Does FFG hate fighters?

By landorl68, in Star Wars: Armada

Is it just me or can ships in general be faster on the move than Squadrons?

I mean I.e. B-wings can only move 2, while the coming ISD can move 3 and can therefore basically leave B-wings in their wake.

CR90 or Raider is just as fast, if not slightly faster, than the TIE Interceptors or A-wings.

I always had the perception, that Starfighters (Squadrons) in the Star Wars universe always could outpace larger ships.

I know the relative confined gaming area, means that both sides ships in essence, have nowhere to run to, but how much influence thus this abstract difference in speed between Ships and Squadrons have on the game and should squadrons be able to move further per turn than they do now.

Especially when the gaming area has to be larger due to the up-sizing in points.

So please any one enlighten me, a rather baffled Kiwi Rat.

generally no. Larger ships = larger engines.

for Armada, though, that extra speed isn't as useful as it apears

for example,

fast ISD = well, have fun aiming that front arc

not to mention, we have to account for the fattest of asses. Unlike X-wing, ships move front-to-front so the large bases are going to be trailing a long base of juicy hullzones behind them for Bs to sink their teeth into

so really, squadrons going faster wouldn't change anything. Just need to plan ahead, as with every other facet of this game

Edited by ficklegreendice

I'm pretty sure that not only does FFG hate fighters, but also the sky is falling.

Is it just me or can ships in general be faster on the move than Squadrons?

I mean I.e. B-wings can only move 2, while the coming ISD can move 3 and can therefore basically leave B-wings in their wake.

CR90 or Raider is just as fast, if not slightly faster, than the TIE Interceptors or A-wings.

I always had the perception, that Starfighters (Squadrons) in the Star Wars universe always could outpace larger ships.

I know the relative confined gaming area, means that both sides ships in essence, have nowhere to run to, but how much influence thus this abstract difference in speed between Ships and Squadrons have on the game and should squadrons be able to move further per turn than they do now.

Especially when the gaming area has to be larger due to the up-sizing in points.

So please any one enlighten me, a rather baffled Kiwi Rat.

generally no. Larger ships = larger engines.

for Armada, though, that extra speed isn't as useful as it apears

for example,

fast ISD = well, have fun aiming that front arc

not to mention, we have to account for the fattest of asses. Unlike X-wing, ships move front-to-front so the large bases are going to be trailing a long base of juicy hullzones behind them for Bs to sink their teeth into

so really, squadrons going faster wouldn't change anything. Just need to plan ahead, as with every other facet of this game

Unless you just have a couple of raiders along side that isd locking down those B's which allows that isd to 'sail away' next turn unscathed.

Is it just me or can ships in general be faster on the move than Squadrons?

I mean I.e. B-wings can only move 2, while the coming ISD can move 3 and can therefore basically leave B-wings in their wake.

CR90 or Raider is just as fast, if not slightly faster, than the TIE Interceptors or A-wings.

I always had the perception, that Starfighters (Squadrons) in the Star Wars universe always could outpace larger ships.

I know the relative confined gaming area, means that both sides ships in essence, have nowhere to run to, but how much influence thus this abstract difference in speed between Ships and Squadrons have on the game and should squadrons be able to move further per turn than they do now.

Especially when the gaming area has to be larger due to the up-sizing in points.

So please any one enlighten me, a rather baffled Kiwi Rat.

generally no. Larger ships = larger engines.

for Armada, though, that extra speed isn't as useful as it apears

for example,

fast ISD = well, have fun aiming that front arc

not to mention, we have to account for the fattest of asses. Unlike X-wing, ships move front-to-front so the large bases are going to be trailing a long base of juicy hullzones behind them for Bs to sink their teeth into

so really, squadrons going faster wouldn't change anything. Just need to plan ahead, as with every other facet of this game

Unless you just have a couple of raiders along side that isd locking down those B's which allows that isd to 'sail away' next turn unscathed.

Well, if my Bs are locked down by Raiders, and your ISD moves onto the Bs...

... I can place the Bs at the Ass-end of the ISD, and break the Engagement! Woohoo! Turn your Raiders around now.

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

This true. Buffets of black dice.

But are Fighters not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

This true. Buffets of black dice.

But are Fighters not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

There's a big difference between Fighters, Bombers, and Attack Craft. There's a reason why real-life militaries keep them separate (for the most part).

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

This true. Buffets of black dice.

But are Fighters not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

there is no "hoping"

either they come to you and the B-wings will win you the game or they don't and your superior red dice will win you the game

If you want to smack the enemy in the face with squadrons, you're going to want to see A-wings...or Rhymer

Edited by ficklegreendice

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

This true. Buffets of black dice.

But are Fighters not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

There's a big difference between Fighters, Bombers, and Attack Craft. There's a reason why real-life militaries keep them separate (for the most part).

Let me rephrase it then; are Fighters, Bombers and Attack Craft not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

The ISD is wider than distance 1 so you can just place them in the other side.

Even if the B-Wings are slow, the ISD is still the one coming at them. Don't need to be fast when your target comes right at you.

imperial ships are very much like buffets that serve themselves :lol:

This true. Buffets of black dice.

But are Fighters not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

There's a big difference between Fighters, Bombers, and Attack Craft. There's a reason why real-life militaries keep them separate (for the most part).

Let me rephrase it then; are Fighters, Bombers and Attack Craft not supposed to be able to seek out the enemy, rather than hanging around somewhere on the gaming table "hoping" that the enemy will come to them?

