You've Just Won Worlds...

By ViscerothSWG, in X-Wing

...What are you going to do next? (Obviously I'm talking about after going to Disney World.) It's time to help design a new card.

You have one shot at one card. What do you do? What. Do. You. Do?

Will you take a favorite pilot ability and turn it into an upgrade?

Will you expand on an existing concept or theme that hasn't gone far enough?

Will you come up with something that hasn't been done before?

Will your input be less about specific text and more of a direction you'd like to see an upgrade go?

I think I'm in the last camp. I'm curious about the idea of an upgrade that disables something inherent to the ship it is equipped to in order to gain an alternative ability/option. (As an example, imagine trading away your ability to focus and what you'd expect gain in return to make it worth the trade.)

Your turn.

T-65R (Torpedo, T-65 X-wing Only) {-1}

You gain a system upgrade icon on your upgrade bar. This card has negative point cost.

I would try to work out how to make the Corellian Slip a thing in X-wing. (and Star Wings)

Mod, Weapon linkage - 4 points - immediately after a primary attack you may perform a Torpedo or missle attack

Wedge antilles crew card/astromech.

1 point upgrade

"Ships cannot perform attacks outside of thier printed firing arcs"

Mod, Weapon linkage - 4 points - immediately after a primary attack you may perform a Torpedo or missle attack

Or a droid. That could help X wings and E wings..... Maybe

Admiral Ackbar artwork, and 'ITS A TRAP!'

Don't care what kind of card it is, that is my only requirement.

Mod, Weapon linkage - 4 points - immediately after a primary attack you may perform a Torpedo or missle attack

Put on btl y wings for maximum pew pew!

Go to Disneyland!

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

I think I'd go for an outmanuever like card to create a dedicated turret-hunting card. I don't think turrets are unbalanced per se, I'd just like to add more counterplay to them, and an outmanuever-like card (Be it offensive, defensive, or mobility based) would be a good way to do that.

Wedge antilles crew card/astromech.

1 point upgrade

"Ships cannot perform attacks outside of thier printed firing arcs"

I know you're being (somewhat) tongue-in-cheek, but you're kind of coming off as obsessed of late, Cattachanninja.

Edited by Squark

Darklighter Spin (2 points, EPT, Small Ship Only)

When declaring your target, you may discard this card to declare a ship outside of your printed firing arc as your target. You may treat the targeted ship as if they are within your firing arc. Then receive one stress token.

EPT: SkiddledyWidget

2? pts

You may discard this at the beginning of the end phase to perform 1 free primary weapon attack.

Admiral Ackbar artwork, and 'ITS A TRAP!'

Don't care what kind of card it is, that is my only requirement.

Works with What I would do: cards that change deployment rules-

Firesprays that start on asteroids. Ships that can take maneuvers Pre-round 1. Ships that can deploy from the "sides" instead of the end.

-Or-

A force using Pilot/cre who can move obstacles.

Both options make play a bit more dynamic, add thematic flavor, and provide new tactics.

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

It's perfectly possible to have an x-wing only card that excludes the new x-wing.

Read page 1 of the new rulebook and see if you can work it out

Hmm almost every idea's I have is fixing already released cards. So many pilots and uppgrades that are priced to much and pilots that never see play that just need small tweaks. But that's not how this works so something else.

With wave 8 I'm pretty satisified with released ships and pilots. I got all the ones from my favourite games, Kyle&Jan, outrider&starviper and we even got the ghost from rebels (didn't expect that).

I did ponder this a year ago and my idea is pretty much "integrated astromech" because I always missed the "I lost r2" part of x-wing but now it's here.

So I don't know, if there is one thing I want in x-wing is to buff/fix old cards and maybe nerf 1-2 current cards.

I think I will have to either push for a x-wing or y-wing piloted by Leia since that would be awesome. Or a pilot (not sure what ship) that have something like this "Enemy ships at range 1 cannot peform boost or barrel roll actions. Would be pretty nice. Much lite Carnor jax but to stop movement in the action phase...until he/she dies.

I probably would go for something that could buff up swarms. Maybe add on a Tie Fighter with the Pilot Ability:

When there are more friendly ships than enemy ships at Range 1, reduce the agility of enemy ships at Range 1 by 1 (to a minimum of 0).

A modification that allows friendly ships within range 1-2 to measure TL's and attack ranges for Missile and Torpedo from your own ship.

This is a way to get ranges 4-5 into the game, while also buffing ordnance.

Either

Rogue squadron: T-65 X-wing only(Title) (-3 points) Your ship gain's an extra Elite pilot talent upgrade.(or the barrel roll action) You may not equip the same EPT twice. You may not equip this card to pilot skill 3 or lower ships. This has a negative squad point cost

OR

TIE X/7 proto: TIE defender only,(cannon upgrade slot, missile upgrade slot) (-5 points) Your ship gain's the boost action. During combat phase, you can either roll one extra attack dice or one extra defense dice(You may pick one at the start of combat), then receive a stress token at the end of the combat phase. This card has a negative squad point cost.

Basically pulling from the dozens of "fixes" posts.

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

I think I'd go for an outmanuever like card to create a dedicated turret-hunting card. I don't think turrets are unbalanced per se, I'd just like to add more counterplay to them, and an outmanuever-like card (Be it offensive, defensive, or mobility based) would be a good way to do that.

Wedge antilles crew card/astromech.

1 point upgrade

"Ships cannot perform attacks outside of thier printed firing arcs"

I know you're being (somewhat) tongue-in-cheek, but you're kind of coming off as obsessed of late, Cattachanninja.

Practice makes perfect but obsession makes better. ;)

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

I'm the World Champion. Of course it works.

And the B-wing's 5 shield and Barrel Roll want a word with you.

Hawkstrike, there is no "T-65 X-wing". Just the X-wing and T-70 X-wing, so I'm afraid your card wouldn't work. Also, it really obsoleted the B-wing.

It's perfectly possible to have an x-wing only card that excludes the new x-wing.

Read page 1 of the new rulebook and see if you can work it out

Label it as X-Wing Only, Rebel Alliance Only?

Otherwise, I'm not following you. Page 1 of the new Learn to Play document covers the game overview and ship assembly, and page 1 of the Rules Reference only covers the Golden Rule and Card interpretations.

Fire Linked Cannons

Modification

When a [Cannon] upgrade card instructs you to cancel dice results, do not do so.

1-2 points

Get those Ion and Flechette Cannon some love.

Edit: wording

Edited by ThatJakeGuy

Covering Fire

EPT, 2-3 points

When an enemy ship within your firing arc at Range 1-2 is attacking, if you are not inside that ship's firing arc or the target of its attack, it may not modify its attack dice.

"You have it, too."

EPT

At the beginning of the game, you may choose one EPT in your opponents list. Treat this card as if it were the chosen card.

2 points

Mimickery and shenanigans are awesome!

Rogue Squadron X-Wing

Title

T-65 X-wing only

You may attack with a secondary weapon that states "Discard Target Lock Token" without spending a Target Lock Token. You may target any ship that has a Red Target Lock Token from ANY Rogue Squadron X-Wing.

Wording is clunky, but the biggest difference between the Rogue Squadron books and the game is the missing shared targeting data. One member of Rogue Squadron would target lock a ship and everyone in the Squadron would fire using that target lock. Wraith Squadron probably used it too.

IG-88 type synergy, the more of them you bring the better. One gets a target lock and they can all salvo the target saving their actions to modify it or for defense.