BAHXZ or: Can Blue Squadron Pilots be swpped out?

By amicusnintendi, in X-Wing

Earlier this week there was a topic about 4 ship lists that had 4 different ships. Now that generic X-Wings and Rebel HWKs [seem] to have caught up with B-Wings and A-Wings, I decided to go one step further. This list is similar to BBBBZ in that each non-Z-95 costs 22 points.

B. Blue Squadron Pilot

A. Prototype Pilot w/ Proton Rockets and Autothrusters

H. Rebel Operative w/ Twin Laser Turret

X. Rookie Pilot w/ R2 Astromech and Integrated Astromech (when it's released)

Z. Bandit Squadron Pilot

From a jousting standpoint, this is not as competitive a list as BBBBZ since it trades some HP and two 3-Dice primaries for more green dice and two 2-dice primaries (w/ secondary options). However, BAHXZ could make up that deficit with its non-jousting qualities like better dials (except the HWK which has a turret to compensate) and variability in action bars, attack options, and durability. This is all theoretical as I do not yet own a Rebel Z-95 or a K-Wing for TLT. I could run a Goldie w/ an ABT and a Flechette Torp/Seismic Charge (I don't allow myself to proxy) but that doesn't solve my lack of a Z. It's also all for fun as my area has neither LGSs to host, nor enough players to justify, tournaments. But the matter of BAHXZ 's viability does lead to another question...

Are there any 22-point options in the Rebel faction that are as good(in the role they play) as a naked Blue Squadron Pilot (in the role it plays)? If a Rebel player only has 22 points left in a list, is it worth taking anything besides a B-Wing? The answer used to definitely be no (unless you absolutely needed something other than jouster) but now, with the advent of AT, TLT, and IA, I think our favorite heavy assault fighter finally has some competition in the role of 22pt filler.

Thoughts?

Well, theoretically, the new integrated astromech is supposed to be good enough to bring an X-wing to an even match with the b-wing, while costing 22 points for the cheapest astromechs.

Unless you plan on K-turning a lot you might get more mileage out of R5.

for A-wings, wait till juke

Greenie w/PTL + Juke = 22 points

(or just thrusters if you hate turrets)

of course, A-wings will never fill the same roll as B-wings (because they only have boost! hah)

they're faster and less efficient and will have to play well with the rest of your squadron to be worth it

Edited by ficklegreendice

Well great. My first topic and there's a spelling error in the title.

Unless you plan on K-turning a lot you might get more mileage out of R5.

I wanted to beat the Ion/Stress combo but with only one X-wing and crits becoming more dangerous and more prevalent, switching to R5 may very well be worth it. Thanks!

for A-wings, wait till juke

Greenie w/PTL + Juke = 22 points

(or just thrusters if you hate turrets)

of course, A-wings will never fill the same roll as B-wings (because they only have boost! hah)

they're faster and less efficient and will have to play well with the rest of your squadron to be worth it

Hadn't thought of Juke. That combo sounds nasty. I know that A-Wings aren't at all like B-Wings but now if a Rebel player wants to, he can opt for a 22pt flanker instead of a 22pt jouster without sacrificing too much, right?

Well great. My first topic and there's a spelling error in the title.

Unless you plan on K-turning a lot you might get more mileage out of R5.

I wanted to beat the Ion/Stress combo but with only one X-wing and crits becoming more dangerous and more prevalent, switching to R5 may very well be worth it. Thanks!

Holding onto the R2 might be worth it if you run into a lot of Rebel Captive builds since everything would be PS2 or lower (if you kept the Proto+Prockets instead of upgrading it to a Green with Ptl) then the rookie can shoot 1st soak the stress and then shed it the turn after.

Blount deadeye w/ ion pulse

Are there any 22-point options in the Rebel faction that are as good(in the role they play) as a naked Blue Squadron Pilot (in the role it plays)? If a Rebel player only has 22 points left in a list, is it worth taking anything besides a B-Wing?

It's always been worth taking things other than the B Eing, in the right list:

Blount with assault missiles (22 points, great swarm breaker)

Cracken with Squad Leader and VI (22 points, shoots first, passes off up to two actions per round.) Or, in future, swap out VI for XX-23s for ordnance fun.

Prototype Pilot w. Prockets (22 points, no room there for AT, great cheap flanker with a potent alpha strike)

Naked Gemmer Sojan (22 points, sneak into a TLT or Super Dash doughnut hole, and relish in extra attack and defence dice).

And I'm sure there're others, these are just off the top of my head. Experiment! There're so many possibilities, even at low point budgets.

I know that other options exist. There were some in my OP. What I'm asking is are they as good at what they do as B-Wings are at jousting. There a couple 22pt A-Wing builds that are as good at flanking as B-Wings are at jousting, as I'm sure ficklegreendice will agree. nikk whyte seems to think that IA will make X-Wings about even with B-Wings as jousters and I agree with him. Is Blount + Assault Missiles that good at swarm breaking to warrant taking over a B-Wing? Is Cracken + Squad Leader & VI that good of a support ship? I'm asking because I don't own a Rebel Z-95.

On a side note, if the z in 'xz' is silent like in Kihraxz, then BAHXZ can totally be pronounced 'box'.

On a side note, if the z in 'xz' is silent like in Kihraxz, then BAHXZ can totally be pronounced 'box'.

More than silent, I think that z is redundant.

But you cannot have cool alien names without lots of redundant letters. At least it doesn't come with lots of apostrophes.

BARXZ.. It should be BARXZ