It amazes me how easy people think it is ships can just zip into range 1 of a target and stay that way like a magnet all game.
If you've got higher PS, a decent dial and any kind of movement shenanigans it's really not that difficult at all.
Plus, you don't need to do it all game - only until the target at range one is destroyed. Then you move on to the next.
The fact is (and this point actually IS a fact) that as Vorpal pointed out above, the range one blind spot is a big drawback for TLT lists. You don't need to exploit multiple blind spots at the same time; you don't need to exploit them every turn; you don't need to exploit them with the same ship every turn.
But whenever just ONE of your ships exploits a TLT carrier's blind spot, then you're reducing the overall efficiency of the TLT list - in pretty much exactly the same way as you would be by arc dodging a ship with a regular front primary arc.
If you can survive 2-3 turns of 6+ damage.
Why are you assuming no return fire?
Edited by FTS Gecko
