Cybernetics to Improve Presence

By Midnight_X2, in Star Wars: Edge of the Empire RPG

Does anyone have a list of what cybernetics appear in which books? I have a player interested in cybernetics for his Presence but I can't find it in any of my EotE books. Does this exist? If so, can someone tell me where?

Many Thanks.

Pretty sure it does not. Lords of Nal Hutta introduced several new cybernetics. Aside from that, I don't recall any other supplements providing anything new. Although now that I think about it, there is a cybernetic smuggler's compartment that was either in Lords of Nal Hutta or Fly Casual. Still not something for Presence.

How would such a cybernetic implant or modification work?

Not published as far as I know. But it exists if you make it for your game:) Think of all the homebrew, oh sorry, -fanmade-, species we use in our games, it`s even easier to make gear!

Currently there's nothing cybernetic to enhance presence. That said, it would be very simple to add something that would boost Presence -- perhaps cybernetic pigmentation implants or vocal modulators. Use the existing cybernetic stat enhancers as a template. They're all rarity 6 and cost 10,000 credits while boosting a stat by 1.

How would such a cybernetic implant or modification work?

Your eyes would sparkle and your teeth would glint of course.. Assuming your character has eyes and teeth, if not, those can be provided for him or her by a doctor, medic, mechanic, gadgeteer, outlaw tech or ... uh.. assassin?

Edited by RodianClone

Remember, Presence governs skills like Negotiation and Charm, so it covers your ability to read and influence others, so the implant would probably be some form of "bio-response detector/Pheromone emitter" and maybe some biofeedback handwaving.

Basically, some Falleen or Zeltron shenanigans, just in cybernetic form.

Regardless, as pointed out above, it's pretty straight-forward to add mechanically.

Edited by LethalDose

How would such a cybernetic implant or modification work?

Boob job....

How would such a cybernetic implant or modification work?

Boob job....

That would work for the female mammalian species, but would also give two boost dice for coercion checks against other female mammalian npc`s

Wiener job for the males then? The size would decide how many boost dice you get on the coercion check against other men. Or would upgrades to npc difficulty work better?...

Edited by RodianClone

Alternately, (and seriously) it could just be cosmetic surgery.

A perfectly symmetrical face, the exact right ratios of nose length to ear length, eye width to the space between your eyes, nose width to face width, face length to face width and nose width to mouth width, all of those can get you pretty far in terms of first impressions which would later help build on social interactions. While it's possible that some species will probably have drastically different definitions of "beauty," the more humanoid the species is the more likely they are to be subtly and subconsciously impressed by flawless facial symmetry and repetitions of the golden ratio in your facial features

And to head off the potential counter of, "But Scoundrel, Presence is so much more than how pretty someone is!" I would reply "And strength comes from a lot more than just your arms, agility your legs, etc..." While a brain implant may help you retain data and even index it for recall with computer like efficiency, Intellect is more than just perfect recall of facts and figures, it is the ability to synthesize the information into new ideas, to improvise, create variations on a theme. Does the recall help? Of course, and that's why you can pay credits and your characteristic goes up after the anesthesia wears off. Presence is more than beauty, but beauty gets your proverbial foot in the door. The knowledge that you have stacked social deck in your favor combined with seeing the reactions gives you confidence, and confidence has a huge impact in the social arena, especially if you are trying to change the opinion of those less confident.

Plus it has the advantage of "almost everyone has a face" as opposed to some of the other cosmetic options discussed while I was typing this.

Alternately, (and seriously) it could just be cosmetic surgery.

[...]

And to head off the potential counter of, "But Scoundrel, Presence is so much more than how pretty someone is!" [...]

Regardless of the points you made, I still think reducing a Presence implant to be little more than cosmetic surgery over-simplifies what the characteristic represents and robs the implant of some potentially interesting flavor. To each their own, though.

Edited by LethalDose

I know realism doen`t count in Space Opera. But in the real world, non-medical cosmetic surgery usually gives you lower score on the real life Presence stat...

Vocal chords or brain implant?... Maybe. But I would go with a scent or signal emitter that affects sentient species?

Edited by RodianClone

I think the pheromone receptor and transmitter thing Lethal mentioned is the way to go, perhaps also some visual implants that highlights micro-movements, ear enhancement that let you pick up heartbeat, minute changes in intonation and so on, to both pick up, but also control what is expressed and "sent" ... it's a pretty heavy and invasive mod as far as I'm concerned.

Does anyone have a list of what cybernetics appear in which books? I have a player interested in cybernetics for his Presence but I can't find it in any of my EotE books. Does this exist? If so, can someone tell me where?

Many Thanks.

Additionally, to answer your original question about an index, FangGrip has created a consolidated index (In this thread, and directly accessible here). The listing of cybernetics starts at the bottom of the first column on p 11. While I don't think it includes the F&D core, yet, I don't think that limitation is relevant to the question.

Take a look at Shadowrun for ideas. There is all kinds of cybernetics and genome tweaking gear in that system. It should serve as an excellent wellspring of ideas for custom cybernetics. Pheremones, pigmentation alteration, emotion detection software, etc. is all listed in that system. The specific book is "Augmentation".

The other thing to keep in mind is that any cybernetic implant that gives you a boost to an attribute will also be pretty obvious to everyone around.

At least, that has been the case for all previous cybernetic implants that give you a boost.

So, if your implant wasn’t obvious, you’d want/need to come up with a pretty good explanation for why, and the cost and rarity should also go up by quite a bit — if not exponentially.

2P51 I'm appalled and horrified that you can objectify women so easily and think that all men are such base creatures as to see women as objects or items and not a person! I half a mind to report you to the admi......

