Kenkirk + Expose ... how does this resolve

By WeepingAngel2, in X-Wing Rules Questions

Kenkirk + Expose ... how does this resolve

Kenkirk's Pilot Ability:

If you have no shields and at least 1 Damage card assigned to you, increase your agility value by 1.

Expose:

Action: Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1.

Which one resolves first?

And what does the final net result become?

Kenkirk's ability is a constant. It raises your Agility by 1 once the condition is met.

Expose is an action you choose to take.

So Kenkirk's ability is already in effect when you choose to use Expose.

Edited by DailyRich

Kenkirk + Expose ... how does this resolve

Somebody takes a picture, sells it for big bucks to TMZ, and then it's all over the internet.

:)

Either that, or what DailyRich (who - based on his/her name - probably runs a celebrity rag and will gladly buy those photos) said above.

The final value is 0 + 1 - 1 = 0. Even if you could choose to resolve Expose before applying Kenkirk's ability, you don't check the minimum value until the end (FAQ p3, "Increasing and Reducing Values").

Note that if Kenkirk's ability said you roll an additional die rather than increasing your agility, you would get to keep it. This is why a Decimator getting shot at range three through a rock gets to roll two dice, even if it used Expose this round.

You are correct, and I think we all agree - we just didn't show the formula. Thanks for spelling it out to avoid confusion. I'd just like to point out that the FAQ is specifically referring to cards that say "to a minimum of 0" and stating the minimum comes last (in order to prevent timing shenanigans giving you positive agility when it should be 0). Neither of the cards in question have that phrase though, so it's not relevant in this case. Note, however, that you can't choose to resolve Expose before applying Kenkirk's ability - his ability is always on and not subject to timing rules.

Expose doesn't say "to a minimum of zero," but it might as well, because it's modifying Agility, which has a built in minimum effective value (rules reference p4).

Why, don't you know how to roll -1 green dice? It does some weird things to the local time-space continuum, but it's pretty cool, and especially fun when you roll that accuracy result! :)

You're right of course.

I honestly think I've managed to roll -1 green dice a time or two. The results sure looked like it...

It would be sort of thematic if negative Agility dice translated into extra attack dice. Not balanced, but thematic.

Kenkirk loses to expose so you have to choose when to use it, at the start of the game using EI and expose is a no brainer you can fire like a HLC but keep the crits and thanks to EI you can TL or focus so you can modify the dice.

If an enemy is at range one rolling five dice will do serious hurt.

When you drop to 5-6 hit points you stop using expose and use Kenkirk plus isard to survive.

It would be sort of thematic if negative Agility dice translated into extra attack dice. Not balanced, but thematic.

Wedge and Outmaneuver would certainly see a lot more play. Likely together.