Doing a playthrough of Twin Shadows this Thursday anything I should know

By EpicBubbleSA, in Star Wars: Imperial Assault

It is Heritage Day here in South Africa on Thursday, which means a public holiday. Got 4 good friends over to play through the mini Campaign of Twin Shadows. 2 of the guys have played through 1/4 of the main campaign but the other 2 are pretty fresh though they have both played the skirmish mode.

Is there anything in Twin Shadows that I should be careful of. Are there missions that will annoy the rebels ? Any Advice would be appreciative.

Oh a fellow South African! Ah, I'm jealous, I'm probably only getting Twin Shadows next month, so eager to give it a try. Let us know how it goes?

If you play Saska, don't get gadgeteer as your first ability. It's tempting to be sure but the problem is, if that's *all* you have, the device tokens won't be terribly useful. Get toolkit first, maybe something else, but tool kit is so insanely useful, it is a required first skill - remember you can use it for any attribute test, including things like fenn's adrenaline rush (I used this + gideon's rallying shout and badly abused the recover strain -> recover health mechanic to give Fenn insane health regen).

Biv's shake it off + survival gear is a good combo I really wish I had thought of because he badly needs some strain recovery early on (the blue + red dice of his starting gun are useless for that so once he's maxed out, short of resting, he's done.)

Edited by lowercaseM

It's awesome.

My wife and I are 3/4 of the way through. The mission we played last night, Canyon Run, took 3 hours - and it was intense.

She won. Bah.