Hello.
As a Rebs supporter (at least for what concerns Armada) and, especially, a heavily squads-boosted lists supporter, I recently decided to play Imp for some time to better understand my enemy.
As advocated in my comments in another thread (that about the Italian National tournament), I think that metas (around the world) are probably going in the direction of discovering/assessing the might of squadrons; in thinking of that moment I am trying to figure out how Imperials can try to repel or at least to forestall enemy bombers and, at the same time, how a list that makes a heavy use of squadrons could be best used in case the opposing list had no fighters at all (I am thinking of how to use TIE fighters...Soontir Fel etc in the moment in which there are no fighters to attack).
I created two versions of the same list: I would firstly like to learn what you all think about them, about their differences and about how/when to make a wise, different use of them.
I would them ask what you all think of the combined use of:
- Adm. Chiraneau (squadrons can move even if they are engaged)
- Flight controllers (anti-squadrons armament of squads activated by command gains 1 blue die)
- Corrupter VSD (speed of each command-activated squad: +1)
- Major Rhymer (squads at distance 1 can attack at close-medium range)
-------->
---------->I thought that being able to scarmble TIE-bombers around the battlefield to provide the finishing blow on that turn's bleeding prey would be a huge plus but I also realised that:
1) TIE-bombers are pretty fast anyway.
2) hyperspacing bombers at speed 5 (say, for instance, to toss black dice in the fat arse of enemy capital ships) would then make it impossible to attack them again the following turn as a move+attack action would be needed and that would be impossible as TIE-bombers would always be beyond activation distance (for a Squads-activation command) after a speed-5 move.
I really liked the combo:
- Adm. Chiraneau
+
- Mauler Mithel
(you squad-command Mithel to move by 3mm when he is engaged --> all the squadrons he is engaged with suffer 1 damage)
BUT
if you have no squadrons against your cartload of fleeet-points goes binned.
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HERE COME THE TWO VERSIONS OF MY FLEET:
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VERS1: FIREPOWER-ORIENTED
VSD II
- Adm. Screed
- Gunnery team
- Overload pulse
- XX-9 Turbolasers
- Warlord
GSD I (supporting the VSD)
- Engine techs
- Expanded launchers
- Demolisher
GSD I (chasing enemy arses around the battlefield)
- Sensor team
- Engine techs
- Expanded launchers
- Insidious
SQUADRONS:
- Darth Vader (TIE-advanced)
- Soontir Fel (TIE-interceptor)
- Major Rhymer (TIE-bomber)
- Mauler Mithel (TIE-fighter)
- TIE-bomber
- TIE-bomber
- TIE-bomber
VERS2: SQUADRONS-ORIENTED
VSD II
- Adm. Screed
- Adm. Chiraneau
- Flight controllers
- Expanded hangar bay
- Overload pulse
- XX-9 Turbolasers
- Corrupter
GSD I (supporting the VSD)
- Demolisher
GSD I (chasing enemy arses around the battlefield)
- Sensor team
- Engine techs
- Expanded launchers
- Insidious
SQUADRONS:
- Darth Vader (TIE-advanced)
- Soontir Fel (TIE-interceptor)
- Major Rhymer (TIE-bomber)
- Mauler Mithel (TIE-fighter)
- TIE-bomber
- TIE-bomber
- TIE-bomber