Perfectly legitimate strategies for Bombers and Attack Craft.

Why chase something coming to you? Because you're a smart player and have deployed them where your enemy must go in order to threaten you...

I could do some Sun Tzu quotes on Fatal Terrain, but I'll leave that for later...

If fighters were super-awesome, people would buy less ship boxes!

I feel like this thread will be dead as soon as Rogue expansion pack will be spoiled..

If by dead you mean revitalized :P

Rogues not only contain Jan ors, THE auto include bwing and bomber buff, but also new awesome squadrons that may mandate xwings and interceptors to counter

Also firesprays, the sorta imperial bwing, will make an appearance. No yavaris :( but yes Rhymer :)

Fortunately in the real world, somebody realized, that having fast Fighter/bombers and Strike Aircraft hang around in one place waiting for enemy ships to come to them, is not the best strategy.

Delivering a quick long range strike, where you seek out the enemy ships in the most likely location, or where an advanced sweep of perhaps armed recon strike aircraft has located them, seems an overall better strategy.

Somehow slow submarines is better at the job hanging around, as they had the endurance to stay put hidden and wait for the enemy to come to them. But wait they are not a sleek and fast Fighter/bomber or Strike aircraft, so what H... Am I talking about :(

Alas I must remember that Star Wars is make believe for children and nothing in that universe could or should ever be applied to the real world. ;)

Fortunately in the real world, somebody realized, that having fast Fighter/bombers and Strike Aircraft hang around in one place waiting for enemy ships to come to them, is not the best strategy.

Delivering a quick long range strike, where you seek out the enemy ships in the most likely location, or where an advanced sweep of perhaps armed recon strike aircraft has located them, seems an overall better strategy.

Somehow slow submarines is better at the job hanging around, as they had the endurance to stay put hidden and wait for the enemy to come to them. But wait they are not a sleek and fast Fighter/bomber or Strike aircraft, so what H... Am I talking about :(

Alas I must remember that Star Wars is make believe for children and nothing in that universe could or should ever be applied to the real world. ;)

Yes and No. Remember that the Space Battles in Star Wars have more in common with WWII fleet battles than most other things... Committing long range bombers to a target that may or may not be tehre when you get there is part and parcel of the situation :)

Fortunately in the real world, somebody realized, that having fast Fighter/bombers and Strike Aircraft hang around in one place waiting for enemy ships to come to them, is not the best strategy.

Delivering a quick long range strike, where you seek out the enemy ships in the most likely location, or where an advanced sweep of perhaps armed recon strike aircraft has located them, seems an overall better strategy.

Somehow slow submarines is better at the job hanging around, as they had the endurance to stay put hidden and wait for the enemy to come to them. But wait they are not a sleek and fast Fighter/bomber or Strike aircraft, so what H... Am I talking about :(

Alas I must remember that Star Wars is make believe for children and nothing in that universe could or should ever be applied to the real world. ;)

Yes and No. Remember that the Space Battles in Star Wars have more in common with WWII fleet battles than most other things... Committing long range bombers to a target that may or may not be tehre when you get there is part and parcel of the situation :)

How is Star Wars at all similar to WW2?

Massive warships exchanging fire at pb ranges? With snubfighters zipping back and forth.

Very different from WW2.

Rhymer balls are nasty. Given that they can fire black dice at medium range. So four tie bombers can fire off four black dice total vs a glad that can fire four black dice boardside at close range. Also the bomber attacks are spread out over four attacks. So brace is worthless general and so on

Fortunately in the real world, somebody realized, that having fast Fighter/bombers and Strike Aircraft hang around in one place waiting for enemy ships to come to them, is not the best strategy.

Delivering a quick long range strike, where you seek out the enemy ships in the most likely location, or where an advanced sweep of perhaps armed recon strike aircraft has located them, seems an overall better strategy.

Somehow slow submarines is better at the job hanging around, as they had the endurance to stay put hidden and wait for the enemy to come to them. But wait they are not a sleek and fast Fighter/bomber or Strike aircraft, so what H... Am I talking about :(

Alas I must remember that Star Wars is make believe for children and nothing in that universe could or should ever be applied to the real world. ;)

Yes and No. Remember that the Space Battles in Star Wars have more in common with WWII fleet battles than most other things... Committing long range bombers to a target that may or may not be tehre when you get there is part and parcel of the situation :)

How is Star Wars at all similar to WW2?

Massive warships exchanging fire at pb ranges? With snubfighters zipping back and forth.

Very different from WW2.

Hey, I'm going from the word of Lucas and other designers here.

Space combat for fighters is based on ww2 fighter combat. The capital ship was a mixture of 17-18th century naval combat mixed with carrier doctrine in ww2

More reminiscent of ships of the line + WW1/2 dogfighters :D

Space combat for fighters is based on ww2 fighter combat. The capital ship was a mixture of 17-18th century naval combat mixed with carrier doctrine in ww2

Then Armada does a poor job of portraying the carrier aspect.

Space combat for fighters is based on ww2 fighter combat. The capital ship was a mixture of 17-18th century naval combat mixed with carrier doctrine in ww2

Then Armada does a poor job of portraying the carrier aspect.

Because Its Abstracted. In Space.

Gameplay >>>> fluff

Always

Bwings laying in wait and rhymer sallying forth to hit ships far beyond turbolaser range are both valid strategies and the game is stronger for it

Edited by ficklegreendice