Flying Kavil and scum

By sablebadger, in X-Wing Squad Lists

Trying to build out a list in the new meta. My attempt to bring back the x-wing failed miserably, but then the two beers and bad flying had a large contribution to my night of fail. :)

Here is stab at a 4 ship scum list, flying Kavil and Thug, and two Kihraxz. Thinking of flying them as two pairs, but it might be better to keep them together and focus fire. I am still new at this, so learning as I go.

Kavil scum (100)
Kavil — Y-Wing 24
Blaster Turret 4
R4 Agromech 2
Engine Upgrade 4
Ship Total: 34
Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
R4 Agromech 2
Ship Total: 26
Cartel Marauder — Kihraxz Fighter 20
Ship Total: 20
Cartel Marauder — Kihraxz Fighter 20
Ship Total: 20
Thoughts?
badger

It does not have any sense to put engine upgrade in Kavil, because if you boost one round, yo can´t focus, and if you can´t focus you can´t fire the blaster turret. I would remove the engine upgrade, put Veteran instincts on Kavil and a proton bomb for example, therefore you have control capabilities and 99 points to choose having (or not) the initiative.

If you like Engine Upgrade, try running Kavil with an Autoblaster Turret. It is pretty great on him.

Kavil scum (99)


Kavil — Y-Wing 24

Predator 3

Blaster Turret 4

R4 Agromech 2

Ship Total: 33


Syndicate Thug — Y-Wing 18

Twin Laser Turret 6

R4 Agromech 2

Ship Total: 26


Cartel Marauder — Kihraxz Fighter 20

Ship Total: 20


Cartel Marauder — Kihraxz Fighter 20

Ship Total: 20



Any tips on flying Kavil? I've never done scum Y's before.

Predator and R4 Aggro work against each other. One of them should go. When you spend that focus you get a TL, but you're also spending 3 points for Predator which is completely redundant if you have a TL (which you will if you're shooting your blaster turret) I would swap the agromech for unhinged to open up Kavil's dial. Then use the 2 points you have to give him glitterstim or something

I agree with Shirako, take the unhinged. Changing the 3 turn from red to green is very nice. You won't fear doing a k-turn nearly as much. However Kavil can't take Glitterstim, the Y-wing is the only scum ship without the illicit slot.

Edited by Bowser

Then use the 2 points you have and a Sharpie to draw on an Illicit symbol to give him glitterstim or something

FTFY ;)

Kavil

Y-Wing

Bomb Loadout

Blaster Turret

R4 Agromech

Push the Limit

Engine Upgrade

Proximity Mines

30 points
Syndicate Thug #1
Y-Wing

Twin Laser Turret

R4 Agromech

Engine Upgrade
30 points
Syndicate Thug #2
Y-Wing

Twin Laser Turret

R4 Agromech

Engine Upgrade

Start off as a mini swarm pealing shields off with the tlt and hit hard with karvil. You can easily boost into and out of range.

If a pesky arch dodger gets in close then drop a bomb on them

I have a few different versions of this list ie. VI not PTL or ION bomb

This might be a good list, but I can barely read it. Formatting, people, formatting!

Kavil

Y-Wing
  • Bomb Loadout
  • Blaster Turret
  • R4 Agromech
  • Push the Limit
  • Engine Upgrade
  • Proximity Mines
30 points
Syndicate Thug #1
Y-Wing
  • Twin Laser Turret
  • R4 Agromech
  • Engine Upgrade
30 points
Syndicate Thug #2
Y-Wing
  • Twin Laser Turret
  • R4 Agromech
  • Engine Upgrade

Start off as a mini swarm pealing shields off with the tlt and hit hard with karvil. You can easily boost into and out of range.

If a pesky arch dodger gets in close then drop a bomb on them

I have a few different versions of this list ie. VI not PTL or ION bomb

Again, you don't want Engine Upgrade on Kavil if you are using a Blaster Turret.

I've always wanted to have a good list with Kavil, but never did build one. I have to admit that I like to have at least a couple of cheap ships to throw out there. I like the TLT combined with Kavil.

Kavil — Y-Wing 24
Blaster Turret 4
R4 Agromech 2
Ship Total: 30
Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
R4 Agromech 2
Ship Total: 26
Cartel Marauder — Kihraxz Fighter 20
Ship Total: 20
2 x Binayre Pirate— Z-95
Ship Total: 24

This gives you the Kihraxz and his firepower. It gives you the TLT to draw them into the blaster turret. It gives you some cheap blockers and mini-swarm aspect.

Again, you don't want Engine Upgrade on Kavil if you are using a Blaster Turret.

Yes you do so you can boost into range 2 or take that extra soft turn to get out of your own firing arch. but it only works with PTL or you cant focus to shoot

This might be a good list, but I can barely read it. Formatting, people, formatting!

Kavil

Y-Wing
  • Bomb Loadout
  • Blaster Turret
  • R4 Agromech
  • Push the Limit
  • Engine Upgrade
  • Proximity Mines
30 points
Syndicate Thug #1
Y-Wing
  • Twin Laser Turret
  • R4 Agromech
  • Engine Upgrade
30 points
Syndicate Thug #2
Y-Wing
  • Twin Laser Turret
  • R4 Agromech
  • Engine Upgrade

Start off as a mini swarm pealing shields off with the tlt and hit hard with karvil. You can easily boost into and out of range.

If a pesky arch dodger gets in close then drop a bomb on them

I have a few different versions of this list ie. VI not PTL or ION bomb

Sorry the joys of copy paste when using a phone

Again, you don't want Engine Upgrade on Kavil if you are using a Blaster Turret.

