomes non-trivial.

All I'm saying is: yes, in ideal circumstances ATC Maarek or Juno are probably superior to the Inquisitor. But it's harder to come by those ideal circumstances than you're giving it credit for.

That's a strength of the ATC too, though. An opposing ship running away from the ATC Advanced is a ship that isn't focussed on damage dealing, and can be dealt with later.

2 segnor's into a green 2 hard seems really, really good. You should be able to change your angle real well and just glue your FOs to things.

Excited to try 6 of them. That leaves 10 points for conversions to higher PS or making one Howlrunner or whatever.

One thing that 6x Prototype Pilot doesn't have is more than 1 PS. 5 of them will have Autothrusters though.

Edited by ParaGoomba Slayer

Omega Ace with PTL and Epsilon Leader is amazing.

the TAP is the a-wing equivalent not the fo.

Fo can't carry missiles, can't mount Autothrusters.

They are similar as in 4 hit points 2 firepower 3 agility with a very quick and agile maneuver dial.

However I think the 2 s-loops is the only thing the TIE-FO has going for it over the A-wing. A-wing has boost which means autothrusters are going to be a must as well as more shield coverage so it is slightly more durable. As for the FO's tech slot right now with virtually no selection for that upgrade slot it just doesn't have anything worth while on the A-wing.

As for the TAP/TIE-Inquisitor. Well only the production shot has been spoiled and we don't know anything else so it is too early to say where it would fit in all of this.

FOs also have some incredible named pilots (and then Omega Ace, who is only "cool")

A-wings have...Jake Farrel? Tycho too?

FOs also have some incredible named pilots (and then Omega Ace, who is only "cool")

A-wings have...Jake Farrel? Tycho too?

Is that sarcasm for a "geniric" name on a unique pilot? <_<

Jake Farrel? Tycho too?

Pilots with an attitude

2 speed greens that's pretty good

Don't just fly Zs

A-Wings are grand

3 more points

But 3 green dice and

Boost.

(I am literally just amusing myself at this point.)

Wired on A-wings is almost a game changer for what I've tested, at least for Greens.

Shame Jake doesn't like it (due VI and because you don't want to Focus as primary option with Wired) and Tycho is not the same without Daredevil.

Edited by Kharnete