You've Just Won Worlds...

By ViscerothSWG, in X-Wing

Slideslip. Maybe an ept or a modification. And maybe unique with a better title like expert pilot.

When you perform a maneuver you do not need to use the rear guides to place the ship. The template must be flush to the back of the base like a barrel roll.

Reverse Polarized Power Cupplings

(Tech upgrade)

-2 points

Do not rotate your ship 180 degrees after K-turns, S loops or T-rolls. These maneuvers now count as green difficulty for this ship.

How about it?

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

I'm the World Champion. Of course it works.And the B-wing's 5 shield and Barrel Roll want a word with you.

Also, and I realize I'm being a spoilsport here, but I don't think the world champion has enough pull to guarantee their first design is approved as a concept. That being said, this is a just for fun thread, so bringing in FFG or Disney's approval requirements is kind of mean-spirited, so I'll drop that point here.

Havent read the whole thread yet (sorry)

Mod ... Ion control .. during the end phase, you may remove one ion token from your ship ..

Or..

Hold Together .. a mod card for large ship only, discard card to regain one (or two) hull...

Elite

Corellian Sendoff

When enemy ships overlap each other within range one of you, they each roll an attack die and suffer any crits

2 points

Darklighter Spin (2 points, EPT, Small Ship Only)

When declaring your target, you may discard this card to declare a ship outside of your printed firing arc as your target. You may treat the targeted ship as if they are within your firing arc. Then receive one stress token.

Oooh, interesting. That gives me an idea:

Corellian Slip (EPT, 4 points)

When attacking, if a friendly ship is inside your firing arc, remove 1 defense die from the target ship.

Thematic, but intentionally over-costed. This one could get out of hand. Unfortunately, it would work well in formation flying, which I don't want.

To make it even more thematic,

When attacking, if a friendly ship is inside your firing arc and you are in that ship's firing arc, remove 1 defense die from the target.

A bit tougher to pull off and too wordy, but fun.

I would like to see something that breaks the general staus quo. I.e. EPT You may preform the same action twice in a round. While this would not benefit every action opens up a ton of powerful list ideas.

I would like to see something that breaks the general staus quo. I.e. EPT You may preform the same action twice in a round. While this would not benefit every action opens up a ton of powerful list ideas.

Something like that on Jake. Focus, Barrel Roll, PtL, Focus, Barrel Roll. :wub: Gimme gimme.

For the record, I don't believe we'll ever see that as an EPT as Jake, Tycho and Vader would suddenly become quite obnoxious. As a pilot ability, though, where you can control what actions the ship can access? Could be possible.

Edited by DR4CO

Lorrir's ability as a 1 or 2 pt modification without the stress. Or something that fixes Lorrir.

Edited by GiraffeandZebra

The serious answer would be:

XQDRdEs.jpg

I think it's an important mechanic of the X-Wing games I want to see make it into this game. I think it's balanced as long as the cost is right.

The less serious answer is of course to say I'd make this:

mzX4qCO.jpg

Because the Star Wars: TIE Fighter version of the Defender is love.

Edited by DarthEnderX

I would Simply have the OGP renamed to OGPalpmobile

Edited by Panic 217

I would Simply have the OGP renamed to OGPalpmobile

No, they need to add a Title card for the real Palpmobile.

Edited by DarthEnderX

Finicky thrusters, modification. 2? points.

After performing a barrel roll you must perform a free boost action.

After performing a boost you must perform a free barrel roll action.

It can't loop because of the repeating action rule and it is zany and interesting while maybe being powerful too on certain ships.

think I'm in the last camp. I'm curious about the idea of an upgrade that disables something inherent to the ship it is equipped to in order to gain an alternative ability/option. (As an example, imagine trading away your ability to focus and what you'd expect gain in return to make it worth the trade.)

Your turn.

I've definitely had a thought about Marksmanship being a zero point card that simply replaces Focus in the action bar.

Or even make it an action native to the action bar of certain ships. Think about the E-Wing with no Focus action, but a native Marksmanship and Evade action. PTL FCS Coran gets even scarier.

I would make a t-65 card something along the lines of "after you attack a ship you have a target lock on you may spend that target lock to make an additional attack against that target."

Something to make PS3-5 generics relevant and powerful.

Something to make PS3-5 generics relevant and powerful.

TLTs already do that to some extent.

Fire Mission

Imperial Only

Discard this card. At the end of the combat phase, each ship in play must roll five attack dice and suffer all hit or critical hit results rolled

what?

Edited by mxlm

Weapons Jamming Beam

System

At the beginning of the combat phase select an enemy ship withing range 1-3 inside your firing arc.

You may then assign a Weapons Disabled token to both your ship and the chosen ship.

Cost 1

Intended to fight back Turretwing.

Weapons Jamming Beam

System

At the beginning of the combat phase select an enemy ship withing range 1-3 inside your firing arc.

You may then assign a Weapons Disabled token to both your ship and the chosen ship.

Cost 1

Intended to fight back Turretwing.

You should just make the Jamming Beam a cannon. Since the Tractor Beam is also a cannon and they used to take up the same space in TIE Fighter.

Then you don't have to deal with the weapons disabled tokens, because using the beam is making an attack anyway.

Edited by DarthEnderX

Linked Cannons ( 0 points)

Modification

TIE Defender only

After performing a primary weapon attack, you may attack the same target with an equipped cannon upgrade.

If equipping a cannon upgrade, reuce the cost of it with 3 points (to a minumum of zero).

Wohoo, TIE Defender fix.

Edited by Veldrin

You should just make the Jamming Beam a cannon. Since the Tractor Beam is also a cannon and they uses to take up the same space in TIE Fighter.

Then you don't have to deal with the weapons disabled tokens, because using the beam is making an attack anyway.

I want to forfeit a ship's attack in order to prevent another from attacking. Making it a cannon doesn't guarantee that you will be able to land the attack on those ships that have so much mitigation like evade tokens, C3POs, etc. that is the main purpose of this. I think "wasting" the system slot, plus requiring to have the target in arc and missing the chance of totally attack this round should give you some guaranties. Still, it requires both players to outfly each other or have another damage dealer.

Also the Decoy Beam exists in this game as the Sensor Jammer and it is not a cannon.

Also the Decoy Beam exists in this game as the Sensor Jammer and it is not a cannon.

I don't consider those to be the same thing.

It's like saying Stealth Device and Cloaking Device are the same thing. The technologies are similar, but they function completely differently.

Edited by DarthEnderX

Best of the Best

Elite, Named Pilot Only

Generic pilots roll one less die when attacking you or defending against you.

Cost would probably need to be in the 3 to 5 point range, but it would be wonderfully thematic.

I don't consider those to be the same thing.

It's like saying Stealth Device and Cloaking Device are the same thing. The technologies are similar, but they function completely differently.

Weren't you disliking that FFG had made the tractor beam a cannon in the first place? :huh: