Zuckuss“ ability - Why optional?

By IG88E, in X-Wing

"When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die."

Due to the fact that attack dice have one more hit than defense dice have evades, I am wondering in which situations someone would resign to use his ability.

Any ideas?

Your opponent has Focus and you don't have any Focus/TL.

Or you're shooting at an AGI 0 target with very little HP left?

Against a Fat Han that lost its defense die through Structural Damage. If you bump up the defense roll back to 1, you activate his usage of C-3P0.

Range 3 through an asteroid with a target with AT and 3 Defense Dice (Base)

Your opponent has Focus and you don't have any Focus/TL.

This situation can certainly make the call difficult in some situations.

"When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die."

Due to the fact that attack dice have one more hit than defense dice have evades, I am wondering in which situations someone would resign to use his ability.

Any ideas?

yeah, no

see "fickle green dice?" that **** cuts both ways. I've had fully modded, 5 damage rockets get nuked down to 2 because of naked goddamn dice

the more agility the opponent has and the less health, the less you're going to want to use this ability

it's brutal against low agility, though

given both the system and crew slot, you're getting a huge attack regardless.

Edited by ficklegreendice

There will most likely be isolated cases where giving your opponent an additional defense die enables a synergy they don't normally possess. One situation that comes to mind offhand is Zuckess with a cannon at range 3 vs. Poe Dameron with Autothrusters, a Focus, and a reduced agility (Be it via Outmanuver, a crit, Latts Razzi, or something else). Poe has just under an 80% chance to roll 2 evades with 2 green dice after modifiers. Unless you have focus+target lock , this means giving him an extra green die reduces your expected damage even with the extra green die.

(I haven't run the math if Poe's agility isn't reduced because his modifiers only apply to one dice which makes the calculation a bit weirder)

Edited by Squark

You will usually want to do it, but it's good design practice to offer a decision and let the player figure out when to use the effect, rather than forcing the effect.

Good question.

"When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die."

Due to the fact that attack dice have one more hit than defense dice have evades, I am wondering in which situations someone would resign to use his ability.

Any ideas?

yeah, no

see "fickle green dice?" that **** cuts both ways. I've had fully modded, 5 damage rockets get nuked down to 2 because of naked goddamn dice

the more agility the opponent has and the less health, the less you're going to want to use this ability

it's brutal against low agility, though

given both the system and crew slot, you're getting a huge attack regardless.

FCS Gunner. second shot turns in to Buzzsaw Whisper attacks... and EVERYONE complains about buzzsaw Whisper (expect the people piloting him/her)

I wonder if outmaneuver works to negate the extra dice in the case of a Decimator (or other 0 agi ships.)

Edited by Panic 217

There will most likely be isolated cases where giving your opponent an additional defense die enables a synergy they don't normally possess. One situation that comes to mind offhand is Zuckess with a cannon at range 3 vs. Poe Dameron with Autothrusters, a Focus, and a reduced agility (Be it via Outmanuver, a crit, Latts Razzi, or something else). Poe has just under an 80% chance to roll 2 evades with 2 green dice after modifiers. Unless you have focus+target lock , this means giving him an extra green die reduces your expected damage even with the extra green die.

(I haven't run the math if Poe's agility isn't reduced because his modifiers only apply to one dice which makes the calculation a bit weirder)

Do note that Zuckuss does not natively carry a cannon. He can only get one through the Mist Hunter title, and even then he can only carry a Tractor Beam.

There will most likely be isolated cases where giving your opponent an additional defense die enables a synergy they don't normally possess. One situation that comes to mind offhand is Zuckess with a cannon at range 3 vs. Poe Dameron with Autothrusters, a Focus, and a reduced agility (Be it via Outmanuver, a crit, Latts Razzi, or something else). Poe has just under an 80% chance to roll 2 evades with 2 green dice after modifiers. Unless you have focus+target lock , this means giving him an extra green die reduces your expected damage even with the extra green die.

(I haven't run the math if Poe's agility isn't reduced because his modifiers only apply to one dice which makes the calculation a bit weirder)

Do note that Zuckuss does not natively carry a cannon. He can only get one through the Mist Hunter title, and even then he can only carry a Tractor Beam.

*checks*

... Huh. I did not notice that. Kind of weird. I just assumed that G1-As could carry cannons because the expansion came with tractor beams, and the Mist Hunter's requirement was intended as a (minor) drawback by limiting what cannon you could take.

Someone knows further about the effects of the tractor beam token? Maybe you can't modify your defence dice for the next attack or something like that?

Someone knows further about the effects of the tractor beam token? Maybe you can't modify your defence dice for the next attack or something like that?

I think the forum would have exploded if we had gotten any more information on Wave 8.

"When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die."

Due to the fact that attack dice have one more hit than defense dice have evades, I am wondering in which situations someone would resign to use his ability.

Any ideas?

yeah, no

see "fickle green dice?" that **** cuts both ways. I've had fully modded, 5 damage rockets get nuked down to 2 because of naked goddamn dice

the more agility the opponent has and the less health, the less you're going to want to use this ability

it's brutal against low agility, though

given both the system and crew slot, you're getting a huge attack regardless.

FCS Gunner. second shot turns in to Buzzsaw Whisper attacks... and EVERYONE complains about buzzsaw Whisper (expect the people piloting him/her)

I wonder if outmaneuver works to negate the extra dice in the case of a Decimator (or other 0 agi ships.)

ah, see Zuckuss has one thing that Whisper does not

Juke ;)

better start spending those tokens!

Edited by ficklegreendice

"When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die."

Due to the fact that attack dice have one more hit than defense dice have evades, I am wondering in which situations someone would resign to use his ability.

Any ideas?

yeah, no

see "fickle green dice?" that **** cuts both ways. I've had fully modded, 5 damage rockets get nuked down to 2 because of naked goddamn dice

the more agility the opponent has and the less health, the less you're going to want to use this ability

it's brutal against low agility, though

given both the system and crew slot, you're getting a huge attack regardless.

FCS Gunner. second shot turns in to Buzzsaw Whisper attacks... and EVERYONE complains about buzzsaw Whisper (expect the people piloting him/her)

I wonder if outmaneuver works to negate the extra dice in the case of a Decimator (or other 0 agi ships.)

ah, see Zuckuss has one thing that Whisper does not

Juke ;)

better start spending those tokens!

i feel like crackshot would put in some work on Zuck as well. 4 dice plus 0 evades because Crackshot nerf subsecquent rebuff

Here's the math comparing different focus states.

Zuckuss Ability

There's probably other situations like opponent has 2 hull left and 1 agi. I would deny them the 2nd die just to make sure they die if I was fairly certain I could land 3 hits, like having focus or TL, or accuracy correctors or something

Because someone would complain that FFG is ruining the game or something, by making it non-optional, and would bring up some inane scenario to "prove" their point. Nerdrage would ensue, and the thread would eventually be locked.

Against a Fat Han that lost its defense die through Structural Damage. If you bump up the defense roll back to 1, you activate his usage of C-3P0.

Ironically, if you let Fat Han go from 1 to 2 defense dice, C-3P0 becomes a lot less reliable, and therefore the defender is probably going to do a less well.

Against a Fat Han that lost its defense die through Structural Damage. If you bump up the defense roll back to 1, you activate his usage of C-3P0.

Ironically, if you let Fat Han go from 1 to 2 defense dice, C-3P0 becomes a lot less reliable, and therefore the defender is probably going to do a less well.

There's a perception that C3PO is less reliable, but it's not accurate. You would still guess zero in this scenario, unless taking any damage at all would kill you. He provides insurance against rolling zero evades, same as he does when you're rolling one die. Otherwise, you're getting either one or two evade results from the dice, which is as good or better than what you would have gotten from the droid.

If you're complaining that C3PO isn't helping you because you keep rolling too many evades, you're what we call "part of the problem."

Probably so players can forget to use it sometimes, and create missed opportunity turmoil!!

The more attacks that Threepio didn't add an evade, the less valuable he was in a game. Screwing with the math of Threepio makes him more likely to be wasted points. And if the opponnent chooses to use Threepio for a different attack due to the unreliability of the math of the attack, that is a potential win for Zuckuss. It is a very cool and subtle counter.

If the Emperor hasn't given the middle finger to probability, then you'd be giving your target a free extra evade while you yourself might not make the extra hit.