I was wondering about what I would do if I were a Rebel player at Sullest. We know that Imperials have the advantage with the way tournaments are set up, so what if I applied an Imperial way of doing battle, to the tools in the Rebel toolbox. Crazy, right?
Rebel List- 292 points
AFMkIIB: 107 pts
Base- 72 pts
Def. Liason- 3 pts
Gunnery Team- 7 pts
XX-9 Turbolasers- 5 pts
General Dodanna- 20 pts
AFMkIIB: 87 pts
Base- 72 pts
Def. Liason- 3 pts
Gunnery Team- 7 pts
XX-9 Turbolasers- 5 pts
CR90-B: 49 pts
Base- 39 pts
Jiana's Light- 2 pts
Overload Pulse- 8 pts
CR90 B: 49 pts
Base- 39 pts
Dodanna's Pride: 6 pts
Leading Shots: 4 pts
What? No Squadrons?! Yep. Crazy. Or... brilliant? Unless you're facing a Rhymer Ball, Imperial players are largely forgoing offensive squadrons in place of defensive ones. A few TIE Fighters for the purpose of intercepting and disrupting the attack of Rebel bombers. Now, that makes the Rhymer Ball or bomber-heavy Rebel lists a hard counter to this list, but those aren't what we're worrying about, so much as the ship-heavy Imperial lists. Basically, fighting fire with fire.
The two AFMkII's are going to deploy one in front of the other, parallel to the starting zone. Their strategy will be to stay at speed 3, and circle around the enemy's VSDs and their strong front arcs, throwing down 4 red dice (5 with concentrate fire) at targets along the way. An alternative list to this has the XX-9 Turbolasers and Def. Liasons swapped out for Enhanced Armaments. But, with Dodanna on the field, I like having the XX-9 upgrade. This also gives me a better initiative bid, at 292 points vs. 296 I'd have if I swapped out for Enhanced Armaments. Hopefully, these two ships can be fast enough that they can skirt around the VSD's firing arcs. If there's an enemy GSD, especially Demolisher, they'll go after that target first.
The two CR90's are gonna be as annoying as they can be. Dodanna's Pride is going to do what it does best, and try to put some crits into the enemy ships and disable their options. Engine damage and other such things to remove maneuverability or options. Jianna's Light will be supporting the firepower of the AFMkII's, attempting to hit their favored target with an Overload Pulse.
I like the potential of this list. However, there are two things I don't like: the hard counter provided by Rhymer or Rebel bomber lists, and the fact that several key components are dependent upon getting crits, with few ways to get re-rolls (I really wish you could take Ion upgrades on the AFMkII for Leading Shots).
So, not a perfect list by any stretch, but I think this sort of mentality might throw a curveball at Imperial players who, like me, will be fielding three large ships and few squadrons.