Boobies......

Um, uh hey guys, so what's new on the forum today?

The other thing to keep in mind is that any cybernetic implant that gives you a boost to an attribute will also be pretty obvious to everyone around.

At least, that has been the case for all previous cybernetic implants that give you a boost.

So, if your implant wasn’t obvious, you’d want/need to come up with a pretty good explanation for why, and the cost and rarity should also go up by quite a bit — if not exponentially.

What about cybernetic arms and legs? They often come with synthskin, don`t they? How vissible cybernetics are vary a lot, if I remember the general description or intro text to cybernetics in the CRB correctly.

The brain implant and cybernetic eyes might be very vissible, not even sure with the eyes or if the rules intend for us to flavour brain implants and all the other implants ourselves either.

Edited by RodianClone

What about cybernetic arms and legs? They often come with synthskin, don`t they? How vissible cybernetics are vary a lot, if I remember the general description or intro text to cybernetics in the CRB correctly.

The Repli-limb is externally identical to the original limb that it is replacing. But it doesn’t provide any boost to your attributes, and is pretty inexpensive. This would be the equivalent of Luke’s cybernetic hand.

But if you want a boost, then that limb is pretty obvious. And the write-ups make that clear.

Of course, you could always wear armor over it, but then you have to ask if you’re wearing armor 24x7. In which case people might look at you sideways for wearing armor 24x7 as opposed to the cybernetic limbs underneath the armor.

The brain implant and cybernetic eyes might be very vissible, not even sure with the eyes or if the rules intend for us to flavour brain implants and all the other implants ourselves either.

Again, read the write-ups. If they provide an actual boost over the organic bodyparts they are replacing, then they tend to be pretty obvious.

The other thing to keep in mind is that any cybernetic implant that gives you a boost to an attribute will also be pretty obvious to everyone around.

At least, that has been the case for all previous cybernetic implants that give you a boost.

So, if your implant wasn’t obvious, you’d want/need to come up with a pretty good explanation for why, and the cost and rarity should also go up by quite a bit — if not exponentially.

What about cybernetic arms and legs? They often come with synthskin, don`t they? How vissible cybernetics are vary a lot, if I remember the general description or intro text to cybernetics in the CRB correctly.

The brain implant and cybernetic eyes might be very vissible, not even sure with the eyes or if the rules intend for us to flavour brain implants and all the other implants ourselves either.

IIRC, the books pretty clearly state that cybernetics that enhance characteristcs (e.g. +1 to agility) are obviously cybernetic (how obvious has been the basis of some debate, but the intent seems clear), while cybernetics that 'merely' replace limbs without providing bonuses are much less obvious.

The Skywalker family provides a good pair of examples: The prosthetic replacement that Anakin received after he lost his arm in combat with Dooku could provide him with a characteristic bonus since it was clearly artificial, but Luke's replacement hand was a cosmetic, albeit functional, replacement, and couldn't provide bonuses.

Edit: BK beat me to it.

Edited by LethalDose

The other thing to keep in mind is that any cybernetic implant that gives you a boost to an attribute will also be pretty obvious to everyone around.

At least, that has been the case for all previous cybernetic implants that give you a boost.

So, if your implant wasn’t obvious, you’d want/need to come up with a pretty good explanation for why, and the cost and rarity should also go up by quite a bit — if not exponentially.

What about cybernetic arms and legs? They often come with synthskin, don`t they? How vissible cybernetics are vary a lot, if I remember the general description or intro text to cybernetics in the CRB correctly.

The brain implant and cybernetic eyes might be very vissible, not even sure with the eyes or if the rules intend for us to flavour brain implants and all the other implants ourselves either.

IIRC, the books pretty clearly state that cybernetics that enhance characteristcs (e.g. +1 to agility) are obviously cybernetic (how obvious has been the basis of some debate, but the intent seems clear), while cybernetics that 'merely' replace limbs without providing bonuses are much less obvious.

The Skywalker family provides a good pair of examples: The prosthetic replacement that Anakin received after he lost his arm in combat with Dooku could provide him with a characteristic bonus since it was clearly artificial, but Luke's replacement hand was a cosmetic, albeit functional, replacement, and couldn't provide bonuses.

Oh, I didn`t catch that, but it sounds right. So buying synthskin on the side doesn`t have much effect then? .. That reminds me, what do you use one liter of bacta for? Always wondered..

Edit: BK beat me to it.

Yea well, you beat me to the pheromone thing...

One liter of bacta? Very small sentient species, clearly. :D

But seriously, there are some diseases that respond to bacta without full imersion, or perhaps very localized wounds that may be deep and dangerous but don't require you to spend a few days floating in your scivvies. Mauled by a Wampa, get dunked. Used to be a jedi like me until you took a blaster to the knee, maybe just a liter will do.

One liter of bacta? Very small sentient species, clearly. :D

But seriously, there are some diseases that respond to bacta without full imersion, or perhaps very localized wounds that may be deep and dangerous but don't require you to spend a few days floating in your scivvies. Mauled by a Wampa, get dunked. Used to be a jedi like me until you took a blaster to the knee, maybe just a liter will do.

I think they put it in there just in case someone for some reason needed to know how much bacta was per liter... Like if they`d had to fix or make a bacta tank for example. In my game, Nar Shaddaa gangsters smashed the PC`s tank.

It was also suggested in one of the Rogue Squadron books that it could aid regeneration of limbs for species with such abilities. THe gand in the book lost a Limb and had a Bacta"Pod" placed over it to helpt the new limb grow quicker.