You always see those "Keys to Winning" things that ESPN does for football and baseball games. Well, here are my current keys to winning:
1) Win Initiative Bid: Honestly, dropping one 4-point upgrade in order to assure you get to fire first every time around is a no-brainer. I'm going with somewhere between a 7 and 10 point initiative bid, haven't finalized my list yet. Sure, it's the cost of a squadron, but in the grand scheme of things, losing 3.33% of your list's points to guarantee going first is a no-brainer in my book. Gaining the initiative also helps you control the mission, which is always helpful.
2) Build list with 3 Imperial Ships, minimal squadrons: We figured this one out a while back, and it still holds true. Killing Imperial ships is hard work, and all you have to do is take out one of your enemy's ships and avoid any of your three from going down in order to guarantee a win in 6 turn games (objective points not withstanding). Squadrons are, unfortunately, a liability (we've argued this back and forth repeatedly elsewhere, yes there are exceptions, we don't need to cover it again here
). If your enemy has squadrons, by and large he's going to have a carrier ship for them, and if you can destroy that, his squadrons are going to lose a lot of their power. As an Imperial player, my squadrons are going to die. Three squadrons of TIE-Fighters are more than enough to tie up my enemy until I can take down their carrier. After that, it should be a walk in the park.
3) Get the First Kill: This may seem obvious, but you need to specify your fundamentals in order to appreciate them. Splashing that first target gives you a number of advantages. First off, especially in Imperial mirror matches, gaining the Initiative and then splashing an enemy target allows you to go first and last (since your opponent likely only has 3 ships as well. If he has two, then you're going to have two unanswered activations each turn.) If your opponent is running squadrons and has a designated carrier, this also provides the bonus of making that section of his list far less capable, giving you an even greater advantage. In addition to the tactical advantage, you also gain a psychological advantage over your enemy. It's like scoring the first touchdown in football: it's your opponent's responsibility to come back and score, or they'll lose. All you have to do is play defensively at that point. The psychological weight of that is something you can count on influencing your opponent's choices, which helps you to guess his moves.