Yes you do so you can boost into range 2 or take that extra soft turn to get out of your own firing arch. but it only works with PTL or you cant focus to shoot

Sorry, I missed PTL there.

That's a massive points sink on Kavil though. He will die really quickly under focused fire.


Kavil Scum Mini-Swarm


Kavil — Y-Wing 24

  • Blaster Turret 4
  • R4 Agromech 2
Ship Total: 30


Syndicate Thug — Y-Wing 18

  • Twin Laser Turret 6
  • R4 Agromech 2
Ship Total: 26


Cartel Marauder — Kihraxz Fighter 20

Ship Total: 20


Binayre Pirate — Z-95 Headhunter 12

Ship Total: 12


Binayre Pirate — Z-95 Headhunter 12

Ship Total: 12



I kind of like this, it's something I haven't flown before, so I might give it a try. I have the ships, and looks like a bunch of fun to fly. Thanks heychadwick!


badger

I would be tempted to drop the Agromech off the Thug and replace it with an Unhinged and then replace the 2 Pirates for a second Thug with the identical load out.

That gives you 2 TLT's plus Kavil's heavier hitting Blaster with the Marauder lurking.

I agree with Shirako, take the unhinged. Changing the 3 turn from red to green is very nice. You won't fear doing a k-turn nearly as much. However Kavil can't take Glitterstim, the Y-wing is the only scum ship without the illicit slot.

If only that were true. But my poor Scyks are feeling as left out as the wishbones. [teardrop]

I agree with Shirako, take the unhinged. Changing the 3 turn from red to green is very nice. You won't fear doing a k-turn nearly as much. However Kavil can't take Glitterstim, the Y-wing is the only scum ship without the illicit slot.

If only that were true. But my poor Scyks are feeling as left out as the wishbones. [teardrop]

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R.I.P. lil Y-Wing.

You've been gone since 2001

I would be tempted to drop the Agromech off the Thug and replace it with an Unhinged and then replace the 2 Pirates for a second Thug with the identical load out.

That gives you 2 TLT's plus Kavil's heavier hitting Blaster with the Marauder lurking.

I have a few veriations on this list but found the to be very affective you focus on the forst shot and get a target lock for the second

adding an ion bomb to then helps fill in the doughnut hole. if any one makes it into range 1 you can ion them and speed away

Kavil + push the limit + unhinged + engine + turret of your choice = a fun and interesting y-wing that also hits pretty hard. Very expensive, however, so if you really want to make it work, you need to make sure the rest of your list packs a punch. Here's a couple options:

Scyk, Scyk, Kavil:

2 Tansari Pt Vets w/ 'heavy scyk', HLC, predator (or push the limit) and hull upgrade = 32 x 2

Kavil w/ PtL, unhinged, engine + blaster = 36

100

Twin Laser overdrive:

2 Hired Guns w/ R4 agromech, engine + twin laser turrets = 32 x 2

Kavil w/ PtL, unhinged, engine + blaster = 36

Pirate Swarm:

2 binayre pirates w/ feedback array = 14 x 2

3 binayre priates = 12 x 3

Kavil w/ PtL, unhinged, engine + blaster = 36

100

Why go fancy.. when you can go simple. Nothing like 8 points of damage a turn!

4x Syndicate Thug — Y-Wing

Twin Laser Turret

Unhinged Astromech

Ship Total: 100

Why go fancy.. when you can go simple. Nothing like 8 points of damage a turn!

4x Syndicate Thug — Y-Wing

Twin Laser Turret

Unhinged Astromech

Ship Total: 100

I was thinking this would be entertaining:

Syndicate Thug (25) x 4

Y-Wing (18), Autoblaster Turret (2), Unhinged Astromech (1), Engine Upgrade (4)

The damage isn't as guaranteed as TLT's but the hits are unavoidable... and the idea of four unhinged, boosting, Y-Wings makes me giggle.

Why go fancy.. when you can go simple. Nothing like 8 points of damage a turn!

4x Syndicate Thug — Y-Wing

Twin Laser Turret

Unhinged Astromech

Ship Total: 100

I was thinking this would be entertaining:

Syndicate Thug (25) x 4

Y-Wing (18), Autoblaster Turret (2), Unhinged Astromech (1), Engine Upgrade (4)

The damage isn't as guaranteed as TLT's but the hits are unavoidable... and the idea of four unhinged, boosting, Y-Wings makes me giggle.

Orrrrr... since boosting at PS2 may not be that useful, you can add Shield Upgrades to all of them so that your opponent has to deal with 36 hit points.

Kavil (Veteran Instincts, Blaster Turret, R4 Agromech)

Black Sun Ace (Predator, Glitterstim)

Hired Gun (Twin Laser Turret, R4 Agromech)

Black Sun Soldier

100 points

Why go fancy.. when you can go simple. Nothing like 8 points of damage a turn!

4x Syndicate Thug — Y-Wing

Twin Laser Turret

Unhinged Astromech

Ship Total: 100

I was thinking this would be entertaining:

Syndicate Thug (25) x 4

Y-Wing (18), Autoblaster Turret (2), Unhinged Astromech (1), Engine Upgrade (4)

The damage isn't as guaranteed as TLT's but the hits are unavoidable... and the idea of four unhinged, boosting, Y-Wings makes me giggle.

My store this is all they run, I'm actually trying to avoid this list. :)

badger